Quake II mods/TCs
capture the flag. players are divided into the red team and
the blue team, placed on opposing sides of a modified level.
players try to infiltrate the other team's base,
steal the flag, frag, and return back to base to score.
id's official version of ctf, released feb 98, was programmed
mainly by Zoid.
features Dakota's frontline CTF news, tons of other CTF content,
and also hosts homegrown versions of ctf such as
Loki's Minions CTF.
more CTF info at the Guide...
a project that aims to create an incarnation of QII that supports
inter-server travel. page hosted at
ridah's eraser bot, available at impact,
was not the first bot, but is probably considered to be the first
playable bot. the eraser, though, is still an early beta.
PC: players frag other players,
pick up their head(s) and return it to an altar for points. homepage:
dm mod where two teams battle until one team is totally in jail.
fragged players teleport into the opposing team's jail, both of which
are diametrically opposed in standard jail base formation.
starting as a simple concept and a map,
planeteers took over
and created rocket arena for quake I. in an arena,
two fully equipped players duke it out under the crowd's eye.
winner stays. RA2 was released in jan 98.
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