Blue's News


News Archives
All the carnage that's fit to post!
    Send News. Want a reply? Read this. More in the FAQ.   
Popular Threads New on Blue's .plan Summaries
66 Metro Exodus Reviews
50 Cyberpunk 2077 Punks Epic Exclusivity
40 Anthem on Origin Access
38 Apex Legends Passes 25M Users in a Week
23 Activision Results & Layoffs; New CoD This Year
23 RAGE 2 Trailer
22 Metro Exodus Released
21 The Division 2 Open Beta Plans Revealed
18 Out of the Blue
18 Out of the Blue

  5 Intruders: Hide and …
  1 Assassin's Creed Ody…
Ryan Gordon  08/07 16:03
Timothee Besset  02/02 16:56
James Monroe  12/09 07:59
Data 2/99-Today
HTML 6/96-2/99
Message Boards
.plan Updates
Mouse Resources
LAN Party List
Mail Bag
Submit News
Contact Blue
Advertising Info
Site Credits
User Settings



File Download

Note: Other websites, please link to this page, rather than the files directly. Thanks.

Date: July 2, 2001
Name: Anachronox Retail v1.01 Patch
Size: 4.1 MB (4,308,360 bytes)
Source: ION Storm AnoxPatch1_01.exe File
3D Gamers* Page
Patches Scrolls (Germany) Page
PlanetMirror (Australia) File
  *Denotes multiple mirrors available.


If you are installing this patch, and you are standing in the City of Votowne, go to the Republic Inn and save. We did have to change that map (Votowne), and any save games in that map will be invalidated!


* Double-Click on the file "AnoxPatch 1_01.exe", this will launch a new window.
* If you have installed Anachronox to the default directory (C:\Anachronox), then click on the "Install" button. This will install the patch, then launch the ReadMe file when completed. You may now continue playing the game.
* If you have installed Anachronox to a directory other than the default, use the "Browse" button to locate the Anachronox folder, then click "OK". Now click on the "Install" button. This will install the patch, then launch the ReadMe file when completed. You may now continue playing the game.


We actually shipped this huge game in a pretty dang good state. However, some issues were found that needed addressing, and we've addressed those few issues in this patch. In this patch, we:

* Fixed the platform2 throwloonie, so people performing it from level 1 and elsewhere wouldn't get stuck.
* Unhappy Noxguard battle is tougher.
* Changed the position of a Grumpos Yammer response window to match the others.
* Fix traderbots so they trade always over $100... and actually charge you cash!
* (In HephFactory) Made backtracking after you have the fluid impossible.
* Could get two shocksphere upgrades, and thus two teslatus spheres!!!
* NPC "Krequa" was grabbing but not releasing the player. This was causing problems later in the level trying to lockpick.
* Fixed problem where player could clip through Krapto's Jail-cell when getting his bowl.
* Fixed some minor dialogue.
* Doorlord battle is no longer repeatable.
* Spawned a time minder in Whitendon 'cause there wasn't one!!!
* Rictus has 10% chance of missing now, so Travis's "whiff" can be seen.
* Rictus now has an extra 8000 hp.
* Doorlord attacks are updated to reflect "Weapon"-like boss.
* Fixed some particle effects (graphics).
* Made Barracuda Joe attack!
* Fix memory overruns on Minimum install, and ALL platforms.
* Fixed Windows 2000 compatibility issues (note: Even though this addresses issues reported by Windows 2000 users, Windows 2000 is still not officially supported by this title. As a result, Customer Support cannot deal with any issues that arise from playing this title in Windows 2000.)
* Made wimpa immune to freeze/psyslave/nuts.
* fixed battle_drop parsing error; was causing some monsters not to drop money or other things (like the snowsnake).
* Fixed bug where party followers would sometimes start floating off somewhere during dialog.
* Camera variables (height, distance, etc) are updated when switching characters instead of only when moving.
* Randomize monsters' timers when starting battle so they don't all attack at the same time.
* Update battle UI health bars when status event damage occurs (burn/poison).
* Don't let XP text display overlap borders of the plaque when experience - 999999.
* Fixed ambient status effect script playing and restarting, including firefury and stealth.
* Fixed timer bug for low framerates & timescale
* Check drive letters for drive-types once only, on startup.
* Players (and players only) being hit by freeze, nuts, or psyslave are cleared of those effects (and do not get new ones) if they were already affected by one or more of the three.
* Minimum of 100 ms (0.1 seconds) delay between ui_cursor mouse clicks.
* Added autosave toggle button to main part of main menu.
* Major DAT-file system optimization (loading speeds greatly improved).
* Changed version # from 1.00 to 1.01
* Fixed a few CDROM issues, including multiple drives.
* Fixed bug with getting the 20th TACO item.
* Fixed environment mapping & other visuals on Voodoo2 & ATI Rage.
* Environment mapping supported on low-end cards with sorry drivers (glTexGen calls replaced with own calculations).
* Polygon z-fighting problems on models, on certain cards (especially TNT/TNT2) fixed.


All efforts are made to screen files for malicious content. However, these files are provided by outside parties not affiliated with Blue's News, and no support, warranty, or help can be offered. Please address any issues to individual authors.


Copyright © 1996-2019 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.

Blue's News design: 2 Design