Blue's News

 
 

News Archives
All the carnage that's fit to post!
    Send News. Want a reply? Read this. More in the FAQ.   
Popular Threads New on Blue's .plan Summaries

Ryan Gordon  01/29 11:32
Timothee Besset  02/02 16:56
James Monroe  12/09 07:59
Data 2/99-Today
HTML 6/96-2/99
Resources
Message Boards
.plan Updates
Mouse Resources
Departments
Articles/Features
Mail Bag
Site/Contact
Submit News
Contact Blue
Advertising Info
FAQ
Site Credits
Customize
User Settings

Advertisement

 

File Download

Note: Other websites, please link to this page, rather than the files directly. Thanks.

Date: August 22, 2001
Name: Red Faction Multiplayer Test v1.10
Size: 50.9 MB (53,343,414 bytes)
Source: Volition
ftp.bluesnews.com redfactionmultitest110.exe
3D Gamers* Page
PlanetMirror (Australia) File
   
  *Denotes multiple mirrors available.
Description:
The Red Faction Multiplayer Test v1.10 is now available. It includes two 16-player Deathmatch levels as well as two 16-player Capture the Flag maps. Please note that this is a technology Test and not a fully-featured demo.

Version History:
1.00
- Initial Test Release

1.10
- Added new CTF level, "Blasted Canyon" (ctf01demo).
- Added several new CTF status messages for caps, pickups, etc.
- Added player IP addresses to "info" server display.
- Added modified "info" display for clients.
- Added "ban" and "ban_ip" server console commands.
- Added "LAN only" checkbox to Multi/Create/Options, also to the Servers screen. LAN vs. THQMultiplay (Internet) games are now 100% distinct.
- Reworked reliable packet layer to help reduce overall latency for critical game events. Should improve problems with people being arbitrarily kicked from a server or timeouts when joining.
- Reworked code related to weapon switching, item respawning/pickups, and CTF gameplay.
- Made framerate optimizations and eliminated some hitching problems.
- Fixed handheld remote charge rendering bug.
- Fixed item pickup bug in large games.
- Fixed bug where newly respawned players would appear to stand still, then teleport on other client machines.
- Fixed flamethrower vs. dedicated server bug.
- Fixed general flamethrower damage problem.
- Fixed flakiness with ~ console toggle key.
- Fixed "name" and "kick" commands to properly work with capital letters.
- Minor weapons tweaks.
Requirements:
(Minimum)
(Recommended)

All efforts are made to screen files for malicious content. However, these files are provided by outside parties not affiliated with Blue's News, and no support, warranty, or help can be offered. Please address any issues to individual authors.

 

Copyright © 1996-2025 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.

Blue's News design: 2 Design