Guide News
September 20, 1998
Wow, has it really been that long since I updated the news page? Well, I just wanted everyone to know that I have not abandoned the Gamer's Guide and I am just starting the daunting task of bringing it up-to-date. Probably every page needs to be rewritten, many new pages need to be added, and the whole design of the Guide could use some updating. I promise to do my best to accomplish all three. As always, I am looking for a few reliable people to help with this arduous task. :-)
December 21, 1997
I have been working to convert the old Quake Newbie Guide into a more useful tool, but I have to admit that I have neglected the site while working on All-Star CTF. Well, I am now returning to get this site updated. Several sections have been updated over the past month. I hope to update the entire site, as well as add a couple of new topics, before the end of the year.
October 31, 1997
Welcome to the new Gamer's Guide. I am very excited about our new quarters here at Blue's News, and I am quite hopeful that this is the beginning of a long and fruitful collaboration. QNG has been shut down over at PlanetQuake, but I have replaced it with a directory of The Gamer's Guide. PlanetQuake has been very good to us, and we have agreed to maintain this directory to provide their visitors with access to this site.
As long-time visitors will notice, The Guide is just a slightly reworked version of the Quake Newbie Guide. It is my intention, however, to make this site much more user friendly and to provide even more information that will help new players and veterans. One of the first things I will be doing is expanding each of the topics to cover other games and reduce the amount of references to only Quake-related features. Then I will expand the Guide even further to cover the increasing number of First Person Shooters being developed and released. Finally, I will add several new section to address specific concerns that have been raised in the past, such as a basic, step-by-step beginner's guide and section for more advanced configuration options.
Other than that, my only real concern is the graphics used on this site. I have created them myself, and I am afraid that they evince my lack of talent and imagination. If any of the gifted artists in the community have some spare time and would wish to help beautify this site, I would extend my undying gratitude and pledge of eternal promotion of his or her abilities.
September 10, 1997
The Green Ribbon Campaign prompted me to add a topic about "community action," thus far limited to Screw Actura and the Green Ribbon. I'll add more if I remember any other events. I also finally posted the section for Partial Conversions and updated Total Conversions to include Fantasy Quake.
August 30, 1997
Updated the information on Hexen 2 to highlight HexenWorld and the release of the Hexen 2 demo. I also added a goofy "updated" .gif that I'll use to make it easier to find new info.
August 15, 1997
As promised, I have revised several of the topics to reflect recent developments in the Quake community. This includes updating info on QuakeWorld, GLQuake, Quake Hosts, Capture the Flag, and Total Conversions. I'll keep working at this until I am sure that the existing topics are current.
August 13, 1997
I am not dead...honest. During the next couple of days I will be going through the existing pages and updating them. New developments will be noted and all of the links will be checked. Once that is complete, then I will add some new pages.
July 21, 1997
Finally got around to adding Transparent Water for GL Quake to the GL Quake section. This site has been a blessing to everyone that uses GL Quake and GL QuakeWorld.
July 19, 1997
I added a new topic to the section on sources of information. Quake Hosts covers all of the major "supersites" that host Quake sites, like PlanetQuake and Stomped. I would encourage the people that run these servers to let me know if there is any inaccurate or incomplete information contained in this section.
July 15, 1997
My good friend Ender, the leader of Clan Xenocide, has helped me out be writing the new section on Team Fortress. The Quake 2 section has been updated with some new screenshots and other small updates.
July 13, 1997
I have finished the Quake derivatives section by adding Duke Nukem Forever, Half-Life, and SiN. These sections a little thin, but this reflects the general dearth of information available about these games. I decided not to add Prey and Unreal. I am sure these games will be fantastic. However, I felt the need to draw the line at games that will be using the Quake engine.
The counter is back! I am not sure how many hits I have missed since this site opened. I would guess that the counter should be close to 40,000. To be fair, however, I decided to just set the counter to hits that I have actually recorded, 20,000. Thanks to all of the visitors.
July 11, 1997
A new section on Ritual Entertainment's SiN has been added to the Quake Derivatives section.
July 6, 1997
I have added a section on Daikatana and I've almost finished another on one SiN.
July 5, 1997
A page dedicated to Hexen 2 was added under Quake derivatives.
Gave up on the counter for the table of contents page. I've added another counter and reset it to zero. This one should be much more accurate then the java counter I had tried.
July 2, 1997
I added some more sites to the QuakeWorld and GL Quake topics. I also threw a temporary counter onto the T.O.C. page.
June 30, 1997
Several sections have been updated to reflect Quake sites on the move. Everyone that needs to press a "reload" button should do so :-)
I should be posting some more Quake derivatives soon.
June 26, 1997
Just passed 10,000 hits. That equates to about 3,000 hits in the past 3 days. Wow and double wow.
Two new subjects have been added to the QNG, and each of them now have one topic. "Mods" will cover the basics of the most popular Quake modifications. The first topic is a mod that holds a special place in my heart, Capture the Flag. The second subject is "Quake derivatives," which will provide information on the games, many which should be released shortly, that are using the Quake/Quake 2 engine. The first topic for this subject is Quake 2.
BTW, I realize that Epic is not using the Quake/Quake 2 engine for Unreal, but I couldn't think of another place to put the game :-)
June 23, 1997
Changed some minor things. One major change was the addition of EFNet #Quake to the IRC section. Thanks to Christian Wagner of the Newbies Guide to #Quake for providing me with a great deal of information on the elder Quake channel. (Maybe now he'll add a hyperlink to this site ;-)).
June 17, 1997
I made several minor updates to reflect recent changes: added the new information about QuakeWorld and the release of GL QuakeWorld, the rise of the #quake2 channel on IRC, and the move of QFig to PlanetQuake.
Expect to see a couple new topics this week.
June 9, 1997
I have made a lot of small updates to almost every page of the QNG. Too many to mention, really. Most involve changing hyperlinks over to the new server, but some involve adding new information, like in configuration and demos. I'm still plugging away at new sections. Oh, and I created a little button for the site:
It will have to do until ColdSun or |2| feel sorry for me ;-)
June 6, 1997
As promised, I have added another topic. "Names" covers the basic concerns in choosing a Quake Nickname, as well as the creation of "High ASCII" names and "animations."
June 4, 1997
Thanks for a great first week! I still have some bugs to work out but everything is going smoothly. One of the bug involves the counter: the proper starting page for this site should be http://www.planetquake.com/qng/index.shtml. Please check your bookmark for the site as it will soon only appear under index.shtml and not index.htm.
I am in the process of finalizing some more topic for the Guide. Here is a list upcoming topics:
ICQ
Quake level basics - The elements of Quake levels and how they differ from the older Doom levels.
Quake levels - A description of the differences between good single player, multi-player, and CTF levels, and places to find the levels. This topic will also include a tutorial on how to install and run the levels in single player and on a server.
Names - How to create high ASCII names and how to animate them. Perhaps also a section on player databases.
Operating systems - Overview of some different OS's and the programs and port written specifically for them.
Search QNG - A search script that will allow a user to search the QNG, the QuakEncyclopedia, the Unofficial Quake FAQ, and the complete console list.
If you have any ideas to other topics, please send me an e-mail.
June 1, 1997
I have posted a new section on Internet Relay Chat (IRC). Another section on ICQ will follow shortly.
May 30, 1997
The opening of this site has been very exciting. Thanks to everyone who has sent me an e-mail complimenting QNG. I would also like to thank all of the people who pointed out some of the bugs that slipped through beta testing. Most of them have been squashed. I've added something to almost every page in the past two days :-)
May 28, 1997
The Quake Newbie Guide is now open for business! Visitor can expect this site to be continually developed and refined. If you have any ideas for new sections or topic, feel free to drop me a line.
I would like to thank Kolinahr for his great assistance, Blue for his tireless support and infinite patience, Bastard for promptly responding to my stupid requests and questions, and the members of Clan Xenocide for conducting the beta testing of QNG.
May 26, 1997
Posted the rest of the final sections. There are a couple of other areas that I will add, but they do not need to be posted before the release.
Last update: October 20, 1998
This page is maintained by Darren L. Tabor,
aka Dakota