
Posted February 12, 1998
Surreal Software
Game Designer
Responsibilities
Create intelligent levels that entertain and immerse using our proprietary 3D level editor. Devise realistic and well-balanced traps and puzzles. Working with a professional team, help develop a rich story, and create levels around an established theme and plot.Qualifications
Solid knowledge and comprehension of 3D level building and gameplay. Experience building 3D maps required. Professional experience building levels for other 3D action games a plus. You must live and breathe in a 3D world. You will be a hardcore gamer, familiar with the industry and it's products. You must have excellent communication/writing skills. (Bonus points awarded if you can rage hard in a deathmatch.) Relocation to Seattle required. Single-player 3D maps required for review (Quake, Q2, Duke, Blood, etc.).Applicants send a resume and cover letter to hr@surreal.com