 |
File Download
Note: Other websites,
please link to this page, rather than the files directly. Thanks.
Date: |
August
22, 2001 |
Name: |
Red Faction
Multiplayer Test v1.10 |
Size: |
50.9
MB (53,343,414 bytes) |
Source: |
Volition |
ftp.bluesnews.com |
redfactionmultitest110.exe |
3D
Gamers* |
Page |
PlanetMirror
(Australia) |
File |
|
|
|
*Denotes
multiple mirrors available. |
Description: |
The Red Faction Multiplayer Test v1.10 is now available. It includes two 16-player
Deathmatch levels as well as two 16-player Capture the Flag maps. Please note
that this is a technology Test and not a fully-featured demo.
Version History:
1.00
- Initial Test Release
1.10
- Added new CTF level, "Blasted Canyon" (ctf01demo).
- Added several new CTF status messages for caps, pickups, etc.
- Added player IP addresses to "info" server display.
- Added modified "info" display for clients.
- Added "ban" and "ban_ip" server console commands.
- Added "LAN only" checkbox to Multi/Create/Options, also to the Servers screen. LAN vs. THQMultiplay (Internet) games are now 100% distinct.
- Reworked reliable packet layer to help reduce overall latency for critical game events. Should improve problems with people being arbitrarily kicked from a server or timeouts when joining.
- Reworked code related to weapon switching, item respawning/pickups, and CTF gameplay.
- Made framerate optimizations and eliminated some hitching problems.
- Fixed handheld remote charge rendering bug.
- Fixed item pickup bug in large games.
- Fixed bug where newly respawned players would appear to stand still, then teleport on other client machines.
- Fixed flamethrower vs. dedicated server bug.
- Fixed general flamethrower damage problem.
- Fixed flakiness with ~ console toggle key.
- Fixed "name" and "kick" commands to properly work with capital letters.
- Minor weapons tweaks.
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Requirements:
(Minimum) |
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(Recommended) |
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