programmers
Abrash, Michael:: (programmer at id software)
- graphics programming guru, Abrash worked at id software for a short time. while there, he helped to optimize (speed up) the quake engine, and also ported winquake. he left id on friendly terms to work for microsoft doing natural language research. he has written several tomes of knowledge: Zen of Graphics Programming, Zen of Code Optimization, Zen of Assembly language, Graphics Programming Black Book: Special Edition. see interviews
Alden, Scott:: (programmer at ritual entertainment) finger
- formerly of 3dfx, hired dec 97
Anzulovic, Michael:: (programmer)
- michael is well known for spawning a generation of hookers with his creation of the grappling hook, included in addons such as ctf
Avatar:: Mackey McCandlish. (mapper, webmaster, programmer)
- created the ultraquake addon, one of the maps in scourge of armagon, as well as the dream machine (gas gun)
Bailey, Kelly:: (programmer, musician at valve software)
- senior software development engineer, musician, guy. see interviews
Baird, Kenneth:: aka Crom. (programmer at crack dot com) finger
- programmer working on the golgotha engine
Barnes, Doug:: aka Rooster. (programmer at ion storm)
- programming intern and squatter
Bay, Andy:: aka IMarvinTPA. (programmer)
- wrote vispatch and various other utilities/addons
Bernier, Yahn:: (programmer)
- programmed the popular BSP level editor
Birdwell, Ken:: (programmer at valve software)
- senior software development engineer
Blum III, Allen:: (programmer, designer, mapper at 3d realms)
- a programmer/designer, allen worked on the duke nukem series
Bouris, Tod:: aka Comm. (programmer, mapper, designer at planetquake) finger
- coder, mapper, and designer for QI lavaball, with help from Tony Fabris
Brammer, Ben:: (programmer at raven software)
- hired feb 98
Brown, Charlie:: (programmer at ritual entertainment) finger
- formerly of 3dfx, hired oct 97
Bryant, Joe:: (programmer at valve software)
- software development engineer
Callaway, Pete:: (programmer, webmaster at planetquake)
- created qped, a utility used to create ".pak" data files for quake
Carmack, John:: (programmer at id software) finger
- co-founder and lead programmer of id software. Carmack drives fast cars and writes faster game engines. he gave away one of his many ferrari's away (to thresh) in the red annihilation tournament. Carmack, a programming genius, wrote the quake, doom, and wolfenstein 3d engines. during quake's development, reportedly "fiested on" microwave burritos and diet coke. now working on id's next generation 3d graphics engine, to be used in quake III. never goes on irc. once donated 20k bucks of blackjack winnings to the FSF. see interviews
Cash, John:: aka Hellrot. (programmer at id software) finger
- network programmer at id since 1995. programming monster ai for quake2. known for curiously unhealthy "cash diet plan". lead programmer for q2. see interviews
Clark, Jonathan:: (programmer at crack dot com) finger
- Owner, Lead programmer
Cook, John:: aka Jojie. (webmaster, programmer, mapper at planetquake)
- programmer, designer, and mapper for Team Fortress with help from Robin Walker
Cook, Tim:: aka Qspynet. (programmer at gamespy team)
- along with Jack Mathew and Joe Powell, Tim is a programmer for gamespy
crt:: David Wright. (programmer at planetquake)
- programmer of KeyGrip demo editing software with help from drastic man. main programmer for the QI/QII rocket arena mods. see interviews
CurMo:: Curtis Moxley. (webmaster, programmer at planetquake)
- curmo webmastered and programmed YPOD (your path of destruction), the doom TC for quake
De Neive, Erik:: (programmer at epic megagames)
- programmer
Disruptor:: Christian Antkow. (programmer, designer at id software) finger
- works on quakeworld project. also mapper for quake2. disruptor pioneered 3dnet. see interviews
Dochtermann, Mark:: aka Nostradamus. (programmer at ritual entertainment) finger
- previously employed at 3drealms, MarkD coded the ROTT (2.1d) engine as well as some parts of the duke nukem engine. wrote Missile Command :) see interviews
Dosé, Jim:: aka Judas. (programmer at ritual entertainment) finger
- (b5/30)
Douglas, Max:: (programmer at team evolve)
- (b12/19) programmer
Drastic Man:: Chris Sykes. (programmer at planetquake)
- programmer of KeyGrip demo editing software with help from Crt
Duffy, Robert A.:: (programmer)
- lead programmer for the QE4/Radiant map editor
Girlich, Uwe:: (programmer)
- uwe programmed lmp/dmo/dem control centre (software to edit game recordings). more importantly, uwe created the demo specifications for LMP (doom to hexen), DMO (duke3d), DEM (quake) and QWD (quakeworld) recordings. the specs are essential for demo editing and client side bots
Gokey, Ben:: (programmer at raven software) finger
- lead programmer
Green, Shawn:: (programmer at ion storm)
- (b8/11) working on daikatana
Gummelt, Mike:: (programmer at raven software) finger
- (b8/22) hired solely by submitting his ultimate quake patch, mike has created doom patches such as: insane weapons doom, marines doom 2, and aliens doom 3
Hargrove, Chris:: aka Kiwidog. (programmer at 3d realms) finger
- formerly of raven
Harrison, Trey:: (programmer) finger
- Worked on ed3d editor, but was hired by crack.com. left in mar 98 to go back to college
Hayden, Robert:: aka Fezzik. (webmaster, programmer at planetquake) finger
- worked on QI thunderwalker ctf
Heitzman, Josh:: (programmer at raven software) finger
- he doth program
Hook, Brian:: (programmer at id software) finger
- 3d graphics programmer recently hired by id in may 1997. brian went to university of florida but dropped out. helps carmack with 3d hardware acceleration and level editing software. see interviews
Houser, Matt:: (programmer at team evolve)
- likes pineapples
Johnson, Rick:: (programmer at raven software) finger
- programmer, network admin
Kawick, Mickey:: aka Rockhead. (programmer at ion storm)
- doppelganger programmer
Kimbrell, Kee:: (programmer at ion storm) finger
- kee wrote dwango, multiplayer bbs software. kee is currently the lead programmer for daikatana
Liaw, Joey:: aka Chinaman. (programmer at ion storm)
- programmer
- programming manager
Love, Robert:: (programmer at raven software) finger
- programma
Maddin, Frank:: (programmer at 3d realms)
- programmer
Maynard, Mike:: (programmer at ion storm)
- lead programmer for doppelganger, worked on 7th level's Dominion. previously, he created the ill-fated Blake Stone series of games
McNeil, Darin:: (webmaster, mapper, programmer)
- darin used to run "quake will rule the cosmos", one of the original quake sites. did programming for the zerstorer PC, darin contributed a cut-scene construction kit
McTaggart, Gary:: (programmer at ritual entertainment)
- formerly of 3dfx, hired oct 97
Monroe, James:: (programmer at raven software) finger
- not el presidente
Morris, Ben:: aka Savant. (programmer)
- ben morris created the popular worldcraft (quake) and dck (doom) level editors. hired by valve software as a tools architect, morris left valve in early 98 to pursue his own projects. see interviews
- nelno the amoeba gave life to the zeus bot, and was subsequently hired to work on daikatana's AI. see interviews
Norden, Chris:: (programmer at ion storm)
- formerly of looking glass tech
Norwood, Jim:: (programmer at 3d realms)
- programmer. see interviews
Oskilla:: Chris Little. (programmer, webmaster at planetquake) finger
- oskilla has ported the hipnotic, rogue, morph, painkeep and shrak addons to quakeworld. normally, addons designed for regular quake are incompatible with quakeworld play. more qw porting info@ oskilla's beat
Polge, Steven:: (programmer at epic megagames)
- creator of the popular reaper bot for quake, Epic megagames hired him to program Unreal's AI (artificial intelligence). see interviews
Powell, Joe E.:: aka qspy. (programmer at gamespy team)
- programmer working on the gamespy server browser with Jack Mathew and Tim Cook
Powell, Shane:: (programmer at team evolve)
- one of evolve's founding members
Pytel, Tom:: (programmer at 3d realms)
- coder for prey
Replogle, Todd Jason:: (programmer at 3d realms)
- senior programmer
Rhinehart, Chris:: (programmer at raven software) finger
- lead programmer. see interviews
Ridah:: Ryan Feltrin. (programmer, designer, mapper)
- part of the impact team, ridah did programming, design, sounds and maps. worked on the x-men tc, now creator of the QII eraser bot
Rittierodt, Marc:: aka Panda o' Fire. (programmer at planetquake) finger
- (b6/18) worked on thunderwalker ctf with Robert Hayden
Rigo, Armin:: (programmer)
- programmed quark, a "swiss army knife" utility for quake
Roy, Howard:: (webmaster, programmer)
- created of the killer quake pack, howard is working on a tc for katana software
Scarboro, William:: (programmer at 3d realms) finger
- senior programmer- william is working on the graphics engine for prey. he also worked on rise of the triad
Schuytema, Paul:: (programmer at 3d realms) finger
- project leader for prey. see interviews
Scott, John:: aka Slaine. (programmer at raven software) finger
- progger
Silverman, Ken:: (programmer at 3d realms)
- engine programmer who did build da build engine used for duke3d, shadow warrior etc
Smith, Andrew:: (webmaster, mapper, programmer at team evolve, planetquake)
- (b11/19) webmaster of beauty of madness (dedicated to wheel of time), andrew also updates daily planet news. he wrote the quake map validator and designed his own quake levels such as guardhouse and epoch turning
- usually found shoe-less, squirrel is the lead programmer for anachronox
Stelly, Jay:: (programmer at valve software)
- from Tetragon
Suter, Antony:: aka Examiner. (programmer)
- fourth member of teamfortress software, antony also programmed rvis, a faster version of id's vis
Sweeney, Tim:: (programmer at epic megagames) finger
- founder and lead programmer of epic, tim is working on unreal. see interviews
Taylor, Dave:: aka ddt. (programmer, designer at crack dot com) finger
- (b2/27) owner, producer/designer. ddt worked at id on doom and quake, but left on friendly terms to found crack.com. see interviews
Walker, Robin:: (programmer, designer)
- worked with John Cook to create QI team fortress
Warren, Mike:: (programmer at planetquake) finger
- creator of the mikeBot, a client side quake bot
Wedge:: Steve Bond. (designer, programmer at valve software)
- (b6/25) wedge and choryoth are well known for creating the quake airplane and kart vehicles. wedge currently is a game designer/engineer at valve
Whitelock, Marcus:: (programmer at raven software) finger
- programmer
Yarusso, Albert:: (programmer at ion storm)
- formerly of looking glass tech
Yu, Corrinne:: (programmer at ion storm) finger
- heads ION's new tech team as director of advanced technology. hired nov 97
Zanshin:: David M Van de Ven. (webmaster, programmer at planetquake)
- (b9/15) while finding time to update the gldojo, a page about glquake, zanshin is programming an optimized opengl port for 3dfx boards (currently forced to stop work due to legal issues with an unknown company). recently accepted a job with quantum3d. see interviews
Zoid:: David Kirsch. (mapper, programmer, designer at id software)
- (b2/20) creator the most popular form of CTF, porter of *nix quake software! zoid and morbid update the quakeworld client. soon after signing a contract with id to program ctf for quake2, zoid handed over maintenance of (threewave) ctf to the xenocide flag academy, particularly to Dakota. see interviews
Zelsnack, Billy:: (programmer at rebel boat rocker) finger
- a "demon coder", zelsnack is one of the best 3d graphics programmers in the world. see interviews