CHANGE LIST
Gameplay:
- suicides count against team score in TDM
- fixed attenuation flak chunk damage over distance
- reduced minigun spin up time slightly
- made shock beam effect thicker
- always keep dynamic light for shock projectile, even in
low detail mode
- translocation destination adjustment bug fix
- "kdraw collision" disabled in MP
- player dies before ball gets through hoop should still
get credit for throw
- fixed redeemer point blank shots
- double tap time invariant to gamespeed
- get rid of 03_2 use (duplicate of "three"
sound)
- fixed problems with overtime not ending on first score
in some situations
- fixed transloc camera sometimes taking two taps
- fixed 4 rocket bug
- fixed instagib really is instaGIB
- fixed 10 seconds before can speak again
- fixed killz in CTF-December, CTF-Face3, CTF-Citadel, and
BR-IceFields
- clamped max view bob
- fixed tokara forest switching to CTF
- fix for balllauncher switchaway bug
- fixed problem with teammates grabbing the flag right
when you score
- fixed No Adrenaline mutator not allowing other mutators
to work
- fixed getting correct bots on configured bot games with
no bots on one team
- fixed falling damage bug
- straightened lightning bolt (purely visual change to
make it easier to see where you're shooting)
- fixed shieldgun impact charging effect fps slowdown
- Fix bug where ragdolls didn't turn skeletal when they
fall into lava volume.
- If there is no momentum on death, add a small random
one. Reduces ragdolls just falling to their knees.
- added mouse acceleration for improved fine aiming
control. Can be turned on by adding the following line
to the [Engine.PlayerInput] section in user.ini:
MouseAccelThreshold=+100.0
- added "now viewing" message when spectating
- Fixed: At end of match it says "You've lost the
match" while spectating
- assault grenade faster minimum muzzle velocity
- fixed water footstep sounds sometimes not playing when
touching fluidsurfaceinfo
- no behindview cheat in net games
- Simplified using custom ragdolls. 'Ragdoll=xxxx' in the
.upl file now overrides the species ragdoll asset for
the character. This approach is
compatible with the cheat protection.
- Fix screwed-up vehicle camera.
- increased skeletal mesh pool vertex buffer lifetime from
500 to 1000 frames
- rocket smoke trail whiter
- rocket launcher max ammo now 30
- improved instagib beams
- no shooting through people in classic instagib (just
like it was in UT),
you can still shoot through them in zoom instagib
- fixed replicating blood spurts when hit
- improved sound positioning/attenuation
- fixed suicide spamming lagging servers
- fixed AI slowdown when can't reach player's location
HUD/Menus:
- typed messages stay up on HUD longer
- don't limit chat when game is paused
- fixed joystick support in menus
- added joystick hat support
- made sure "showlog" leaves fullscreen first
- new HUD options in menus:
Number of console messages shown
Console message font size
Ability to turn on and off various pieces of the HUD
Ability to scale the HUD
- Cut and Paste in Console and server browser/edit boxes.
- Change IForce to TouchSense Mouse Settings
- Added Min/Max players to Map Selection
- Added Author Name to Map Selection for Non-Epic maps
- Add Description field for Mod Authors and hooked it to
the scrolly
- Added Announcer volume control to menus
- 'Speech' binder menu in Settings.
- Mouse wheel support on speech menu. On by default, but
the ut2003.ini
option bSpeechMenuUseMouseWheel turns it off.
- Letter key support in Speech Menu. The ut2003.ini option
bSpeechMenuUseLetters turns this on, and you can specify
what keys it
uses in the .ini file as well.
- Fix [ALL] being at the bottom of the speech menu player
list.
- added joystick hat support
- made sure "showlog" leaves fullscreen first
- fix for particle "priming"
- enabled "preferences" and made it leave
fullscreen
- added support for Asian language keyboard input via IME
- fix for particle "priming"
- enabled "preferences" and made it leave
fullscreen
- added support for Asian language keyboard input via IME
- added "TOGGLEREFRAST"
- 'Add IP' and 'Add Buddy' dialog's focus the edit box by
default.
- can change crosshair color
AI:
- bots supporting player will grab nearby pickups
- fixed bots rotating to acquire targets too fast
- added ReactionTime parameter for bots
- fixed bots stuck in corners wanting to go to paths above
- bots go after adrenaline more
Editor:
- fixed editor crash when rebuild paths with new
pickupbase
- UnrealEd works on Win98
Networking:
- added option to cap framerate in netplay (on by
default). This improves
client smoothness by keeping client physics updates more
in sync with
server. Its controlled
in your UT2003.ini file in the [Engine.LevelInfo] section
by bCapFramerate.
- improved ping measurement shown in scoreboard
- F6 bound to "stat net" again
- improved client movement on jumppads
- Buddy list wildcards
- Master server cheat protection MD5 support
- Removed server connect() 10054 warning
- servers no longer don't reconnect to master server on
authentication failure
- Show server ip in server browser
- Remove ICMP logspam by default
- IRC client under 'Chat' tab in Server Browser.
- Added 'Server Browser' button in-game so you can view
servers/chat without leaving game.
- Remove spurious qhull-related warnings at the console eg.
when running a server.
- Removed a lot of server log spam
- added AdminSay function which works from log window
- overtime ends if no one left on server
- stats compatible with minplayers > 0 (stats start
when number of bots drops to 0)
- fixed bug allowing bots to be added by admins in stats
enabled games
- dedicated servers don't need to load skins/meshes/voices
- server CPU improvements (don't find actor channel
reference twice)
- fixed server memory leak
Compatibility:
- fixed CD check problems on some machines
D3D
- fix for SiS 315 and other TnL cards only exposing one
vertex stream
- better debug output for certain fatal failures
- better handling of running out of memory in default pool
- possible fix for UD3DRenderDevice::Unlock crash
- fix for "CreateVertexBuffer failed
(D3DERR_INVALIDCALL)" crash
- made code respect D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR
caps bit
- fixed case that led to an invalid stage setup in certain
scenarios
- more Voodoo 3/5 & G400 workarounds (never sending
more than 2 texcoords)
- better error message for UnSetRes
- changed error message for crash inside
D3D8::DrawIndexedPrimitive
- now tries system memory pool if allocation in default
pool fails even after evicting all managed resources
- made FAuxRenderTarget destructor flush rendering
resources
- added AvoidHitches" option to the D3D renderer
which might be useful for people with 64 MByte cards
that play on high detail settings.
It significantly reduces the occurrence of substantial
hitches, but slightly reduces average framerate.
OpenGL
- replaced 8x8 dummy texture with 1x1 texture
- increased VARSize from 20 to 32
- added code to correctly fill in GMachineVideo
- implemented DesiredRefreshRate
- implemented ReduceMouseLag
- friendly error message when trying to run the Editor
- implemented missing case where neither
NV_texture_env_combine4 nor
ATI_texture_env_combine3 are exposed
- changed VAR code to try smaller VAR ranges before giving
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