artist::
-
artists are responsible for creating the 2d
textures and
skins that add eye candy
and create a more aesthetically pleasing atmosphere.
artists also do design sketches that modelers
use as a reference. some artists are also modelers and
versa vice
business::
-
business guys manage the non-techie stuff like making deals
with publishers, occasionally handling pr, or dealing with
various business matters
designer::
-
designers, such as romero, flesh
out the game world before and during production. a designer
creates a large design document that contains detailed descriptions
of characters, weapons, levels, atmosphere etc.
level designer/mapper::
-
aka level designers, bsp p1mps. level designers create the 3d levels
that gamers play in. many LDs were hired by
companies simply because they made kick-ass levels. level
designing is a mix of many things: art, architecure, design,
gameplay, and technology. the term "level designer" usually
connotes a higher degree of professionalism, while mapper
mostly refers to hobbyists or people who make TC maps.
prey producer Schuytema uses the term "environmentalist"
instead of level designer, implying a greater degree of in-game
immersion and a continuity
misc::
-
other things that people do in the gaming industry-
beta tester: tries to find bugs and bad gameplay.
sysadmin: takes care of network.
producer: creates design documents, coordinates and manages
the development team.
writer: writes scripts for cut-scenes, manuals or design documents.
modeler::
-
modelers create the 3d models
used for monsters, players, and weapons. models are created
using polygons using expensive 3d editing software. modelers
also have to animate the models, creating frames (one pose)
for every slight movement a model must make. for example,
many frames are needed to animate a player walking
musician::
-
music is an important, if ignored, part of gaming. although
quake has ambient "music" from NiN, future games will
use music more effectively. musicians have the job of writing the
songs, usually one per level, that set the mood for the game
programmer::
-
programmers must code the basic game engine. by using computer
languages such as C, programmers tell the computer how to
properly display a 3d screen (very difficult), implement gameplay,
and handle multiplayer connections. the game engine is the basic
program that handles graphics, multiplayer, and user control.
game engines do not include a large deal of gameplay aspects,
although most engines (unlike quake) are not flexible
quaker::
-
quakers play quake. for long periods of time. very well.
webmaster::
-
aka web p1mp. a webmaster maintains a web site: updating news, designing layout,
and coding the html. some webmasters use frontpage '97 or other
utilities to avoid looking at the html source
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