Timothee Besset
id Software | Programmer | May 24, 2005, 16:58:05 (ET) | ttimo@idsoftware.com

Name: Timothee Besset
Email:
Description: Programmer
Project:
-------------------------------------------------------------------------------
Tue May 24 15:35:57 CDT 2005

DOOM 3 1.3 Released
===================

The 1.3 patch for DOOM 3 and updated SDK are now available on the id FTP
server [1], on http://www.doom3.com [2] and on the torrent tracker [3].
Please refer to the documentation after installation for a complete
list of changes since version 1.0.

The Linux update adds support for DOOM 3: Resurrection of Evil. See the
Linux FAQ [4] for installation instructions.

The updated SDK also includes game source code for the Resurrection of Evil
expansion pack. New features in 1.3 have been documented in the Linux FAQ [5].

[1] ftp://ftp.idsoftware.com/idstuff/doom3/
[2] http://www.doom3.com/update.asp
[3] http://zerowing.idsoftware.com:6969/
[4] http://zerowing.idsoftware.com/linux/doom/
[5] http://zerowing.idsoftware.com/linux/doom/FrontPage#head-68edbf8a1721998a8a59e91ebad1e09849f7b751

Fixes & Updates in 1.3:
============================
- PunkBuster(TM) support has been added.
- EAX(R) ADVANCED HD(TM) support in the sound engine contributed by Creative
Labs(R). Doom 3 base game comes with room reverb data.
- To utilize EAX(R) ADVANCED HD(TM) in Doom 3, you must have 100% EAX 4.0
compatible sound card. Please refer to your sound card manufacturer for
details on whether or not your sound card supports EAX 4.0.
- Sound Blaster(R) Audigy(R) 2 users who wish to utilize the new EAX 4.0
feature in Doom 3 should download the latest Creative Beta Drivers for the
card released on April 5th, 2005. Not using these drivers may result in game
instability while using EAX 4.0.
- Server provides .pk4 file download URLs (http/ftp), client has internal
download.
- New class of .pk4 files: 'addon paks' are only referenced when the map is
loaded in.
- .pk4 downloads and addon paks come with a number of fixes to the 'pure
server mode' filesystem code.
- Fixed ragdoll bounciness.
- Fixed how Doom 3 detects LAN client vs. Internet clients.
- LZW compression of render demos.
- Fixed command line parameter passing.
- Added a QuakeIII-style graph of the connection quality for network clients
controlled with net_clientLagOMeter cvar
displays a graph of how much the client predicts ahead of the server
note that you can change the minimum predict ahead of a client by
setting net_clientPrediction

Changes relevant to mod developers (SDK):

- Added UploadImage to idRenderSystem interface. This lets the user blit
images to the renderer.
- Supports fs_game_base; this lets you base a mod off base game + d3xp +
your own content.
- Most of the download redirection is handled in the game code, and can be
extended.

Linux specific:

- ALSA device opened non-blocking to avoid hangs.

Wed Apr 13 10:08:55 CDT 2005

Wolfenstein Enemy Territory 2.60 SDK & misc D3 1.3 / ROE information
====================================================================

The SDK for ET 2.60 has been uploaded to our ftp:
ftp://ftp.idsoftware.com/idstuff/et/sdk/
ef938347cf8ac9cbd1e2b6fabf29c204 ET_2.60_SDK_Setup.exe
51f929a7b24e5def093fcec1922e542f et-linux-2.60-sdk.x86.run
9784720e9d5904a86fe46b62fa1e5394 et-sdk-2.60.dmg

Also, regarding the next Doom 3 patch ( version 1.3 ):
- Resurection of Evil will be supported on Linux
- release 1.3 has EAX HD support, PunkBuster and bunch of other goodies
- we will release an updated SDK shortly after the patch release
- it's not done yet

Mon Mar 21 14:00:38 CST 2005

Updated Mac OS X setup
======================

The initial setup had some permission bugs. We've put together a better one:
b4f1ea8f8502ce7ad86bd64195724ed5 Wolfenstein Enemy Territory 2.60-2.dmg

Wolfenstein Enemy Territory 2.60
================================

An updated version of Wolfenstein Enemy Territory [1] is available.

We'd like to thank the ETPro mod team [2] for all the work they did helping us getting this release out. We also have a Mac OS X client thanks to Brad Oliver at Aspyr [3].

A quick incomplete summary of the changes ( fully detailed information is available in the patch documentation ):
- minor optimizations in server and client engine for lower cpu usage
- demo recording and playing fixes. sound recording
- server can redirect clients to other servers when full
- mods menu
- anisotropic texture filtering is now supported in renderer
- fixed http download crashes
- various server engine crashes fixed
- fixed Antilag (it was dependent on client fps, and headshots weren't delagged)
- upped the number of servers in the browser

Downloads:
----------

MD5 checksums:
a7ba6fdee3de6150b887068d58e91729 ET_Patch_2_60.exe
94a7036471b90955a88339d677e467c2 et-linux-2.60-update.x86.run
2d2373f29f02e18d365d7f1860eee435 et-linux-2.60.x86.run

Where can you download the files? You can get them from id's ftp [4] or from the BitTorrent tracker [5]. Many websites will carry the files within a few hours too.

--

[1] http://games.activision.com/games/wolfenstein/ - Enemy Territory
Wolfenstein Enemy Territory is a free, stand-alone, downloadable multiplayer game in which players wage war as Axis or Allies in team-based combat.
[2] http://bani.anime.net/etpro/
[3] http://www.aspyr.com/
[4] ftp://ftp.idsoftware.com/idstuff/et/
[5] http://zerowing.idsoftware.com:6969/

Mon Mar 14 15:51:46 CST 2005

http://www.macrumors.com/pages/2005/03/20050314150811.shtml
congrats to Aspyr on shipping DOOM 3 for Mac today!

Fri Nov 26 11:55:45 CST 2004

Linux Doom III 1.1.1286 build:

There are new GNU/Linux binaries for Doom3 on the ftp[1] and the BitTorrent tracker[2]. This build is compatible with the previous release, brings a number of bug fixes and new sound code. Alsa[2] and multichannel sound output are now supported.

No GUI changes were made in order to remain compatible with the first release, you will need to set some cvars on the command line to configure your sound:

set s_driver to best, alsa or oss. (best will just try alsa and fallback to OSS otherwise )
set s_numberOfSpeakers to 2 for stereo, 6 for multichannel sound ( whatever your actual number of speakers may be ).

For instance:
doom3 +set s_driver alsa +set s_numberOfSpeakers 6
will start doom3 using the Alsa sound backend in multichannel mode

notes about OSS:

The Linux kernel comes with the OSS/Free API, which works great in most cases but lacks multichannel support. You can download a binary OSS/Linux implementation from 4Front Technologies[4]. To sum up, the drivers are 'free for non commercial use'. You can use them to play Doom III. They have great multichannel support, and that's the drivers I used to develop the OSS backend.

Thanks to everyone who helped testing this build .. and thanks for the positive Linux feedback emails we've been getting..

TTimo

[1] ftp://ftp.idsoftware.com/idstuff/doom3/linux/doom3-linux-1.1.1286.x86.run
[2] http://zerowing.idsoftware.com:6969/
[3] http://www.alsa-project.org/
[4] http://www.opensound.com/

==============================

Tue Nov 16 15:52:29 CST 2004

There is a new release of the DOOM3 SDK available. See http://www.iddevnet.com/ for details. This release is compatible with the Linux 1.1 release ( and includes scons build scripts ).
id Software...
Timothee Besset 2007/02/02
Christian Antkow 2005/09/08
Kenneth Scott 2005/07/18
John Carmack 2005/01/02
Fred Nilsson 2004/11/08
Todd Hollenshead 2004/11/04
Robert Duffy 2004/10/15
Tim Willits 2003/09/10
Graeme Devine 2003/07/03
Jim Dose 2002/08/19
Kevin Cloud 2002/04/16
Andy Chang 2002/03/14
Matt Hooper 2002/03/14
Paul Jaquays 2002/03/08
Seneca Menard 2002/02/15
Brandon James 2002/02/15
Eric Webb 2001/08/01
Mal Blackwell 2001/02/01
John Cash 2000/03/31
Dave Kirsch 2000/03/24
Brian Hook 1999/06/01
Katherine Anna Kang 1999/03/04
Paul Steed 1998/12/29
 

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