Full Name.........Robert Huebner
Ok, I'll start off by saying this update doesn't contain any information
about our next project, so apologies in advance. We appreciate all the
email inquiries and stuff, but its not yet time to discuss that.
I wanted to mention a course that I've been teaching for the past couple
years through the UC Berkeley extension campus in downtown S.F. Its a 5
week course that runs evenings from 6:30 to 9:30 on Tuesday starting
March 6. The last couple years the topics were really broad, covering
DirectDraw, DirectSound, and all that, but I've decided this year to focus
primarily on Direct3D8 and only touch upon the other APIs where its
necessary to get a simple game demo up and running. I've found in the
past that the 3D stuff was what people were mainly interested in, and
frankly the other APIs are easy enough to learn on your own. So this
year's course will be a little different from before. The course is
geared to people that know C or C++ but haven't written a 3D game before.
It also covers some game programming basics like simulation loops, basic
dynamics simulation, world representation, visibilitiy, etc. If anyone is
curious about getting into games on the programming side please check it
out. I have a great time doing this each year. The classes are usually
really small, so its a good chance to get 1-on-1 feedback and ideas on
your own projects.
The URL for the course info is http://www.unex.berkeley.edu/cat/326801.html
If you can't make it this semester, I'll probably be doing it again next
year (on DX9?)
In other Nihilistic news, I'm happy to report that we've filled our recent
job opening for an animator, and we'll have an announcement shortly about
the new hire. Thanks to everyone that submitted demo reels and such, and
we'll keep everything on file for any future openings. We're thrilled
with the number and quality of submissions we got. Thanks to Morgan at
gamasutra.com and Daivd@Factor5 for directing us to "highend3d.com" to
help spread the word, those ads really got the ball rolling.
Nihilistic folk will be speaking again at the GDC this year. Designer
Jacob Stephens will be hosting a level design panel including Paul J from
Id, Dario from Valve, Eric B from Raven, and (listed last because I know
how won't mind!) Duncan Brown from LucasArts. Our lead LD Steve Thoms and
artist Yujin Kiem will be doing a roundtable on LD-artist interaction.
Anthony Chiang is repeating his highly-rated roundtable from last year on
technical artists, and I'll be sitting in on a panel on scripting
languages for game engines that includes Tim from Epic, and top guys from
Bioware, LucasArts, and Microsoft. Should be a fun year. The keynotes
should be good too, Iain McKaig from Lucasfilm for art, Wil Wright for
game design, and Marivin Minsky for programming, among others.
Copyright © Square
Eight 1998-2016. All Rights Reserved.
The BlueTracker is provided by Webdog.
We are not responsible for the content of the .plans displayed here.