future ion storm sci-fi rpg using
the quake engine. anachronox will feature an obscene number of
characters to meet and plenty of places to explore. hopefully
should be released in 1998.
see anachronox team interview
the anachronox team
is headed by tom hall
one of id software's first few games,
Commander Keen featured an 8 year old Billy Blaze who rides
his mom's vacuum cleaner to fight evil in outerspace. Keen
was released in December, 1990, and reappeared in numerous
sequels. see dopefish
upcoming Ion storm game,
headed by Romero.
daikatana will be a first person shooter with role playing
elements added. scheduled for Christmas '97, daikatana
was pushed forward toward sometime in 98.
try Sandmoose's cabana
for news. more daikatana info at the Guide...
dissolution of eternity::
PC: commercial (id approved) addon
from rogue software. known as
mission pack #2 and DOE. It offers 16 new levels, new weapons and monsters.
try official DOE page
doom was officially released December 10, 1993 by
it spawned many successors such as doom2, ultimate doom, final doom, heretic,
there are even doom TCs for quake.
your path of destruction, a
Doom TC has been released.
doom spawned the multiplayer, 3d and addon revolutions. when doom was
in its prime, players actually *called* each other by long
distance to play 1 on 1. today, only a few years later,
32 player fragfests are all too common.
doom was perfectly balanced by weapons, imagine killing someone with one shot
of a super (double) shotgun or tele-bfg fragging
someone. interestingly, in a recent PC gamer mag, editors rated
doom the 2nd best pc game of all time below tie fighter cd.
john carmack released
the doom source code on dec 23, 1997. many people have already
ported doom to other systems and have added new features. check out
the incredible classic gaming doom
another one of ion storm's
unreleased games, doppelganger will not use quake's technology.
duke nukem 3d::
Duke Nukem was released after doom but before
quake. It used a 2.5d engine,
and offered good interactivity. created by
3drealms. many of the levels were made by levelord
duke nukem forever::
The sequel to Duke3d is known as Duke Nukem Forever (dnf), and
will use the Quake2 engine. Check out
planetquake/dn4ever for Duke news.
more dnf info at the Guide...
upcoming 3d game from crack.com.
one of the main programmers, Dave Taylor, worked on Doom and
Quake. golgotha will be a 3d action/strategy tank game.
it should be released late this year. check out Fragmaster's
One of the many upcoming games using the quake engine, Half-life
is being created by Valve software, and
will be published by Sierra.
Half-life will sport an enhanced engine, better AI and puzzles.
should be released 1st quarter 1998.
check out jaspur's half-life page.
more half-life info at the Guide...
game based on the doom engine,
hexen offered three different classes and limited RPG elements.
hexen2 will use the
released in september 97,
hexen II uses the same basic game engine quake uses,
but with many engine enhancements such as scaling brushes and
breakable glass, as well as gameplay additions of character
classes and an inventory. check out
more hexen2 info at the Guide...
star-wars-based 3d action game from
check out pq/starwars/
for some info
released in jan 98, was the first commercial Quake II TC
prey is a not yet released 3d action game from
3drealms. prey may be
released in 1998, and will offer a great graphics
engine with shadows, colored/dynamic lights, and
will include interactive game elements. prey
unfortunately is win95 native, and will require
a 3d card. for prey news try
run by Lithium (also runs sin site)
true 3d multiplayer gaming masterpiece
by egos at id software. quake was hyper-
hyped since 1994, (remember quaketalk? :), and some people
were disappointed with the result. many expected quake to
be a "graphical mud" with unparalleled expandability and
depth. id decided to revert to their old bangbangbang
method and scrapped ideas such as the hellgate cube and
quake was released as qtest, then later
released as shareware during the summer of
1996. several gaming companies have opted to use the quake
engine as the base of their own games.
more info at the Guide...
"sequel" to quake, obviously called quake II
the first q2 demo/test
was released on october 19. quake II was released december 9, 1997,
exactly four years after the release of doom (taking into account
quake II essentially forgets the design horror of quake.
no more mismash of metal and medieval, or anachronisms.
all new levels and monsters contribute to an all new
emphasis on single player.
zoid is working on
CTF for quake II, which was
not included in the first release. the sound track was
be done by sonic mayhem.
id now works on the first addon pack, and deathmatch-only levels.
more quake2 info at the Guide...
"The Reckoning", created by Xatrix Entertainment,
will be the first official QII mission pack when released in March
scourge of armagon::
first official mission pack for quake. hipnotic's
(now ritual entertainment)
first release, SOA contains stunning levels, new weapons such
as hammer, and two new monsters (gremlin, scorpion thing). see also
first commercial quake I TC by
Quantum Axcess. Shrak
had completely new levels, textures, monsters and weapons
ritual (previously hipnotic)
is working on a 3d shooter
named SiN. SiN may be out in early 1998. check out
more sin info at the Guide...
upcoming first-person game from
using the Jurrasic Park license. A single player game, trespasser
will feature goodies such as an accurate physics model and nice
graphics. check out keep out!: trespasser
upcoming next-generation id software game.
don't expect it till 1998+. check out
trinity: the site
oft-quoted as a "quake killer", unreal is currently
vaporware (you can't get it). unreal is being developed
by Epic megagames.
may be released first half 1998.
Unreal designers tout MMX goodies like colored lights,
better flexibility, and voxel+polygon landscapes.