mappers

Anderson, John:: (mapper at 3d realms)

hired august 97

Avatar:: Mackey McCandlish. (mapper, webmaster, programmer)

created the ultraquake addon, one of the maps in scourge of armagon, as well as the dream machine (gas gun)

Bleszinski, Cliff:: (mapper, designer at epic megagames)

lead level designer/co-designer of unreal. see interviews

Blum III, Allen:: (programmer, designer, mapper at 3d realms)

a programmer/designer, allen worked on the duke nukem series

Bouris, Tod:: aka Comm. (programmer, mapper, designer at planetquake) finger

coder, mapper, and designer for QI lavaball, with help from Tony Fabris

Carlson, Rich:: aka Zdim. (mapper at ion storm)

designs levels for anachronox

Casali, Dario:: (mapper at valve software)

from england, dario has made maps for final doom, as well as an episode for quake prodigy se. see interviews

Caudle, Shane:: (mapper, artist at epic megagames)

was working on the domain (quake) TC, later hired by epic to do an addon for unreal, currently working on maps for unreal itself. see interviews

Choryoth:: John Guthrie. (designer, mapper at valve software)

(b10/15) with wedge, choryoth created the quake airplane and quake kart. started quake command as well as the quake riblet fever with the "no ganking the pork riblets" campaign.

Cole, Steven:: (mapper at 3d realms)

"phat map makah"

Cook, John:: aka Jojie. (webmaster, programmer, mapper at planetquake)

programmer, designer, and mapper for Team Fortress with help from Robin Walker

Dr Sleep:: John Anderson. (mapper at ion storm) finger

(b11/7) a level designer, dr sleep eventually found his way in to the game industry by creating great doom levels such as dante's gate and crossing archeron. he authored E4M7 of Ultimate Doom and contributed 5 levels to the Master Levels for Doom II. john also worked on blood, as well as unreal. currently working on daikatana. see interviews

Duncan:: aka Sageous. (designer, mapper at valve software)

game/level designer

Eekels, Pancho:: (mapper at digital extremes)

works for digital extremes

Gateway:: Steve Tietze. (mapper at rogue entertainment) finger

gateway. see interviews

Giggler:: Mike Wardwell. (mapper at ritual entertainment) finger

(b9/12) giggler worked at Epic, but moved to ritual (hipnotic). see interviews

Herring, Larry:: aka Rocketman. (mapper at ion storm)

anachronox mapper

Hook, Patrick:: (mapper at ritual entertainment)

hired nov 97

Hooper, Matt:: aka DaBug. (mapper at ion storm) finger

dabug worked on soa before going to ion to design levels for daikatana

Howe, Marty:: (mapper at team evolve)

level designer

Inoxx:: (mapper at epic megagames)

hired by epic

Jaquays, Paul:: (mapper, designer at id software) finger

level designer hired in 1997. see interviews

Kandyman:: Marin Gazzari. (mapper)

created kndybase, kndycity, and worked on the zerstorer TC. see (quasi) voodooextreme iv

Karl, Stephen:: aka Kushiel. (misc, artist, mapper at team evolve)

founder of team evolve, director kushiel's duties include graphic design, 3d art, and level design

Keränen, Iikka:: aka Fingers. (mapper at ion storm, planetquake)

last mapper to join team anachronox. also has quake pages on pq. also created airquake. see interviews

Kevlar:: David Kelvin. (webmaster, mapper at team evolve, planetquake)

(b11/19) kevlar maintains |24|, a listing of 600+ map authors and their respective works

Killme:: Brandon James. (webmaster, mapper at id software) finger

creator of the manson series of levels, killme worked on zerstorer. id hired him in july 1997. see interviews

Konradsson, Mattias:: aka Preacher. (webmaster, mapper at planetquake)

mattias runs the editing site leveled. was a mapper for the x-men tc

Kvernmo, Sverre Andre:: (mapper at ion storm) finger

sverre designed levels for such games as: master levels for doom2, redneck rampage, and the classic spelunker. now on ion storms's daikatana team as the lead designer ("master worldsmith"). see interviews

Lamprecht, Cameron:: (mapper at rogue entertainment) finger

rogue

Levelord:: Richard Gray. (mapper at ritual entertainment) finger

a great 13v31 designer. Levelord worked at 3d realms on Duke3d levels. He also worked on the atomic edition of Duke3d, but was not credited since he left mid-way through production. aka Level-dude/guy or the ever popular Beerf*k or Levelf*k. see interviews

Lorenzini, Adriano:: aka Escher. (mapper at team evolve)

recruited dec 97

Lundeen, Randy:: (mapper, artist at valve software)

mack

Magicman:: Steve Thoms. (webmaster, mapper at rogue entertainment) finger

magicman was in charge of BSP.com (now BSP hq), a site about the BSP editor (programmed by Yahn Bernier). hired by rogue in aug 97

Maines, Steve:: aka Wooley. (mapper at rogue entertainment) finger

wooley

McGee, American:: aka Tokay. (designer, mapper at id software) finger

(b12/13) originally a tech support guy at id, American created "Crusher" for Doom2. He moved to the position of designer, and has designed popular levels such as DM2 and DM4. Tokay (some sort of mean lizard) has a reported fetish with llamas. pilfered modem at age 13. apparently has a fear of fountains. in march 98, was "let go" from id. mcgee is now starting some sort of internet gambling company. read the saga of california McGee. see interviews

McNeil, Darin:: (webmaster, mapper, programmer)

darin used to run "quake will rule the cosmos", one of the original quake sites. did programming for the zerstorer PC, darin contributed a cut-scene construction kit

Myscha:: T Elliot Cannon. (mapper at epic megagames) finger

mapper. see interviews

Namaksy, David:: aka Cleaner. (mapper at ion storm)

david, a former architect, animator, and network administrator, currently designs levels for anachronox

ParadoX:: Tom Mustaine. (mapper at ritual entertainment) finger

ParadoX has a strange sindrome that makes him impulsively say sin, the game he is currently designing levels for. He did several of the voices in Operation Bayshield such as Abdul. paradox, known as the bsp p1mp, created great levels such as the black cathedral. once worked at a donut shop. see interviews

Petersen, Sandy:: (designer, mapper at id software)

designer at id since 1993, Petersen (not Peterson) left id amicably for Ensemble Studios. created "Call of the Cthulhu" RPG and most of quake episode 4. see interviews

Pitchford, Randy:: aka DuvalMagic. (mapper at rebel boat rocker) finger

lead level designer who worked on duke3d: atomic edition and shadow warrior

Rescoe, Steve:: (mapper at ion storm)

a mapper at ion, steve created great single player levels such as "shadow over insmouth". steve is on ion's daikatana team. see interviews

Reuter, Eric:: aka AssBuster. (mapper)

former epic megagames level designer. see interviews

Ridah:: Ryan Feltrin. (programmer, designer, mapper)

part of the impact team, ridah did programming, design, sounds and maps. worked on the x-men tc, now creator of the QII eraser bot

Riller, Dave:: (mapper at valve software)

mapper, former beta tester

Romero, John:: (designer, mapper at ion storm) finger

(b10/28) one of the original founders of id, Romero left to form ion storm. Romero is a game designer as well as a popular "icon", sporting (16 inch) long black locks of hair (won coolest hair at ion award). known as the "ego of id", Romero possibly hyped quake so much that some were disappointed at id's effort. he is now working on daikatana with the rest of his team. assumed mike wilson's job as CEO of ion when wilson left in dec 97. became CPL chairman and commissioner march 98. see many interviews; Eye on John fan club

Rorshach:: Kevin Johnstone. (artist, webmaster, mapper at planetquake)

rorshach, a famous skin author, displays some of his work on rorshach's journal. rorshach also has his own quake comic: quiplords. known for creating UKCLDM4, the official UKCL deathmatch level

Schuler, Keith:: (mapper at 3d realms)

mapper. see interview

Sefton, Matt:: (webmaster, mapper at team evolve, planetquake)

matt runs the fine (single player quake) spq level heaven and also designs levels. see interviews

Sieben, Jimmy:: aka EvlG. (mapper)

did hip2m6 for mission pack 1, some final doom maps, and worked on x-men quake

Smith, Andrew:: (webmaster, mapper, programmer at team evolve, planetquake)

(b11/19) webmaster of beauty of madness (dedicated to wheel of time), andrew also updates daily planet news. he wrote the quake map validator and designed his own quake levels such as guardhouse and epoch turning

Sumaleth:: Rowan Crawford. (artist, designer, mapper)

on the impact team, sumaleth does art, modeling, maps and design

Teasley, Harry:: (designer, mapper, artist at valve software)

previously worked at shiny entertainment, williams entertainment, and with Sid Meier. see interviews

War, Jeremy:: (mapper at digital extremes)

works for digital extremes

Wendigo:: Brian Hess. (mapper) finger

known for levels such as the lunar base series, wendigo also maintains the #quake yearbook. did maps for qrally

Wiederhold, Charlie:: (mapper at ritual entertainment)

(b2/2) hired oct 97 after lithium secretly sent in one of wiederhold's levels

Willits, Tim:: aka Satan. (mapper, designer at id software) finger

lead level designer at id since 1996. see interviews

Wood, Matthew:: aka rocksockm. (mapper at 3d realms)

"environmentalist"

Worch, Matthias:: (mapper at ritual entertainment) finger

author of the acclaimed beyond belief level pack, matthias moved from Germany to Dallas to work at ritual

Zoid:: David Kirsch. (mapper, programmer, designer at id software)

(b2/20) creator the most popular form of CTF, porter of *nix quake software! zoid and morbid update the quakeworld client. soon after signing a contract with id to program ctf for quake2, zoid handed over maintenance of (threewave) ctf to the xenocide flag academy, particularly to Dakota. see interviews

 

This page is maintained by Andrew Wu,
aka
kolinahr