valve software
Backman, Ted:: (artist at valve software)
- art director, conceptual artist
Bailey, Kelly:: (programmer, musician at valve software)
- senior software development engineer, musician, guy. see interviews
Birdwell, Ken:: (programmer at valve software)
- senior software development engineer
Bryant, Joe:: (programmer at valve software)
- software development engineer
Casali, Dario:: (mapper at valve software)
- from england, dario has made maps for final doom, as well as an episode for quake prodigy se. see interviews
Choryoth:: John Guthrie. (designer, mapper at valve software)
- (b10/15) with wedge, choryoth created the quake airplane and quake kart. started quake command as well as the quake riblet fever with the "no ganking the pork riblets" campaign.
Coomer, Gregg:: (designer, artist at valve software)
- designer/art director
Deckard, Karl:: (designer, artist at valve software)
- designer/animator
Donaldson, Louis:: (misc at valve software)
- office manager
Duncan:: aka Sageous. (designer, mapper at valve software)
- game/level designer
Harrington, Mike:: (misc at valve software)
- founder/director of development. previously worked on ms bob
Johnson, Brett:: aka thanos. (designer, musician at valve software)
- (b9/8) mapper/composer
Jones, Chuck:: (artist, modeler at valve software)
- (b6/22) was an artist/animator for duke3d, rott, shadow warrior
Laidlaw, Marc:: (misc, designer at valve software)
- game designer/writer marc wrote the cover-story "egos at id" for wired magazine
Laur, Karen:: (artist at valve software)
- illustrator, texture-maker
Lundeen, Randy:: (mapper, artist at valve software)
- mack
Mark, Yatzse:: (artist at valve software)
- texturer
Newell, Gabe:: (misc at valve software)
- founder/managing director. see interviews
Riller, Dave:: (mapper at valve software)
- mapper, former beta tester
Stelly, Jay:: (programmer at valve software)
- from Tetragon
Teasley, Harry:: (designer, mapper, artist at valve software)
- previously worked at shiny entertainment, williams entertainment, and with Sid Meier. see interviews
Theodore, Steve:: (designer, artist at valve software)
- designer/animator, hired dec 97. has a degree in Roman History
Wedge:: Steve Bond. (designer, programmer at valve software)
- (b6/25) wedge and choryoth are well known for creating the quake airplane and kart vehicles. wedge currently is a game designer/engineer at valve
Wood, Douglas:: aka Drago. (artist at valve software)
- animator/modeler/2d artist working on half-life's ingame scripted sequences