your guide through 3d gaming jargon
software that adds on new weapons, levels, models etc.
the inherently modifiable quake-engine allows users to create
their own addons, through the use
of DLLs and various editing programs.
also spelled add-on. the term addon usually refers to a
single player mod, as people generally
do not say "server addons," but "server mods."
see history of addons,
list of QI addons,
advanced quake console command. allows players to
perform complex actions such as rocket jumping with a keypress
online service that spawns newbies. probably NOT
a good idea if you want to be a devout quaker due to
for specimen samples
specialized game controller from
designed for 3d games.
read loonyboi's review.
see also spaceorb 360,
type of software that is nearing completion, but still must
undergo bug testing. sometimes wrongly used to describe unfinished
half-baked software that is released incrementally and annoyingly.
see sinistar's "all about beta"
quake II's "big f* gun" (fill in your favorite f-word),
originally found in doom.
DuvalMagic's Weapon FAQ
and the BFG FAQ
describe how the new QII BFG works.
see history of the BFG
one of the most popular quake web pages that features
recent, revelant, and well-written 3d gaming news.
run by superhero blue: bluesnews.com.
more qnews info at the Guide...
a (ro)bot is an addon that allows players
to play against simulated deathmatch opponent(s). there are several
early betas of QII bots available, such as the eraser bot or the CR bot.
try the bot shop. see
'client side bots are not evil'
editorial, history of bots,
more bot info at the Guide...
formerly known as quakemania, brutality featured
up-to-date news, files and a host of hosted gaming sites.
level editor by Yahn Bernier.
BSP supports Quake I/II and Hexen II.
go to BSP hq.
more mapping info at the Guide...
to 'bsp' a file also refers to the entire process of using
vis. as maps increase in size, system requirements
and time for bsp-ing also increase, making home-brew mappers less
stands for "bring your own computer". most lan parties
require this, as computer rentals are rather expensive
used in quake movie making or demo recording,
cameras are programmed to do
various tasks such as teleport to the area of most action,
track a certain player, or move in a predetermined way
type of deathmatch player whose strategy
is to grab a weapon such as the rocket launcher and
sit in a dark place in wait. other variations include players who
guard a certain area full of goodies. certain maps tend to breed
campers, as designers sometimes group powerful weapons/power-ups
nearby. camping is usually frowned upon except in
capture the flag where it is considered as a viable defense tactic.
the creation of so called anti-camper mods
try Quake Camper's page or
clan of the camper: campsite
a .cin is a quake II cinematic. to run a .cin type
"map foo.cin" in the console
organized quake playing team. clans play matches with each other,
sometimes results are tabulated for clan leagues. there are virtually
hundreds of clans: ClanRing,
list of clans. association with a clan is usually denoted by a
prefix or a suffix, such as [RL]Bob or Entropy9 where Bob is a member
of clan Rocket Launcher (fictional) and Entropy belongs to
the transition to QII has convinced some quakers to espouse other
terms such as "squad" or "platoon," but these
terms are not used widely. see a
history of clanring.
more clan info at the Guide...
a multiplayer quake-engine game is a
client/server game. the client
asks the server, 'hey que pasa mufasa?'. the server says
'bill fragged bob'. even in one player, quake simulates
this client/server situation. in internet games, you are
probably the client, and the computer that handles all
the player connections is the server
pressing '~' in quake pulls down the console where players can type in
commands, such as "crosshair 1". a list of Quake II console
commands is available at
more console info at the Guide...
alternatively co-op, the cooperative multiplayer mode where
players strive to coop-erate and finish single player levels
crack dot com::
see 3d gaming companies
capture the flag. see QII addons
see 3d games
a ffa (free for all) where the players get the biggest gun they can find
and try to kill everybody else. modifications are teamplay, and other
an in-game recording.
read the history of demos.
more demo info at the Guide...
microsoft's 3d API (programmer tools) that
allows programmers to code a graphics engine without being
concerned with hardware details: compatibility, speed, etc.
quake-engine games do not use direct3d, but use its competitor
OpenGl. many game developers,
including John Carmack,
joined forces to send a letter to microsoft requesting more support
a dynamically linked library. id software and
other companies using the quake engine are switching
from quake-c to DLLs. Using DLLs offers
more flexibility in addons, but sacrifices
security. DLL programming is harder than quake-c, and DLLs
would have to be recompiled for different operating systems.
in an effort to resolve DLL security problems,
openquake.org has started
a service that verifies that a mod has no malicious code.
see more info at the Guide
classic pre-quake id game.
see 3d games
originally one of Tom Hall's
creations for Commander Keen,
the dopefish appears in Quake's E2M3 and in part of Quake II.
The second dumbest creature in the universe,
a dopefish is a fat green fish with buckteeth. go to the official
Dopefish home page
variation of ice skating. instead of
gliding in one direction, drunken lag occurs when direction
control of the user is rendered in a "drunken" state. i.e.
you try to move forward, but instead turn left and fall
if you don't know what elite means or you say that you are
elite, you are obviously NOT 3l33t. compare
frequently asked questions. although the rise of the web
has made faqs less up-to-date and all-knowing, faqs are still
useful and commonplace. see the
quake II faq,
gl quake dojo faq,
hexen II faq,
more info at the Guide
unix command that queries a .plan file for information and tells
last login and other misc data.
many game designers offer current information about what they are doing
in their (finger) '.plan'.
the best finger resource is
dweomer and hank.
more finger info at the Guide...
as a noun, (20th century) fox
refers to a media company which has earned the ire of many
quakers. as a verb, being "foxed" refers to being
shut down by fox (or perhaps another large corporation).
when a conversion is foxed, the creators are forced to stop work and
must tell the public to delete any and all references to
the foxed conversion.
In mainstream usage, according to wired, "foxed" is used to
describe a web site "threatened with legal action for copyright
infringement... coined after [Fox] sent cease-and-decease letters
to unofficial X-files and Simpsons Web sites."
a site about mainstream foxing of fox-fan websites (simpsons, x-files etc),
history of foxing
as of yet, no quake II TCs have been foxed
fps = frames per second. higher fps means more screen redrawings
per second, and therefore smoother play.
pull down the console
and type "timerefresh". at least 20 fps is required for smooth play.
to improve fps, get a faster computer or a better video card
to frag someone means to kill them. the term originally meant to kill
a fellow soldier with a fragmentation device. frag, as a noun,
is the point awarded when a player kills. usually in
deathmatch, the one with the most
frags is considered the winner
an in-game name that contain high ascii codes in an *attempt* to look
'l33t, but arguably only serves to annoy and make you blind. while
classic quake supported fun names, quake II does not
popular server query utility
that is compatible with many 3d action games. gamespy
enables players to see who is on what server, and automagically
pings the server to gauge lag.
available at gamespy.com.
(formerly known as quakespy)
more server finder at the Guide...
to gib someone means to blow them into tiny kibbles + bits
(meow meow meow meow!). gib is pronounced "jib", not
"gib" with a hard g.
according to id's adrian carmack,
who coined the word, "Gib is short for gibblet. Gibblets are guts
of a chicken. I first heard a friend of mine use the term. Once
I started working at id, I would call the guts I drew 'gibs'."
see also gibbage,
the residue left behind after being gibbed.
future crack.com game.
see 3d games
a hexen (II) clan
quake engine game from Valve software.
see 3d games
planetquake's sister site,
features hexen II news/info, hosted sites,
and plenty of catapultable sheep
someone who has a high ping is lagged,
and moves like quake on a 486. a high ping is greater
than about 300 milliseconds. modemers (people who use modems)
usually have fairly high pings because modems are relatively slow.
a high ping can also be caused by a slow internet connection or
quake server. a person with a high ping can be called a
high ping bastard, or hpb, although the term is not derogatory
and is simply a counterpoint to a lpb.
compare low ping bastard
now known as ritual entertainment
heads up display.
ice skating occurs when a player has bad lag,
and therefore glides around haphazardly like a drunken ice skater
who drank too much coffee mixed with shots of red rum. see also
created quake. see 3d gaming companies
see 3d gaming companies
apparently a smaller version of gib
a sometimes derogatory term for players who solely
use the keyboard. although in doom,
keyboarders died mercilessly, in quake (with adjustable
keyboard sensitivity) keyboarders fare a bit better.
joystick users are generally frowned upon, but probably
will not suck as much in future games as joysticks
and game controls become more configurable.
lag is the general term for the slowness of a quake net game. lag is
caused by a slow connection (ie modem), or poor settings. it is usually
measured by ping.
see also Lag City,
high ping, low ping bastard.
more lag info at the Guide...
Local Area Network. many players play on these because it is
faster than internet play. a lan is a group of computers
connected through wires, usually found in colleges and
companies. a lan can be created if each computer has a
network card and cabling.
ranging from tiny get togethers to massive 500+ conventions
like quakecon, a lan party is simply
an event where gamers bring (or rent) computers to one location
to play network multiplayer games. most lan parties stipulate:
byoc. check out blue's
lan party list
latency is the time required for a data packet to go from one place to another.
see also ping, lag
the file containing the 3d geometry and monster/item placement
that make up the worlds of quake. also known as a map, levels
are created using level editors.
many user-made levels are available. try
matt's spq level heaven
and crash's page
for fine spq (single player quake) levels, or alternatively
software designed to create and edit 3d levels. aka map editor.
while id software (and other companies using the quake engine)
use the in-house QE4 (QuakeEd4) editor, many quality editors have been
developed and released by the quake community. QI map editors of
note include the popular worldcraft editor, the
powerful BSP editor, and the discontinued but
and Radiant (an enhanced QE4)
offer limited Quake II map editing support.
read history of level editors,
more level editing info at the Guide...
free unix clone for x86 machines (and others), popular with
hackers (not crackers). full source code is included. try
linux.org for info. quake
and quake II have been ported to linux (and other unix systems) by
strange animal; favorite among quakers for "various" actvities.
also synonymous with lamer.
Candy the Llama
according to mynx of
the term llama has its roots in the derogative
term 'lame'. apparently, the word was coined in 1994 by Warp2 in
the irc channel #doom
utility software that parses (interprets) server
data, and outputs nifty info such as frag tables etc.
also called a "log output analyzer." try
low ping (bastard)::
player who has an extremely low ping,
and is therefore able to run around high ping
players easily. some consider playing
as a LPB against high pingers "cheesy", so leagues such as
the old HPCL have been formed. LPBs usually
have an ISDN (superfast connection) line from their telephone
company, or use a college's net.connection.
a LPB has a ping of less than 100 milliseconds,
while a 28.8k modemer has lag of about 200 to 300 ms.
Clans usually have separate low ping and
high ping divisions.
see also lag, high ping,
as in "you need a manbeating?". refers to
fragging opponent senselessly in
deathmatch. variant forms:
a ".map" file is a text file that contains quake level information.
it is unusable until it is bsp-ed and
rad-ed. vis optionally
speeds up the final bsp level in quake.
although it is possible to create a .map file by hand, most people
use a level editor.
Quake II's map format is similar to Quake I's, but they
more mapping info at the Guide...
1 on 1 deathmatch duel where
the loser is forced to drink from a big juggernaught jug of
(possibly rancid) milk
a MP is an id approved set of levels and gameplay enhancements.
examples are SOA, DOE,
and the reckoning
(quake) modification. as in,
"what kind of server mods is server foo running?"
the alternative term "hack" is not common, and is
a throwback to when doom modifications often required
.exe hacks. crossreference addon.
quake-engine construction of polygons. aka MDL.
the player, monsters, and weapons are all models.
3d modeling software is used to create custom
models. to texture the models, a custom
skin is drawn and placed on the model.
note: the correct term for making models is "modeling"
not "modelling". Paul Steed says "modeling",
so I'd accept that as canon.
see also, Supermodels,
Bubbah's monster page,
Kray-Zee's modeling guide,
or the free models page.
quake player who uses the mouse to aim left and right,
as well as mlook (mouselook) to look up and down.
mousers use the keyboard to strafe
and do other misc stuff.
virtually all good quake players use the mouse because they can
'mouseflick': quickly move the mouse to face any angle
instantly. the two most popular brands are probably
microsoft and logitech. trackballs are also sometimes used.
check out the
house of mouse.
in-game demos with voice and action. check out
read the history of demos
Quake II uses the OpenGL API in GL mode.
this means quake tells the OpenGL driver+card,
'hey draw a polygon at x.y.z, then show it'.
Carmack decided to use OpenGL
instead of MS direct3d because
of ease of use
OpenGL drivers are only available for certain 3d video cards,
most notably 3dfx chips used in Voodoo cards. Read
Zanshin's GL dojo
for more info
like a doom .wad file, ".pak"s contain
custom programming etc.
to use a pak in Quake I, put
it in a subdirectory of quake such as "ctf", and type
"quake -game ctf". paks are usually distributed
with TCs/PCs. utilities
are available to view Quake I paks @
or try qped
same as an addon; changes game elements.
Partial Conversion. addon that
partially changes game elements such as weapons or monsters.
PCs retain some original id stuff such as
textures or weapons. see also
more PC info at the Guide...
yumyumdoodledum yellow fruit that blows up after several (2.5)
seconds. aka grenade. see also gib,
unix tool to measure lag/
latency. to use in win95, type
ping x.y.z.q where x.y.z.q is the quake
server ip address. high ping=
slow, low ping=fast. ping is measured in milliseconds.
utilities such as gamespy
automagically ping servers. remember
LOW PING=GOOD PING! a ping bot has been created that artificially
inflates a user's ping, making a lpb seem
like a modemer. see also lag,
the quake II upgrade that added more deathmatch functionality
favorite food of quakers, often eaten with
pork riblets are a sumptuous feast of a quake dinner offered
by banquet, and reported increase the eater's
gibbing ability. see the
or the Pork riblets
page by Radpipe
PQ (planetquake) hosts many fine quake sites and offers
original content such as quality articles, reviews, reports and news.
see the PQ staff,
more host info at the Guide...
future (1998?) 3drealms game.
see 3d games
slang neologism from quake argot that refers to salacious visuals
old QuakeWorld command to increase playability in net play. highpingers
using modems will use pushlatency to make the game appear to
run smoother. to use, pull down the console
in QW, and type
where X is a negative value between 0 and your ping... see also
.map editing utility released by id software to convert
text '.map' files to quake usable '.bsp' files.
true 3d multiplayer gaming masterpiece
by egos at id software.
see 3d games
sequel to quake. see 3d games
"sequel" to quake II. see 3d games
quake I's programming language, replaced by DLLs.
read history of..
broadcast (Thursday 8:00pm EST), hosted by
joost schuur. quakecast
is broadcast from
pseudo.com in NYC.
people can call in live, or listen at
see also stormfront.
more qcast info at the Guide...
the ultimate finger resource page that
lists recently updated plans from ".plan"s (simple text files
stored on a server) that game designers frequently update. quakefinger was created
by dweomer and
located at finger.planetquake.com
refers to a 3d game that, when released, would theoretically
"kill quake" when released. oft-delayed (vaporware?)
games such as unreal and prey
have often been described as "quake killers". quake-engine
games such as daikatana are usually not referred to in this manner
except in mainstream gaming print. in use since before quake was
even released, this term has lost its effect as almost two years
of quake-engine dominance have virtually relegated this term to
brand name (tm) quake fast-frag-food chain of great editing
sites. branches of quakelab include: the original
and the newly opened
by Steve Fukuda
see 3d gaming companies
QRAD is id's official
.map editing utility that lights the final
.bsp file using radiosity lighting.
formerly known as 'light' in Quake I
console command. type
r_speeds 1 to see polygon information.
used in level development for checking the speed a computer
will render a particular part of a level.
WCU log for more info
a ".rc" file is a configuration file that quake uses
to set up various things. also known as a ".cfg" file.
check out the Quake Scripts site
to respawn is to come back to life in a randomly chosen
deathmatch respawn spot. in most
versions of Quake I,
the spawn order is fixed, so expert players knew at which respawn
spot their prey will pop up next after being fragged. also refers
to items that return after being picked up.
previously hipnotic. see 3d gaming companies
a player can rocket juggle an
opponent by first firing a rocket at the opponent's feet.
The victim flies upward, then the player repeatedly fires
at the victim's future landing spot. the victim is "juggled"
since he doesn't touch the ground until he dies.
compare rocket jumping
a technique to jump higher using the rocket launcher.
aim the RL down, jump and immediately fire.. expert quake players
such as Honus rocket jump in order to cross large distances or get
to high places (and powerups).
it is possible to "grenade jump" with grenades, or
combine grenade jumping with rocket jumping.
in quake II, barrel rocket jumping
(doing a rocket jump on an explosive barrel) is possible.
Quake II also adds the new technique of BFG jumping.
to satisfy all your rjumping needs:
rocket jumper's guide to quake.
compare rocket juggling
go to quake I. push 7. if a big gun pops up you have a rocket
launcher. the rocket launcher (RL) was considered by many to
be the best overall weapon due to its splash damage (damage
taken by players near to the impact point), and direct damage.
quake II's weapon balance is much better.
see also rocket jumping
server refers to the hardware that enables people to play
multiplayer quake on the internet. using a
server browser such as
gspy, players find a server and connect
to it. the client (player's computer) sends game info to the
server, which then disseminates the info to all the other players.
there are several kinds of quake I servers: dedicated, and listen.
dedicated servers do not let a user play at the server machine while
listen servers do. the person playing at a listen server has
virtually no lag. don't even think
about running a net.quake server unless you have a superfast pentium
and at least a T1 line (fast net.connection). read the
q2 server FAQ.
more server info at the Guide...
a server browser is a piece of software that a gamer uses to
find game servers. most server browsers go further and allow
gamers to ping the server, measuring lag.
other goodies include the ability to see players on the server,
search for players, and some server browsers even include chat-clients
some members of the quake community use salacious terms such as
wood. since pre-quake days, people said they
would spooge when quake was finally
there are a number of great female quake players, including
kornelia. sadly though,
female quakers and members of the community are sometimes harrassed,
leading to such efforts as the
green ribbon campaign
type of software where users download a specific version
for free. a shareware game for example may only contain
a few levels while the full retail game has all the levels and
possibly more weapons/monsters. quake shareware
available@: [Get QUAKE now!].
quake II is not offered as shareware.
see 3d games
graphics file that is applied to a model.
each clan usually had
their own skin to identify themselves in quakeworld.
try the Book of Skins, or the
a group of skins, usually downloadable in a compressed file
the yahoo of quake. sg central by Joost Schuur
lists virtually all quake sites, organized by category. slip to
player who takes high tactical ground with a strong
weapon, waiting for unsuspected prey to wander underneath.
funkyfunk controller device that some quake players use.
the majority of (good) quake players use the mouse or trackball (+keyboard),
but some deathmatchers (and even clans) prefer this device from
read prophet's review,
compare mouser, keyboarder
a speed run is an attempt to run through a level as fast
as possible, usually on nightmare difficulty. besides simple
rocket jumping and/or grenade jumping,
speed runners ride box explosions, grenade jump off of monsters, and
employ various level-specific tricks. the most impressive Quake I attempt
to date is Quake Done Quick,
a nightmare run through all of quake I in 16:35!
(verb) an action that only males can do
like quakecast, stormfront is
realaudio net radio
show about ion storm.
stormfront is broadcast live biweekly at:
while playing quake, refers to moving left or right without
turning. good players assign separate left and right strafe
keys while using the mouse to turn.
a simple maneuver to learn is to 'circle-strafe': strafe right
and turn left (or versa vice), keeping your victim in view all the
time. good quake players strafe constantly and
unpredictably to avoid fire.
strange foodstuff endemic to eastern half of united states.
a sunny doodle is a yellowish Drake's Cake filled with white
filling. sunny doodles may look like twinkies, but DO NOT BE TRICKED!
CAVEAT EMPTOR! .. go to QuakeLab:
Multimedia for more info.
[Sunny Doodle NOW!]
a TotalConversion changes all the graphics, levels etc,
in quake and replaces them with user-made stuff.
although the "textbook" literal definition of TC requires
that every id thing is changed, many so-called TCs such as
quess change the gameplay significantly
enough to warrant the TC title.
the first commercial TC was shrak for quake I.
the first Quake II TC was Juggernaut.
commercial TCs are generally unofficial and are published without
id's approval. check out Nakedman's TC list.
more tc info at the Guide...
a texture is a 2d graphic file that contains a tile-able
tesselated image of a "texture" such as rock or lava.
quake II .bsps do not contain textures
id's postponed next-generation game. see 3d games
see 3d games
see 3d gaming companies
vis is used to speed up .bsp
files by telling the .bsp what it can't see at a certain
point. vis takes a hugehugehuge amount of
processing power + memory. large levels may
take many hours to vis. in QII, the new cycle-sucker is
doom and duke3d
are really 2.5d. notice that both of them do not have
"true" room over room. they use a sector based engine
where each sector (2d overhead space) is defined by
a Z (height) value for the ceiling and floor.
3d=quake.. THREEDIMENSIONAL: defined by the x, y, and z axes
in quake, (unlike sector based doom),
maps are built of brushes. a brush
is a 3d convex object: pass a line through the solid and
there will be only 2 points of intersection. the brush is
defined by at least 4 planes (4 planes = triangloid thing,
square = 6 planes). since a line is defined by two points,
a plane is defined by three points (x,y,z coordinates)
irc (chat) network intended for 3d gaming discussion.
it was conceived by disruptor
and brian hook, who were tired
of problems they encountered on other irc servers.
servers: id.3dnet.net:6667, best.3dnet.net:6667,
more irc info at the Guide...
see 3d gaming companies
Quake, and the stylized "Q" are trademarks of id Software, used
with their kind permission
All rights reserved. Copyright © 1997 by Andrew Wu
This site also contains original text and images protected by
various copyrights, and are used with permission.
last updated apr 20. to the top!
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