Date: |
November 14, 1999 |
Name: |
Hi-Rez Quake III Arena Model Renders |
Size: |
1.33 MB (1,401,744 bytes) |
Source: |
id Software |
ftp.bluesnews.com |
4blue1.zip |
PlanetMirror
(Australia) |
File |
Description: |
from modeler Paul Steed: |
tier1_groupshot.tga
When you finish one tier or group of four maps your reward will be a
short animation. This cinematic features massive vault-like
doors opening up to reveal your new set of opponents that will be in
the next set of four maps. I render all the characters in
interesting/dramatic poses both in a group and separately.
This is the pose for Klesk showing what he does when not fragging
happily in the arenas.
klesk_eat3.tga
This is what it looks like once the doors are open and the new
opponents are revealed for the first time. Keep in mind that
although the characters are beefed up with more polygons they have
the same textures that are in the game. The fact that they
hold up under hi-rez scrutiny is a testament to the Skillz of Mr.
Kenneth Scott. He is to be commended. |
Requirements:
(Minimum) |
|
(Recommended) |
|
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