everybody
Abrash, Michael:: (programmer at id software)
- graphics programming guru, Abrash worked at id software for a short time. while there, he helped to optimize (speed up) the quake engine, and also ported winquake. he left id on friendly terms to work for microsoft doing natural language research. he has written several tomes of knowledge: Zen of Graphics Programming, Zen of Code Optimization, Zen of Assembly language, Graphics Programming Black Book: Special Edition. see interviews
Alden, Scott:: (programmer at ritual entertainment) finger
- formerly of 3dfx, hired dec 97
Anderson, Beau:: aka Grue. (artist at ritual entertainment) finger
- artist
Anderson, John:: (mapper at 3d realms)
- hired august 97
Anzulovic, Michael:: (programmer)
- michael is well known for spawning a generation of hookers with his creation of the grappling hook, included in addons such as ctf
Atkins, Robert:: (artist at ritual entertainment)
- 3d artist
Aurora:: (webmaster at planetquake)
- creator of gamegirlz.com
Autolycus:: Chris Bokitch. (webmaster at planetquake)
- a teacher at WCU, autolycus, with loki, maintains the Forge
Avatar:: Mackey McCandlish. (mapper, webmaster, programmer)
- created the ultraquake addon, one of the maps in scourge of armagon, as well as the dream machine (gas gun)
Backman, Ted:: (artist at valve software)
- art director, conceptual artist
Bahl, Stephen:: (modeler at rebel boat rocker)
- graduate of the Dallas Art Institute
Bailey, Kelly:: (programmer, musician at valve software)
- senior software development engineer, musician, guy. see interviews
Baird, Kenneth:: aka Crom. (programmer at crack dot com) finger
- programmer working on the golgotha engine
Barnes, Doug:: aka Rooster. (programmer at ion storm)
- programming intern and squatter
Bastard:: Mark Surfas. (webmaster at planetquake)
- head (business director) of planetquake.com, also voted second sexiest quake man. once kicked out of denny's during quakecon for knocking over a six-foot tall sign
Bay, Andy:: aka IMarvinTPA. (programmer)
- wrote vispatch and various other utilities/addons
Bear:: Barrett Alexander. (business guy at id software) finger
- support director since 1996
Belica, Zak:: (musician at ritual entertainment)
- sound and music guy
Bernier, Yahn:: (programmer)
- programmed the popular BSP level editor
Beyer, David:: (designer at ion storm)
- formerly of looking glass tech
Bialas, Artur:: (artist at digital extremes)
- texture artist
Bickell, Dan:: (webmaster, artist at screaming neurons)
- a well-known skin designer and graphics guy. created the very first home-brew quake skin. maintains the quake graphics faq, worked on graphics for the apocalypse addon. hired by Screaming Neurons LLC, oct 97. see interviews
Biessman, Eric:: (designer at raven software) finger
- lead designer. see interviews
Birdwell, Ken:: (programmer at valve software)
- senior software development engineer
Blackburn, Steve:: (misc at 3d realms)
- vp of operations
Bleszinski, Cliff:: (mapper, designer at epic megagames)
- lead level designer/co-designer of unreal. see interviews
Blue:: Stephen Heaslip. (webmaster)
- (b11/21) maintains bluesnews.com, and co-hosts quakecast. blue's news is the most read quake news site. in his spare time, blue is a superhero: able to identify bra sizes instantly (with x-ray vision?). short for bluehair, an in-house name for a wing commander pilot, blue ran "blue's quake rag" before moving to the bluesnews.com domain. see the adventures of blueman!, interviews
Blum, Allan:: (misc at gathering of developers)
- chief operating officer (!=Allen Blum III)
Blum III, Allen:: (programmer, designer, mapper at 3d realms)
- a programmer/designer, allen worked on the duke nukem series
Borth, Dan:: (artist at ion storm)
- sculptor
Bounty Hunter:: Dave Metz. (webmaster at planetquake)
- webmaster of flag academy with Dakota and Ender
Bouris, Tod:: aka Comm. (programmer, mapper, designer at planetquake) finger
- coder, mapper, and designer for QI lavaball, with help from Tony Fabris
Braindead:: Martin Bruken. (webmaster at planetquake)
- collects quake art for braindead's quake art page
Brammer, Ben:: (programmer at raven software)
- hired feb 98
Brandon, Alexander:: (musician at epic megagames)
- musician. see interviews
Breslin, Mike:: (misc, at gathering of developers)
- director of creative services
Broussard, George:: (misc at 3d realms) finger
- el presidente. see interviews
Brown, Charlie:: (programmer at ritual entertainment) finger
- formerly of 3dfx, hired oct 97
Bryant, Joe:: (programmer at valve software)
- software development engineer
Cabrera, Ruben:: (artist at 3d realms) finger
- DNF artist
Callaway, Pete:: (programmer, webmaster at planetquake)
- created qped, a utility used to create ".pak" data files for quake
Carlson, Rich:: aka Zdim. (mapper at ion storm)
- designs levels for anachronox
Carmack, Adrian:: aka Bitterman. (artist at id software)
- one of the founders of id software, Adrian still works as an artist. not to be confused with -no relation- John Carmack. ate at taco bell for three months straight
Carmack, John:: (programmer at id software) finger
- co-founder and lead programmer of id software. Carmack drives fast cars and writes faster game engines. he gave away one of his many ferrari's away (to thresh) in the red annihilation tournament. Carmack, a programming genius, wrote the quake, doom, and wolfenstein 3d engines. during quake's development, reportedly "fiested on" microwave burritos and diet coke. now working on id's next generation 3d graphics engine, to be used in quake III. never goes on irc. once donated 20k bucks of blackjack winnings to the FSF. see interviews
Carter, Dave:: aka MotorNerve. (modeler, designer at epic megagames)
- animator, modeler creature and weapon designer. unrealnation iv
Casali, Dario:: (mapper at valve software)
- from england, dario has made maps for final doom, as well as an episode for quake prodigy se. see interviews
Cash, David:: (artist at ion storm)
- web artist
Cash, John:: aka Hellrot. (programmer at id software) finger
- network programmer at id since 1995. programming monster ai for quake2. known for curiously unhealthy "cash diet plan". lead programmer for q2. see interviews
Caudle, Shane:: (mapper, artist at epic megagames)
- was working on the domain (quake) TC, later hired by epic to do an addon for unreal, currently working on maps for unreal itself. see interviews
Chang, Andy:: (artist at ion storm)
- digital artisan
Choryoth:: John Guthrie. (designer, mapper at valve software)
- (b10/15) with wedge, choryoth created the quake airplane and quake kart. started quake command as well as the quake riblet fever with the "no ganking the pork riblets" campaign.
Clark, Jonathan:: (programmer at crack dot com) finger
- Owner, Lead programmer
Cloud, Kevin:: (artist at id software)
- artist since 1992, kevin is an owner of id software. he is also a modeler, an animator and is the project manager for quake2
Cole, Steven:: (mapper at 3d realms)
- "phat map makah"
Collins, Andrew J:: (artist at ion storm)
- texture artist
Combs, Brett:: (misc at gathering of developers)
- co-founder and vp of terminal reality
Cook, John:: aka Jojie. (webmaster, programmer, mapper at planetquake)
- programmer, designer, and mapper for Team Fortress with help from Robin Walker
Cook, Tim:: aka Qspynet. (programmer at gamespy team)
- along with Jack Mathew and Joe Powell, Tim is a programmer for gamespy
Coomer, Gregg:: (designer, artist at valve software)
- designer/art director
Costinak, Walter:: aka |2|. (artist, webmaster)
- (b9/25) walter does graphics and web page programming for many gaming sites. he redid idsoftware.com (announced 8/10/97), and has done great logos for blue's news, redwood, quakelab, and many other sites. check out 2design.org, his own web site
Count, Kraig:: (artist at ion storm)
- formerly of looking glass tech
Crash:: Bill J McClendon. (webmaster)
- maintains crash's spq page, with reviews of new QII one-player levels
Crist, Chuck:: (artist at ion storm)
- former origin artist
crt:: David Wright. (programmer at planetquake)
- programmer of KeyGrip demo editing software with help from drastic man. main programmer for the QI/QII rocket arena mods. see interviews
CurMo:: Curtis Moxley. (webmaster, programmer at planetquake)
- curmo webmastered and programmed YPOD (your path of destruction), the doom TC for quake
Curry, Patrick:: aka Millennium. (webmaster at planetquake)
- of ritualistic.com
Daly, James:: (artist at ion storm)
- conceptual design artist who has worked for comic book companies such as marvel and darkhorse
Dakota:: Darren Tabor. (webmaster at planetquake)
- runs The Guide (formerly the Quake Newbie Guide), as well as the Flag Academy. The Academy is also run by bounty hunter and ender. dakota is also in charge of threewave QI ctf maintenance, and runs frontline news on captured.com
Daughtrey, Jonathan:: aka William Wallace. (webmaster at planetquake)
- runs the chop shop (formerly quake place) editing site
De Neive, Erik:: (programmer at epic megagames)
- programmer
Deadmeat:: Rodney Burns. (webmaster)
- maintains BSP hq
Deckard, Karl:: (designer, artist at valve software)
- designer/animator
Depping, Chris:: aka Deadhorse. (modeler at ion storm)
- 3d artist
Dikiciyan, Sasha:: aka Buzzfunk. (musician)
- the other musician from sonic mayhem who created the quake2 soundtrack
Dilling, Allen:: (modeler at 3d realms)
- 3d modeler/animator for prey
Digital Savior:: Will Johnson. (webmaster at planetquake)
- (b12/12) was in charge of Wampey's Censuses with wampey
- ftp.cdrom.com maintainer
Disruptor:: Christian Antkow. (programmer, designer at id software) finger
- works on quakeworld project. also mapper for quake2. disruptor pioneered 3dnet. see interviews
Divine, Christian:: (misc at ion storm)
- screenwriter for daikatana
Dochtermann, Mark:: aka Nostradamus. (programmer at ritual entertainment) finger
- previously employed at 3drealms, MarkD coded the ROTT (2.1d) engine as well as some parts of the duke nukem engine. wrote Missile Command :) see interviews
Donaldson, Louis:: (misc at valve software)
- office manager
Doolittle, Allora:: (misc at screaming neurons)
- office biz
Doolittle, Curt:: (misc at screaming neurons)
- owner: biz and design
Doomguy:: (misc)
- doomguy, obviously from doom, can be usually found wearing a green uniform with an oversize helmet. usually carries bfg
Dosé, Jim:: aka Judas. (programmer at ritual entertainment) finger
- (b5/30)
Dotson, JW:: aka JayDub. (artist at ion storm)
- (b10/10) artist
Douglas, Max:: (programmer at team evolve)
- (b12/19) programmer
Drastic Man:: Chris Sykes. (programmer at planetquake)
- programmer of KeyGrip demo editing software with help from Crt
- (b11/7) a level designer, dr sleep eventually found his way in to the game industry by creating great doom levels such as dante's gate and crossing archeron. he authored E4M7 of Ultimate Doom and contributed 5 levels to the Master Levels for Doom II. john also worked on blood, as well as unreal. currently working on daikatana. see interviews
Duffy, Robert A.:: (programmer)
- lead programmer for the QE4/Radiant map editor
Duncan:: aka Sageous. (designer, mapper at valve software)
- game/level designer
- designer
dweomer:: James Groat. (webmaster at planetquake)
- runs quakefinger with hank. operations manager of planetquake.com
Dyno:: Matt Rowell. (webmaster)
- dyno formerly ran his own quake2 page, but currently webmasters at quake2.com
Eekels, Pancho:: (mapper at digital extremes)
- works for digital extremes
Eichkoff, Mindy:: aka Echo. (misc at ion storm)
- biz person
Embrionic Pete:: Pete Manglaviti. (designer, webmaster at quantum axcess) finger
- (b1/8) PR/Gaming consultant. Embrionic Pete, the NY pro originally from Long Island, was a great doomer who still plays quake. green haired pete runs the NAWC with hosebag. check out embrionic files
Emert, Jennifer:: (misc at ion storm)
- (b8/18) creative coordinator
Ender:: David Brewer. (webmaster at planetquake)
- leader of clan Xenocide, Ender also is one of the webmasters of the flag academy>, with dakota and bounty hunter
Eng, Dhabih:: (artist at team evolve)
- (b11/19) pronounced 'ZA-Bee'
Ewing, Dave:: (misc at digital extremes)
- does sound effects
Fabris, Tony:: (webmaster, modeler, artist at planetquake) finger
- best known for the Doom BFG faq, Fabris is worked on Lavaball with tod bouris
Fargo:: Dave Kosak. (webmaster at planetquake, gamespy team)
- previously a writer for planetquake.com, fargo used to regularly maintain the fargo files, a clan news page. now a member of the gamespy staff and the self-proclaimed 'thresh of bomberman' see interviews
Feider, Rich:: (artist at rogue entertainment) finger
- rich
Fragalot:: Monty Gonzales. (webmaster at planetquake) finger
- (b8/16) runs q.s.b.n.- quake server browser news & reviews. also maintains the gspy FAQ
Fragitz:: JF Niebuhr. (webmaster at planetquake)
- webmaster of gibstats, a log parser that displays info about a quake deathmatch
Fragmaster:: Kevin Bowen. (webmaster at planetquake) finger
- (b1/10) content director of planetquake.com. fragmaster ran the now defunct New Vore Times. he also manages the demon king tc and quakelab: multimedia. frags now heads some aspects of planetquake, such as updating news or doing interviews. see interviews
Fukuda, Steve:: aka Funkadooda. (webmaster at planetquake)
- runs quakelab 2. steve is currently working on project: apocalypse. see interviews
Galvin, Max:: aka Atlas. (webmaster)
- runs fragile mortality
Gateway:: Steve Tietze. (mapper at rogue entertainment) finger
- gateway. see interviews
Geisler, Andy:: aka The Exalted Weenie. (webmaster)
- ze uber-weenie of games, andy runs weenie.com, a site to help beginners improve their skills
Giggler:: Mike Wardwell. (mapper at ritual entertainment) finger
- (b9/12) giggler worked at Epic, but moved to ritual (hipnotic). see interviews
Girlich, Uwe:: (programmer)
- uwe programmed lmp/dmo/dem control centre (software to edit game recordings). more importantly, uwe created the demo specifications for LMP (doom to hexen), DMO (duke3d), DEM (quake) and QWD (quakeworld) recordings. the specs are essential for demo editing and client side bots
Gokey, Ben:: (programmer at raven software) finger
- lead programmer
Goldstone, Toby:: aka Spike. (webmaster)
- maintains impulse1.com and the unofficial quake I faq
Green, Sean:: (webmaster at epic megagames)
- sean, long time webmaster of the unreal news site shadows.co.uk, has accepted a job at Epic UK
Green, Shawn:: (programmer at ion storm)
- (b8/11) working on daikatana
Grey_Ghost:: Ryan Lacouture. (webmaster, artist)
- skinner who squashed hentai ctf crossdressers with his custom q1 ctf skin
Grimm, Kevin:: aka Kevy-Kev. (artist, webmaster at quantum axcess) finger
- graphic design/webmaster
Grossenbacher, Rick:: aka Flatness. (artist at ion storm)
- texture artist
Gummelt, Mike:: (programmer at raven software) finger
- (b8/22) hired solely by submitting his ultimate quake patch, mike has created doom patches such as: insane weapons doom, marines doom 2, and aliens doom 3
Hadwin, Michael:: (artist at ritual entertainment) finger
- artist. see interviews
- (b9/2) Tom Hall was one of the four original founders of id. He helped design games such as Commander Keen. Tom worked for Apogee on ROTT, Terminal Velocity, and Prey. Tom eventually left for ion storm to rejoin Romero as a vice president and designer. he is working on anachronox. cross-reference dopefish. has a potato named dog. see interviews, Tom Hall web site.
Hamilton, Ben:: aka PSX. (webmaster at planetquake)
- contributor to ritualistic.com
Hank:: Adam Coyne. (webmaster at planetquake)
- runs quakefinger with dweomer
Harbin, Ronn:: aka Seb. (modeler at ion storm)
- 3d artist
Hargett, Chris:: (webmaster at epic megagames)
- epic US webmaster
Hargrove, Chris:: aka Kiwidog. (programmer at 3d realms) finger
- formerly of raven
Harrington, Mike:: (misc at valve software)
- founder/director of development. previously worked on ms bob
Harrison, Trey:: (programmer) finger
- Worked on ed3d editor, but was hired by crack.com. left in mar 98 to go back to college
Haskins, William:: (misc at ion storm) finger
- a writer for the eye on storm newsletter, william is the lyricist and lead vocalist of "society of the damned". see interviews
Hayden, Robert:: aka Fezzik. (webmaster, programmer at planetquake) finger
- worked on QI thunderwalker ctf
Heitzman, Josh:: (programmer at raven software) finger
- he doth program
Herrera, Ben:: (artist at ion storm)
- conceptual artist
Herring, Larry:: aka Rocketman. (mapper at ion storm)
- anachronox mapper
Hexagon:: Maarten Goldstein. (webmaster at planetquake)
- of ritualistic.com
Hindler, Dave:: (misc at rebel boat rocker) finger
- beezwax dude (business manager)
Hoekstra, Kenn:: (designer at raven software) finger
- designer. see interviews
Hoffman, Clay:: aka Big Daddy Luv. (modeler at ion storm)
- 3d artist
Hollenshead, Todd:: (misc at id software) finger
- appointed CEO of id after quake was launched. see interviews
Hook, Brian:: (programmer at id software) finger
- 3d graphics programmer recently hired by id in may 1997. brian went to university of florida but dropped out. helps carmack with 3d hardware acceleration and level editing software. see interviews
Hook, Patrick:: (mapper at ritual entertainment)
- hired nov 97
Hooper, Matt:: aka DaBug. (mapper at ion storm) finger
- dabug worked on soa before going to ion to design levels for daikatana
Hornback, Stephen:: (artist at 3d realms)
- senior artist
Hosfelt, Jay:: aka Fraus. (artist at ion storm) finger
- (b10/16) art
Houser, Matt:: (programmer at team evolve)
- likes pineapples
Houston, Michael:: (webmaster, artist)
- michael is responsible for the adventures of dank and scud, one of the finest quake comics around
Howe, Marty:: (mapper at team evolve)
- level designer
Hs:: Joe Barodin. (webmaster)
- maintains skillz: quake contest site
Hughes, Jake:: aka Strider. (misc at ion storm)
- associate producer for anachronox. jake has made models for starship troopers, and is currently writing and producing the four jokers
Hughes, Russell:: aka Russman. (artist at ion storm)
- artist
Inoxx:: (mapper at epic megagames)
- hired by epic
Jackson, Donna:: (misc at id software)
- office assistant. id mom
Jackson, Lee:: (musician at 3d realms)
- music and sound director
Janitor Bob:: aka Mopfo. (misc) finger
- sanitation engineer that quit from id to work for ion storm and then for hipnotic (ritual). though some may claim that bob does not exist, others pledge allegiance to this foul-mouthed character. bob quit ritual on 8/8 to fulfill his life-long dream to do pr0n. see planetquake interview
Jaquays, Paul:: (mapper, designer at id software) finger
- level designer hired in 1997. see interviews
Jaspur:: Jason Thierbach. (webmaster at planetquake)
- ran jaspur's half-life page
Jhaveri, Hanif:: (misc) finger
- (b12/18) news propagator, works on frag.com
Johnson, Brett:: aka thanos. (designer, musician at valve software)
- (b9/8) mapper/composer
Johnson, Chris:: aka Vertigo. (modeler at ion storm) finger
- 3d artist
Johnson, Rick:: (programmer at raven software) finger
- programmer, network admin
Jones, Chuck:: (artist, modeler at valve software)
- (b6/22) was an artist/animator for duke3d, rott, shadow warrior
Jones, Dirk:: (artist at rebel boat rocker) finger
- was one of the main artists on duke nukem 3d
JudgeCal:: (misc)
- former host of quakecast
Kandyman:: Marin Gazzari. (mapper)
- created kndybase, kndycity, and worked on the zerstorer TC. see (quasi) voodooextreme iv
Karl, Stephen:: aka Kushiel. (misc, artist, mapper at team evolve)
- founder of team evolve, director kushiel's duties include graphic design, 3d art, and level design
Kawick, Mickey:: aka Rockhead. (programmer at ion storm)
- doppelganger programmer
Kent, Nigel:: (misc at epic megagames)
- ze president
Keränen, Iikka:: aka Fingers. (mapper at ion storm, planetquake)
- last mapper to join team anachronox. also has quake pages on pq. also created airquake. see interviews
Kevlar:: David Kelvin. (webmaster, mapper at team evolve, planetquake)
- (b11/19) kevlar maintains |24|, a listing of 600+ map authors and their respective works
Killcreek:: Stevie Case. (quaker)
- (b9/7) famous female quake player who gave Romero a widely publicized manbeating. Romero was forced to put up a Killcreek shrine at ion storm. Killcreek plays with a SpaceOrb 360. placed second to kornelia in the all-female tournament. see interviews
Killme:: Brandon James. (webmaster, mapper at id software) finger
- creator of the manson series of levels, killme worked on zerstorer. id hired him in july 1997. see interviews
Kimbrell, Kee:: (programmer at ion storm) finger
- kee wrote dwango, multiplayer bbs software. kee is currently the lead programmer for daikatana
- (b9/8) runs the the Glossary (formerly the quakEncyclopedia), whoSwho, and helped to create The Guide. also runs profile and the house of mouse
Konradsson, Mattias:: aka Preacher. (webmaster, mapper at planetquake)
- mattias runs the editing site leveled. was a mapper for the x-men tc
Kornelia:: Kornelia Takacs. (quaker)
- one of the top female quakers, kornelia is a member of clan 311 and and is a cyberathlete. she came in 8th at quakecon, and 3rd in a competition to best thresh. lefty kornelia also won the all female tournament and the CGDC tourney. see interviews
Kovach, Robert:: (artist at ion storm)
- art
Kramer, Justin:: tin. (webmaster at planetquake)
- former nutty master of tin's quake2 nutshell
Kreimeier, Bernd:: (webmaster)
- bernd maintains the difference engine page, which includes the quake developers pages
Kvernmo, Sverre Andre:: (mapper at ion storm) finger
- sverre designed levels for such games as: master levels for doom2, redneck rampage, and the classic spelunker. now on ion storms's daikatana team as the lead designer ("master worldsmith"). see interviews
Lafferty, Craig:: (misc at epic megagames)
- head of PR
Laidlaw, Marc:: (misc, designer at valve software)
- game designer/writer marc wrote the cover-story "egos at id" for wired magazine
Lamprecht, Cameron:: (mapper at rogue entertainment) finger
- rogue
Laur, Karen:: (artist at valve software)
- illustrator, texture-maker
Leatham, Mike:: (artist at digital extremes)
- artist
Legg, Robb:: (misc at ion storm)
- line producer for doppelganger. robb helps to coordinate the development team while finding time to report for stormfront
Leiah:: Leann. (webmaster at planetquake)
- leiah runs the quake women's forum
Levelrich, Jacob:: (misc at crack dot com) finger
- jacob is currently the young (15yo) sysadmin of crack.com. as sysadmin, jacob keeps an eye on the network to make sure it runs smoothly.
Levelord:: Richard Gray. (mapper at ritual entertainment) finger
- a great 13v31 designer. Levelord worked at 3d realms on Duke3d levels. He also worked on the atomic edition of Duke3d, but was not credited since he left mid-way through production. aka Level-dude/guy or the ever popular Beerf*k or Levelf*k. see interviews
Liaw, Joey:: aka Chinaman. (programmer at ion storm)
- programmer
- programming manager
Lithium:: Aaron Corcoran. (webmaster at planetquake)
- runs preystation (prey) and helps with ritualistic.com. towel boy for clan pms
Loconto, Will:: aka Eggplant. (musician at ion storm)
- makes sounds effects and music for ion. see interviews
Loki:: (webmaster at planetquake)
- originally the creator of a worldcraft editing tutorial, loki joined with autolycus to create the forge
- (b2/28) reporter and interviewer for sujoy's (defunct). now runs the shree-d buckshot
- (b5/30) lead staff writer for planetquake.com. loonyboi heads keep out!: trespasser. he was in charge of quakelab: multimedia, but handed over control to fragmaster. loony also writes the q&a tech column for planetquake.com. loonyboi (no caps) loves eating sunny doodles while playing glquake with his
marble trackball. see interviewsLorenzini, Adriano:: aka Escher. (mapper at team evolve)
- recruited dec 97
Love, Robert:: (programmer at raven software) finger
- programma
Lundeen, Randy:: (mapper, artist at valve software)
- mack
Maclellan, Jon:: (webmaster at epic megagames)
- webmaster at Epic UK
Maddin, Frank:: (programmer at 3d realms)
- programmer
Magicman:: Steve Thoms. (webmaster, mapper at rogue entertainment) finger
- magicman was in charge of BSP.com (now BSP hq), a site about the BSP editor (programmed by Yahn Bernier). hired by rogue in aug 97
Maines, Steve:: aka Wooley. (mapper at rogue entertainment) finger
- wooley
Mark, Yatzse:: (artist at valve software)
- texturer
March, David:: (artist at 3d realms)
- modeler/animator for prey
Markham, Drew:: (misc)
- CEO and creative director of Xatrix entertainment
Marquardt, Peter:: (misc at ion storm)
- associate producer for daikatana
Martel, Brian:: (artist at rebel boat rocker) finger
- experienced developer and lead artist who worked with microprose on civilization, then with 3d realms
Mathews, Jack:: aka Morbid. (misc at gamespy team) finger
- jack takes part in the development of gamespy software. Tim Cook and Joe Powell also help. worked on quakeworld client with zoid until he accepted a job at 3dfx porting games. see interviews
Max:: Pasha Phares. (webmaster)
- unreal.org
Maynard, Mike:: (programmer at ion storm)
- lead programmer for doppelganger, worked on 7th level's Dominion. previously, he created the ill-fated Blake Stone series of games
McCabe, Scott:: (artist at 3d realms)
- artist
McGee, American:: aka Tokay. (designer, mapper at id software) finger
- (b12/13) originally a tech support guy at id, American created "Crusher" for Doom2. He moved to the position of designer, and has designed popular levels such as DM2 and DM4. Tokay (some sort of mean lizard) has a reported fetish with llamas. pilfered modem at age 13. apparently has a fear of fountains. in march 98, was "let go" from id. mcgee is now starting some sort of internet gambling company. read the saga of california McGee. see interviews
McKay, Derrick:: aka Cynchako. (webmaster at planetquake)
- webmaster of the quark homepage. quark is a "swiss army knife" utility written by Armin Rigo
McNeil, Darin:: (webmaster, mapper, programmer)
- darin used to run "quake will rule the cosmos", one of the original quake sites. did programming for the zerstorer PC, darin contributed a cut-scene construction kit
McTaggart, Gary:: (programmer at ritual entertainment)
- formerly of 3dfx, hired oct 97
Menard, Seneca:: aka Indigo. (modeler at ion storm)
- 3d artist
Michaels, Murphy:: (modeler at ion storm)
- 3d artist
Miller, Harry:: aka Gringo. (misc at ritual entertainment, gathering of developers)
- MR. CEO of ritual, g.o.d.'s director of new business development
Miller, Scott:: (misc at 3d realms, gathering of developers) finger
- Head of Apogee Software. see interviews
Milson, Alphonze:: aka Ratdaddy. (misc at id software) finger
- biz guy as of june 97. "[quake2] will help you get chicks!" milson "left the building" dec 97
Mitschrich, Bill:: (misc at gathering of developers)
- president of strategic marketing partners
Molinero, Deanna:: (modeler at ion storm)
- 3d artist
Molinets, Jim:: (misc at rogue entertainment) finger
- President of rogue. see interviews
Montgomery, Landon:: aka Nexus-6. (modeler at rebel boat rocker) finger
- from Besthesda softworks
Monolith:: Kevin Searle. (webmaster)
- ran brutality with polish
Monroe, James:: (programmer at raven software) finger
- not el presidente
Morelan, Jeff:: (misc at screaming neurons)
- finance and negotiations
Morgan, Mark:: (artist at 3d realms)
- formerly of raven, texture artist
Morn:: Hendrik Mans. (webmaster)
- unreal.org
Morris, Ben:: aka Savant. (programmer)
- ben morris created the popular worldcraft (quake) and dck (doom) level editors. hired by valve software as a tools architect, morris left valve in early 98 to pursue his own projects. see interviews
Mr?:: Timm Stokke. (webmaster)
- runs Inside 3d with StarScream
Mynx:: Jenne Bailey. (webmaster at planetquake)
- married to mental4, mynx has her own column, dear mynx, in which she answers answers about condoms, quake, women, and condoms
Myres, Doug:: aka Fresh. (misc at ion storm)
- technical producer
- mapper. see interviews
Nadalini, Bill:: aka 2Prong. (misc at ion storm)
- intern
Namaksy, David:: aka Cleaner. (mapper at ion storm)
- david, a former architect, animator, and network administrator, currently designs levels for anachronox
- MIS dude
- nelno the amoeba gave life to the zeus bot, and was subsequently hired to work on daikatana's AI. see interviews
Newell, Gabe:: (misc at valve software)
- founder/managing director. see interviews
Norden, Chris:: (programmer at ion storm)
- formerly of looking glass tech
Norwood, Jim:: (programmer at 3d realms)
- programmer. see interviews
O'Flaherty, Jerry:: (artist at ion storm)
- art director. leads rest of x-treme team artists
Onethumb:: Don MacAskill. (webmaster at ritual entertainment) finger
- (b2/20) the "digitally challenged" onethumb runs onethumb.net, and helps to keep best.com running. worked for accolade, but joined ritual as a network administrator and web maintainer in jan 98. apparently does not like single ply toilet paper. see interviews
OnlyOne:: Raul Aguilar. (webmaster)
- unrealnation
Oskilla:: Chris Little. (programmer, webmaster at planetquake) finger
- oskilla has ported the hipnotic, rogue, morph, painkeep and shrak addons to quakeworld. normally, addons designed for regular quake are incompatible with quakeworld play. more qw porting info@ oskilla's beat
ParadoX:: Tom Mustaine. (mapper at ritual entertainment) finger
- ParadoX has a strange sindrome that makes him impulsively say sin, the game he is currently designing levels for. He did several of the voices in Operation Bayshield such as Abdul. paradox, known as the bsp p1mp, created great levels such as the black cathedral. once worked at a donut shop. see interviews
Perry, Lee:: aka eepers. (artist at ion storm) finger
- lead anachronox artist
Petersen, Sandy:: (designer, mapper at id software)
- designer at id since 1993, Petersen (not Peterson) left id amicably for Ensemble Studios. created "Call of the Cthulhu" RPG and most of quake episode 4. see interviews
Phillips, Craig:: aka Smert. (misc at quantum axcess) finger
- Tech support guy who reportedly bears an uncanny resemblance to blue
Phoebus:: Bill Mull. (webmaster)
- (b6/12) phoebus ran the cult of phoebus, a news site dedicated to all 3d games. phoebus also webmasters raven's official ravensoft.com, and the planetquake affiliate sites hexenworld.com and ritualistic.com. hired as activision's online production coordinator nov 97.
Pitchford, Randy:: aka DuvalMagic. (mapper at rebel boat rocker) finger
- lead level designer who worked on duke3d: atomic edition and shadow warrior
Pittsenbarger, Steve:: (misc at ion storm)
- chief financial officer
Polge, Steven:: (programmer at epic megagames)
- creator of the popular reaper bot for quake, Epic megagames hired him to program Unreal's AI (artificial intelligence). see interviews
Polish:: Jaroslaw Wolski. (webmaster)
- (b8/11) polish, who is not polish, ran brutality (formerly quakemania) with monolith. organized quakecon 97
Porter, Todd:: (designer at ion storm)
- a game designer, todd leads a team working on doppelganger. todd has worked on Knights of Legend (origin), G-nome and Dominion (7th level)
Powell, Joe E.:: aka qspy. (programmer at gamespy team)
- programmer working on the gamespy server browser with Jack Mathew and Tim Cook
Powell, Shane:: (programmer at team evolve)
- one of evolve's founding members
Powers, Matt:: (misc)
- accolade inc producer for eradicator (3d action shooter), powers is producing a new polygonal shooter due for 1998
Powers, Steve:: (artist, designer at ion storm)
- formerly of looking glass tech
Pritchard, Brian:: (modeler at ion storm)
- 3d artist
- (b11/23) a freelance news reporter, prophet reports breaking gaming news. many quake (etc) news pages rely on prophet for current news flashes. he worked on game-wire.com for several months, but now posts his news at games.net/prophet/. also well known for conducting many quality interviews. reportedly does not wear clothes while reading blue's(news)
Pytel, Tom:: (programmer at 3d realms)
- coder for prey
Radpipe:: Russell Lauzon. (webmaster at planetquake)
- radpipe was the mastermind behind the tournaments at m3. radpipe, also known for his top 10 list for m3, controlled the master buglist page
Raffel, Brian:: (designer at raven software) finger
- project director / designer
Raymond-Judy, Michael:: (designer at raven software) finger
- lead designer
- (b12/2) runs redwood.stomped.com, one of the older quake news sites. see interviews
Rein, Mark:: (misc at epic megagames)
- producer and vice president
Replogle, Todd Jason:: (programmer at 3d realms)
- senior programmer
Rescoe, Steve:: (mapper at ion storm)
- a mapper at ion, steve created great single player levels such as "shadow over insmouth". steve is on ion's daikatana team. see interviews
Reuter, Eric:: aka AssBuster. (mapper)
- former epic megagames level designer. see interviews
Rhinehart, Chris:: (programmer at raven software) finger
- lead programmer. see interviews
Ridah:: Ryan Feltrin. (programmer, designer, mapper)
- part of the impact team, ridah did programming, design, sounds and maps. worked on the x-men tc, now creator of the QII eraser bot
Riller, Dave:: (mapper at valve software)
- mapper, former beta tester
Richards, Paul:: (artist at ion storm)
- conceptual
Rittierodt, Marc:: aka Panda o' Fire. (programmer at planetquake) finger
- (b6/18) worked on thunderwalker ctf with Robert Hayden
Rigo, Armin:: (programmer)
- programmed quark, a "swiss army knife" utility for quake
Romero, John:: (designer, mapper at ion storm) finger
- (b10/28) one of the original founders of id, Romero left to form ion storm. Romero is a game designer as well as a popular "icon", sporting (16 inch) long black locks of hair (won coolest hair at ion award). known as the "ego of id", Romero possibly hyped quake so much that some were disappointed at id's effort. he is now working on daikatana with the rest of his team. assumed mike wilson's job as CEO of ion when wilson left in dec 97. became CPL chairman and commissioner march 98. see many interviews; Eye on John fan club
Rorshach:: Kevin Johnstone. (artist, webmaster, mapper at planetquake)
- rorshach, a famous skin author, displays some of his work on rorshach's journal. rorshach also has his own quake comic: quiplords. known for creating UKCLDM4, the official UKCL deathmatch level
Roy, Howard:: (webmaster, programmer)
- created of the killer quake pack, howard is working on a tc for katana software
Roy, Sujoy:: (quaker, webmaster)
- formerly ran sujoy's quake pages, funnybunny page replaced by the NVT. now runs sujoy.com
Royer, Mace:: (misc)
- special host on quakecast. candy throwing mace dons funkyellow garb while discussing playing tips or interviewing quakers
Rozenberg, Gene:: aka Knight of the Wavetable. (musician at crack dot com) finger
- Composer/SFX Man
Scarboro, William:: (programmer at 3d realms) finger
- senior programmer- william is working on the graphics engine for prey. he also worked on rise of the triad
- (b8/19)
webp1mpweb gangster (guy who runs web pages) and gaming consultant. used to run quakehole.com (quakeholio) and talk about his dog. sCary is renowned for his story telling ability, psychic powers, and his shuga shack (partially) news page. sometimes pulls 'get rich fast' taco bell scams with giggler. prefers james over vanilla fudge. while on high school basketball team wore spandex. left ritual in dec 97 to work for VRGN. see interviewsSchmalz, James:: (artist, designer at digital extremes)
- lead artist, character and game designer. owner of digital extremes.
Schuler, Keith:: (mapper at 3d realms)
- mapper. see interview
Schuur, Joost:: aka lotlhwI. (webmaster at planetquake) finger
- (b11/26) creator of the defunct aftershock and the yahoo of quake: Slipgate Central. formerly maintained ye old quaketalk newsletter, dedicated to scooping up (upcoming then) quake news. see interviews. recently began to work as a hosting manager for planetquake
Schuytema, Paul:: (programmer at 3d realms) finger
- project leader for prey. see interviews
Scott, John:: aka Slaine. (programmer at raven software) finger
- progger
Scott, Kenneth:: aka Dire Proto-Fiend. (artist at planetquake)
- skin artist who runs the skinforge
Sefton, Matt:: (webmaster, mapper at team evolve, planetquake)
- matt runs the fine (single player quake) spq level heaven and also designs levels. see interviews
Selinske, Joe:: aka Skeme. (misc at ritual entertainment) finger
- producer/project manager. see interviews
Sho:: Matt Washer. (webmaster)
- unrealnation
Sieben, Jimmy:: aka EvlG. (mapper)
- did hip2m6 for mission pack 1, some final doom maps, and worked on x-men quake
Siegler, Joe:: (webmaster, misc at 3d realms) finger
- (b8/20) online support manager/webmaster
Silverman, Ken:: (programmer at 3d realms)
- engine programmer who did build da build engine used for duke3d, shadow warrior etc
Skippy:: (quaker at planetquake)
- (b6/22) (reportedly) the quake guy. see this NVT article
Slipgate:: Ismail Saeed. (webmaster)
- ran quake2.com, formerly the faultline
Smith, Andrew:: (webmaster, mapper, programmer at team evolve, planetquake)
- (b11/19) webmaster of beauty of madness (dedicated to wheel of time), andrew also updates daily planet news. he wrote the quake map validator and designed his own quake levels such as guardhouse and epoch turning
Snarf:: Andy Black. (webmaster)
- unrealnation
Snyder, Gary:: aka Squeaky. (artist at ion storm) finger
- gary
Spector, Warren:: (misc at ion storm)
- fourth lead designer; former member of looking glass technologies.
Spell, David M:: (misc at team evolve)
- sound designer
spRocket:: Miguel Tenazas. (webmaster at planetquake)
- (b6/15) spRocket headed quakeweek, comic successor to the NVT
- usually found shoe-less, squirrel is the lead programmer for anachronox
Staehlin-Taylor, Carly:: (misc at crack dot com) finger
- Writer/Director Voice talent producer
StarScream:: Evan Yeager. (webmaster)
- runs Inside 3d with Mr?
Steed, Paul Howard:: aka Titus. (artist, modeler at id software) finger
- (b11/6) steed was an art director at virgin, a designer at iguana entertainment, and an art director at origin. see interviews or his own paul steed FAQ
Steinmeyer, Phil:: (misc at gathering of developers)
- pres and founder of poptop software
Stelly, Jay:: (programmer at valve software)
- from Tetragon
Stephens, Noel:: aka Shadow. (webmaster at ion storm) finger
- webmaster and head cracker at ion. see interviews
Stonage:: Kevin Stone. (webmaster)
- unrealnation
Storey, James:: (artist at rebel boat rocker) finger
- "pixel god" who worked on duke3d and shadow warrior
Suh, Hugh:: aka Longshot. (artist at ion storm)
- 3d
Sumaleth:: Rowan Crawford. (artist, designer, mapper)
- on the impact team, sumaleth does art, modeling, maps and design
Sumbry][:: Donald Sumbry II. (webmaster)
- unreal.org
Suter, Antony:: aka Examiner. (programmer)
- fourth member of teamfortress software, antony also programmed rvis, a faster version of id's vis
Sweeney, Tim:: (programmer at epic megagames) finger
- founder and lead programmer of epic, tim is working on unreal. see interviews
Taylor, Chris:: (artist at ion storm)
- (b10/9) sculptor
Taylor, Dave:: aka ddt. (programmer, designer at crack dot com) finger
- (b2/27) owner, producer/designer. ddt worked at id on doom and quake, but left on friendly terms to found crack.com. see interviews
Teasley, Harry:: (designer, mapper, artist at valve software)
- previously worked at shiny entertainment, williams entertainment, and with Sid Meier. see interviews
Termy:: Greg Wiles. (misc at planetquake)
- runs planetquake's quake servers
Texier, Ludovic:: (artist at ion storm)
- from France, hired nov 97
Theodore, Steve:: (designer, artist at valve software)
- designer/animator, hired dec 97. has a degree in Roman History
Thomas, Joel:: aka Aceface. (artist at ritual entertainment)
- artist. see interviews
Thresh:: Dennis Fong. (quaker)
- (b3/11) Thresh is arguably the best quaker in the world. Formerly from the (now defunct) clan legends, he comes from California, and has a brother Bryant. Thresh, a doom.god, won Deathmatch '95 by beating out Merlock. recently won one of carmack's ferraris (a 1987 Ferrari 328 GTS) at e3 during the final round of the red annihilation tournament. at the SIGGRAPH conference, Thresh was only fragged once after taking on many talented competitors for 20 minute deathmatches. he gives tips: Thresh's Quake Bible, maintains a pseudo.plan. loves Q*Bert. recently hired by pc gamer to contribute to their print publication. together with his clan Death Row, thresh and his clanmates won the T3 tournament. soon after, thresh beat out reptile to win the PGL's first season. see interviews
Tritian:: James Lazarus. (webmaster, modeler at planetquake) finger
- tritian, maintained means of destruction
Tyler, Kevyn:: (artist at crack dot com) finger
- kevin
Valencia, David:: (musician)
- the other musician from sonic mayhem who created the quake2 soundtrack
Void:: Patrick Cupka. (webmaster at planetquake)
- (b4/8) an avid newshound, void ran his own news site, the void, until he closed it down oct 97 so that he could concentrate on the daily planet. patch maintains demoland, a database of rated and reviewed quake demos. void also helps with the programming aspect of planetquake, from writing the headline system to setting up messageboards. (not [R2]Void)
- known for voin quake, a quake addon that tweaked gameplay and graphics, voin now works at ion storm
Walker, Robin:: (programmer, designer)
- worked with John Cook to create QI team fortress
Wallin, Michael:: (artist at 3d realms)
- un artiste
Wampey:: David Johnson. (webmaster at planetquake)
- runs PQ Polls
Wand, Jeff:: aka Mad Samoan. (artist) finger
- previously worked on privateer and wing commander 4 psx. left ION Storm nov 97 to join the Looking Glass team. see interviews [mis]n Wanker: Ian Wall. 0xx; wanker@quakecafe.com#wanker,possibly quakecast's #1 fan (compare quakepsycho), wanker runs the quake cafe and the quakecast highlights page
War, Jeremy:: (mapper at digital extremes)
- works for digital extremes
Waring, Robert E:: (misc at team evolve)
- (b12/19) executive producer, president of Wylde productions, author of strategy guides including Doom, Doom II, and the Deathmatch Manifesto
- (b5/28) runs Quake C archives. also has made graphics for planetquake sites such as rocket arena and gooseman's guns
Warren, Mike:: (programmer at planetquake) finger
- creator of the mikeBot, a client side quake bot
Washburn, Mike:: (artist at ritual entertainment)
- artiste. see interviews
Wedge:: Steve Bond. (designer, programmer at valve software)
- (b6/25) wedge and choryoth are well known for creating the quake airplane and kart vehicles. wedge currently is a game designer/engineer at valve
- known for levels such as the lunar base series, wendigo also maintains the #quake yearbook. did maps for qrally
Werckle, Mike:: aka Chaos. (modeler at raven software) finger
- 3d animator
- (b11/16) whaleboy was responsible for some of the artwork in ctf, terminator quake, and shrak. creator of the (defunct) quakex site. he was hired by ion storm and later moved on to 3d realms where he works as an artist. see interviews
Whitelock, Marcus:: (programmer at raven software) finger
- programmer
Wiederhold, Charlie:: (mapper at ritual entertainment)
- (b2/2) hired oct 97 after lithium secretly sent in one of wiederhold's levels
Wilbur, Jay:: (misc at epic megagames, gathering of developers)
- imperial advisor to epic
Willits, Tim:: aka Satan. (mapper, designer at id software) finger
- lead level designer at id since 1996. see interviews
Wilson, Billy:: aka Wicked. (webmaster)
- (b11/8) billy is a news p1mp at voodooextreme, a great 3d-games news page. once lost noSleep contest to sCary
Wilson, Mike:: aka Evil. (misc at gathering of developers)
- former CEO of ion, mike previously launched quake as id's director of marketing and distribution. before that, wilson was the development vice president of dwango. wilson left ion in dec 97 to devote himself to g.o.d. (gathering of developers) as chief executive officer
Wilson, Stephen C.E.S.:: (artist at crack dot com) finger
- 3d artist and animator
Wolford, Pam:: (misc at ion storm)
- (b10/3) creative coordinator
Wood, Douglas:: aka Drago. (artist at valve software)
- animator/modeler/2d artist working on half-life's ingame scripted sequences
Wood, Matthew:: aka rocksockm. (mapper at 3d realms)
- "environmentalist"
Worch, Matthias:: (mapper at ritual entertainment) finger
- author of the acclaimed beyond belief level pack, matthias moved from Germany to Dallas to work at ritual
Wright, Niqui:: (artist at ion storm)
- (b9/20) artist
Wright, Bob:: (misc at ion storm)
- chief operations officer
Yarusso, Albert:: (programmer at ion storm)
- formerly of looking glass tech
Yu, Corrinne:: (programmer at ion storm) finger
- heads ION's new tech team as director of advanced technology. hired nov 97
Zacarias, Martin:: (misc at ion storm, gathering of developers)
- ion's investment banking consultant, god's chief financial officer
Zanshin:: David M Van de Ven. (webmaster, programmer at planetquake)
- (b9/15) while finding time to update the gldojo, a page about glquake, zanshin is programming an optimized opengl port for 3dfx boards (currently forced to stop work due to legal issues with an unknown company). recently accepted a job with quantum3d. see interviews
Zoid:: David Kirsch. (mapper, programmer, designer at id software)
- (b2/20) creator the most popular form of CTF, porter of *nix quake software! zoid and morbid update the quakeworld client. soon after signing a contract with id to program ctf for quake2, zoid handed over maintenance of (threewave) ctf to the xenocide flag academy, particularly to Dakota. see interviews
- designer
Zelsnack, Billy:: (programmer at rebel boat rocker) finger
- a "demon coder", zelsnack is one of the best 3d graphics programmers in the world. see interviews
Zelsnack, Jason:: (modeler at rebel boat rocker) finger
- "mascot" and "super glue" of rebel boat rocker