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The "16-bit Texture Enabler For 3Dfx's Win32 Quake OpenGL Miniport"
(OGL16BIT) will rename the OpenGL extensions for 8-bit paletted textures. So GLQuake has
to use 16-bit textures which leads to an improved image quality (less quantization
errors).
Check out the readme before using this program and don't forget: use at your
own risk!
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