mappers
Anderson, John:: (mapper at 3d realms)
- hired august 97
Avatar:: Mackey McCandlish. (mapper, webmaster, programmer)
- created the ultraquake addon, one of the maps in scourge of armagon, as well as the dream machine (gas gun)
Bleszinski, Cliff:: (mapper, designer at epic megagames)
- lead level designer/co-designer of unreal. see interviews
Blum III, Allen:: (programmer, designer, mapper at 3d realms)
- a programmer/designer, allen worked on the duke nukem series
Bouris, Tod:: aka Comm. (programmer, mapper, designer at planetquake) finger
- coder, mapper, and designer for QI lavaball, with help from Tony Fabris
Carlson, Rich:: aka Zdim. (mapper at ion storm)
- designs levels for anachronox
Casali, Dario:: (mapper at valve software)
- from england, dario has made maps for final doom, as well as an episode for quake prodigy se. see interviews
Caudle, Shane:: (mapper, artist at epic megagames)
- was working on the domain (quake) TC, later hired by epic to do an addon for unreal, currently working on maps for unreal itself. see interviews
Choryoth:: John Guthrie. (designer, mapper at valve software)
- (b10/15) with wedge, choryoth created the quake airplane and quake kart. started quake command as well as the quake riblet fever with the "no ganking the pork riblets" campaign.
Cole, Steven:: (mapper at 3d realms)
- "phat map makah"
Cook, John:: aka Jojie. (webmaster, programmer, mapper at planetquake)
- programmer, designer, and mapper for Team Fortress with help from Robin Walker
- (b11/7) a level designer, dr sleep eventually found his way in to the game industry by creating great doom levels such as dante's gate and crossing archeron. he authored E4M7 of Ultimate Doom and contributed 5 levels to the Master Levels for Doom II. john also worked on blood, as well as unreal. currently working on daikatana. see interviews
Duncan:: aka Sageous. (designer, mapper at valve software)
- game/level designer
Eekels, Pancho:: (mapper at digital extremes)
- works for digital extremes
Gateway:: Steve Tietze. (mapper at rogue entertainment) finger
- gateway. see interviews
Giggler:: Mike Wardwell. (mapper at ritual entertainment) finger
- (b9/12) giggler worked at Epic, but moved to ritual (hipnotic). see interviews
Herring, Larry:: aka Rocketman. (mapper at ion storm)
- anachronox mapper
Hook, Patrick:: (mapper at ritual entertainment)
- hired nov 97
Hooper, Matt:: aka DaBug. (mapper at ion storm) finger
- dabug worked on soa before going to ion to design levels for daikatana
Howe, Marty:: (mapper at team evolve)
- level designer
Inoxx:: (mapper at epic megagames)
- hired by epic
Jaquays, Paul:: (mapper, designer at id software) finger
- level designer hired in 1997. see interviews
Kandyman:: Marin Gazzari. (mapper)
- created kndybase, kndycity, and worked on the zerstorer TC. see (quasi) voodooextreme iv
Karl, Stephen:: aka Kushiel. (misc, artist, mapper at team evolve)
- founder of team evolve, director kushiel's duties include graphic design, 3d art, and level design
Keränen, Iikka:: aka Fingers. (mapper at ion storm, planetquake)
- last mapper to join team anachronox. also has quake pages on pq. also created airquake. see interviews
Kevlar:: David Kelvin. (webmaster, mapper at team evolve, planetquake)
- (b11/19) kevlar maintains |24|, a listing of 600+ map authors and their respective works
Killme:: Brandon James. (webmaster, mapper at id software) finger
- creator of the manson series of levels, killme worked on zerstorer. id hired him in july 1997. see interviews
Konradsson, Mattias:: aka Preacher. (webmaster, mapper at planetquake)
- mattias runs the editing site leveled. was a mapper for the x-men tc
Kvernmo, Sverre Andre:: (mapper at ion storm) finger
- sverre designed levels for such games as: master levels for doom2, redneck rampage, and the classic spelunker. now on ion storms's daikatana team as the lead designer ("master worldsmith"). see interviews
Lamprecht, Cameron:: (mapper at rogue entertainment) finger
- rogue
Levelord:: Richard Gray. (mapper at ritual entertainment) finger
- a great 13v31 designer. Levelord worked at 3d realms on Duke3d levels. He also worked on the atomic edition of Duke3d, but was not credited since he left mid-way through production. aka Level-dude/guy or the ever popular Beerf*k or Levelf*k. see interviews
Lorenzini, Adriano:: aka Escher. (mapper at team evolve)
- recruited dec 97
Lundeen, Randy:: (mapper, artist at valve software)
- mack
Magicman:: Steve Thoms. (webmaster, mapper at rogue entertainment) finger
- magicman was in charge of BSP.com (now BSP hq), a site about the BSP editor (programmed by Yahn Bernier). hired by rogue in aug 97
Maines, Steve:: aka Wooley. (mapper at rogue entertainment) finger
- wooley
McGee, American:: aka Tokay. (designer, mapper at id software) finger
- (b12/13) originally a tech support guy at id, American created "Crusher" for Doom2. He moved to the position of designer, and has designed popular levels such as DM2 and DM4. Tokay (some sort of mean lizard) has a reported fetish with llamas. pilfered modem at age 13. apparently has a fear of fountains. in march 98, was "let go" from id. mcgee is now starting some sort of internet gambling company. read the saga of california McGee. see interviews
McNeil, Darin:: (webmaster, mapper, programmer)
- darin used to run "quake will rule the cosmos", one of the original quake sites. did programming for the zerstorer PC, darin contributed a cut-scene construction kit
- mapper. see interviews
Namaksy, David:: aka Cleaner. (mapper at ion storm)
- david, a former architect, animator, and network administrator, currently designs levels for anachronox
ParadoX:: Tom Mustaine. (mapper at ritual entertainment) finger
- ParadoX has a strange sindrome that makes him impulsively say sin, the game he is currently designing levels for. He did several of the voices in Operation Bayshield such as Abdul. paradox, known as the bsp p1mp, created great levels such as the black cathedral. once worked at a donut shop. see interviews
Petersen, Sandy:: (designer, mapper at id software)
- designer at id since 1993, Petersen (not Peterson) left id amicably for Ensemble Studios. created "Call of the Cthulhu" RPG and most of quake episode 4. see interviews
Pitchford, Randy:: aka DuvalMagic. (mapper at rebel boat rocker) finger
- lead level designer who worked on duke3d: atomic edition and shadow warrior
Rescoe, Steve:: (mapper at ion storm)
- a mapper at ion, steve created great single player levels such as "shadow over insmouth". steve is on ion's daikatana team. see interviews
Reuter, Eric:: aka AssBuster. (mapper)
- former epic megagames level designer. see interviews
Ridah:: Ryan Feltrin. (programmer, designer, mapper)
- part of the impact team, ridah did programming, design, sounds and maps. worked on the x-men tc, now creator of the QII eraser bot
Riller, Dave:: (mapper at valve software)
- mapper, former beta tester
Romero, John:: (designer, mapper at ion storm) finger
- (b10/28) one of the original founders of id, Romero left to form ion storm. Romero is a game designer as well as a popular "icon", sporting (16 inch) long black locks of hair (won coolest hair at ion award). known as the "ego of id", Romero possibly hyped quake so much that some were disappointed at id's effort. he is now working on daikatana with the rest of his team. assumed mike wilson's job as CEO of ion when wilson left in dec 97. became CPL chairman and commissioner march 98. see many interviews; Eye on John fan club
Rorshach:: Kevin Johnstone. (artist, webmaster, mapper at planetquake)
- rorshach, a famous skin author, displays some of his work on rorshach's journal. rorshach also has his own quake comic: quiplords. known for creating UKCLDM4, the official UKCL deathmatch level
Schuler, Keith:: (mapper at 3d realms)
- mapper. see interview
Sefton, Matt:: (webmaster, mapper at team evolve, planetquake)
- matt runs the fine (single player quake) spq level heaven and also designs levels. see interviews
Sieben, Jimmy:: aka EvlG. (mapper)
- did hip2m6 for mission pack 1, some final doom maps, and worked on x-men quake
Smith, Andrew:: (webmaster, mapper, programmer at team evolve, planetquake)
- (b11/19) webmaster of beauty of madness (dedicated to wheel of time), andrew also updates daily planet news. he wrote the quake map validator and designed his own quake levels such as guardhouse and epoch turning
Sumaleth:: Rowan Crawford. (artist, designer, mapper)
- on the impact team, sumaleth does art, modeling, maps and design
Teasley, Harry:: (designer, mapper, artist at valve software)
- previously worked at shiny entertainment, williams entertainment, and with Sid Meier. see interviews
War, Jeremy:: (mapper at digital extremes)
- works for digital extremes
- known for levels such as the lunar base series, wendigo also maintains the #quake yearbook. did maps for qrally
Wiederhold, Charlie:: (mapper at ritual entertainment)
- (b2/2) hired oct 97 after lithium secretly sent in one of wiederhold's levels
Willits, Tim:: aka Satan. (mapper, designer at id software) finger
- lead level designer at id since 1996. see interviews
Wood, Matthew:: aka rocksockm. (mapper at 3d realms)
- "environmentalist"
Worch, Matthias:: (mapper at ritual entertainment) finger
- author of the acclaimed beyond belief level pack, matthias moved from Germany to Dallas to work at ritual
Zoid:: David Kirsch. (mapper, programmer, designer at id software)
- (b2/20) creator the most popular form of CTF, porter of *nix quake software! zoid and morbid update the quakeworld client. soon after signing a contract with id to program ctf for quake2, zoid handed over maintenance of (threewave) ctf to the xenocide flag academy, particularly to Dakota. see interviews