|
| Position: 3D Artist / Animator |
Name: Jeremiah Washburn |
| Date Posted: 10/24/98 |
| Description: Looking for a good game to help model and animate. Also good at
textures. Can relocate if the team is right.
Contact: jeremiah@jwimage.com
Portfolio: http://www.jwimage.com
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|
| Position: CGI Programmer |
Name: Jason Collins |
| Date Posted: 12/12/98 |
| Description: Available for CGI Programming and configuration. Will help program
or setup a CGI script on your server starting at $10 per script.
Contact: ex@biogate.com
|
|
| Position: Composer |
Name: Tim Krajcar |
| Date Posted: 12/12/98 |
| Description: Skilled composer available for in-game or other music writing. All
styles. Cheap! :)
Contact: davek@pacifier.com
|
|
| Position: Composer |
Name: James "Knife" Grote |
| Date Posted: 10/24/98 |
| Description: Professional composer available for soundtrack/music work.
Styles: Heavy Rock/Industrial (NIN, Korn, etc.)
Credits: Duke Nukem Forever Theme (as heard at E3 '98).
Contact: knife@gigadeth.com
Portfolio: http://www.gigadeth.com
|
|
| Position: Composer / Sound Designer |
Name: Roger Matthews |
| Date Posted: 10/18/98 |
| Description: Accomplished musician experienced with digital audio and MIDI. Can
re-arrange MIDI pieces for FM, AWE32/64 SBK's, the Roland SoundCanvas soundset, and the
Yamaha XG standard.
Contact: texm@usa.net
Portfolio: http://www.slugburger.com/musicmakers/members/roger.html
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|
| Position: Composer / Sound Designer |
Name: Anu Kirk |
| Date Posted: 10/18/98 |
| Description: Professional Composer/Sound Designer available for work in the
game industry. I specialize in Electronic/Ambient/Industrial music, but can do orchestral
work as well. Educated by noted avant-garde composers Christian Wolff and Jon Appleton.
Over 10 years of experience.
Contact: anukirk@ix.netcom.com
|
|
| Position: Composer / Sound Engineer |
Name: Dustin "Fate of 88" Miller |
| Date Posted: 10/24/98 |
| Description: Available for in-game music and sound effects production.
Styles: Industrial, Techno, Ambient, New Age, Orchestral,
Trip-Hop
Formats: Standard MIDI, Redbook Audio and MIDI w/SF2 (soundfonts)
Samples available upon request
Contact: mystic@enteract.com
|
|
| Position: Level Designer |
Name: Rhett D. Baldwin |
| Date Posted: 10/18/98 |
| Description: Level designer with one year experience at Xatrix Entertainment.
Contact: rhettb@nortexinfo.net
for resume/portfolio CD
|
|
| Position: Level Designer |
Name: Daniel "Trebz" Nolan |
| Date Posted: 10/18/98 |
| Description: Offering services as a level designer. Located in England.
Unwilling to relocate.
Portfolio: http://sepulchre.vortexq.com/
|
|
|
| Position: Perl Programmer |
Name: Adam Ulmer |
| Date Posted: 12/20/98 |
| Description: Advanced perl programmer available for contract work. Currently
employed as a unix programmer/administrator and not looking for new job. Will accept
money, hardware, or games as payment. Have done work for ben@3dfiles.com
.
Contact: perl@ulmer.iserver.com
for more information. Serious inquiries only.
|
|
| Position: Programmer |
Name: Mike Oliphant |
| Date Posted: 11/18/98 |
| Description: C/C++ programmer with experience in OpenGL, Glide, and GUI design
under both Win32 and Linux. Available immediately for contract work.
Contact: oliphant@ling.ed.ac.uk
|
|
| Position: Programmer / Artist |
Name: Greg Seegert |
| Date Posted: 10/18/98 |
| Description: Programmer and Artist, fluent in C/C++. Familiar with Windows,
Unix, and OpenGL programming.
Contact: gseegert@wpi.edu
Portfolio and resume: http://www.wpi.edu/~gseegert
|
|
| Position: Quality Assurance
Consultant |
Name: Erik Stensland |
| Date Posted: 12/12/98 |
| Description: Accomplished QA Consultant (Hardware & Software) experienced
in Test Planning, Test Case creation, QA department creation and the following areas of
testing. Installation, Compatibility, Functionality, Load, Performance, Ad-Hoc,
Regression, Usability and Interoperability. References available.
Contact: its_csgp@hotmail.com
|
|
| Position: Storyboard / Character
Design Artist |
Name: Thomas Nelson |
| Date Posted: 12/12/98 |
| Description: Experienced Storyboard and character design artist in animation
interested in working in the gaming community.
Contact: tnel@mindspring.com
Portfolio: http://www.mindspring.com/~tnel
|
|
| Position: Texture Artist |
Name:Jonathan Gordon |
| Date Posted: 10/18/98 |
| Description: Texture Artist, skilled in the use of Photoshop for creation of 2d
images in both palleted or high color formats. Looking for contract work or remote
development.
Contact: smokey@opcode.org
Portfolio: http://www.opcode.org/~smoky
|
|
| Position: Texture Artist / Level
Designer |
Name: Shawn Swift |
| Date Posted: 10/18/98 |
| Description: Professional texture artist and level designer for 3D games. Has
worked on several commercial products. See website for details.
Contact: sswift@earthlink.net
Portfolio: http://home.earthlink.net/~sswift
|
|
| Position: Various |
Name: Nate Purkeypile |
| Date Posted: 10/18/98 |
| Description: 3d modeling/animation, sound engineering, levels, skins, textures
and code.
Contact: purkey@cdsnet.net
|
|
| Position: Various |
Name: Keith "Gudlyf" McDuffee |
| Date Posted: 10/18/98 |
| Description: Complete Network/Computer Systems Administration/Direction &
Sound Effects Creation/Editing
Contact: gudlyf@usa.net
|
|
| Position: Web Designer |
Name: CKM
Design |
| Date Posted: 11/18/98 |
| Description: If you are looking to enhance or create you website, look to CKM
Design. Our team is a talented group of professionals, with the combined experience of 25
years in marketing and internet development.
Contact: info@ckmdesign.com
Portfolio: http://www.ckmdesign.com
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