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*** Ion Storm's Finger Server
User name: noel
Plan modified: Tue Feb 27 16:23:16 2001
May 24th 2000
Disclaimer
Everything you Read here is my own opinion and in no way, shape, or form
represents the opinion of ION Storm or any other associated entity. |
February
27th 2000 |
So,
I have been thinking about getting a DVD player, but there are so many
different types! I mean the first time I saw Saving Private Ryan
on a DVD vs. a VHS it was a night and day thing. So I am getting
all excited about this... if anyone has any suggestions on a good low
cost, but high-end DVD player please let me know.
*boink*
-N03L
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January
19th 2000 |
Okies,
I was reading a kind of cool article at: http://www.3dactionplanet.com/features/articles/community/
This led me to start thinking about many other aspects of the
community that formed and is still around in regards to the Daikatana
user base. I went from trying to get out of the office and into
the real world as much as possible back into a mild crunch for some
demos and patches. Then from here we are back into another (more
milder) crunch for Anachronox. However, I didn't know if anyone,
or myself for that matter, thanked all of the people who helped make the
Daikatana community what it is/was. So, deep from the bottom of my
groins, I am sending out a thanks to everyone that had anything to do
with Daikatana. *gooo*
L8TRZ -N03L
|
January
15th 2000 |
=============================================================================
Part II
=============================================================================
Ok,
So it seems that Benjamin Wartel had some VERY interesting things to say
about this as well. Although I have to admit that both sound as if
they are heading down the same path.
"I've seen a
meaning for the title of this movie in a few reviews. All say that the
title is an ancient Chinese proverb. crouching tiger, hidden dragon gets
its name from a chinese proverb that refers to hidden heroes that emerge
from the fact that nothing is in fact what it seems. The title
Crouching Tiger, Hidden Dragon draws upon an ancient Chinese saying, a
proverb used to characterise situations and places where hidden heroes
and legends dwell; a place where nothing is as it seems. Crouching
Tiger, Hidden Dragon is an old Chinese proverb that means "what you
see isn't what you always get".
Sorry, I know this is
getting a bit repetitive, but I wanted to give you an idea of how often
this explanation is used for the title of this movie. Also,
directly frong Ang Lee:
Ang Lee: Well, Crouching Tiger, Hidden Dragon is the name of the novel
which we adapted from. And this proverb is used to characterize
situations and places wherein there dwell hidden heroes and legends, and
where nothing is as it seems.
I saw another translation
of the proverb which said it means to never trust a pretty face, but I
would doubt that is the correct translation."
So, I would guess that the former is a
more accurate depiction of what the title could mean or does mean.
However, I got one real question... who knows the actress who played Jen
and how does one go about meeting someone like that! I am one
crouching tiger that has a hidden dragon for her!
(reeeooorrrrr) >:)
=============================================================================
Part I
=============================================================================
Wow,
Well I stand corrected. It appears that Ryan has a some insight to
the Crouching Tiger Hidden Dragon title:
"
You've got it backwards, Jen is the
Crouching tiger, Li Mu Bai (Chow Yun Fat) and Yu Shu Lien (Michelle
Yeoh) are the hidden dragons. Possibly Jade Fox (Pei-pei Cheng) is the
Dragon. Why? In Oriental philosophy, the Tiger reacts to his
situation, lashing out and striking with awesome fury, but lacks
forethought and can get trapped. The Dragon takes his time and has
options as to which path he will take when (if) he chooses to
strike, and always has an alternate plan.
The scene in the resturant where jen
attacks all the fighters who just wnated a lesson typifies this.Li Mu
Bai always being a step ahead of Jen shows him as a dragon as well
."
So, there you have it. Unless
someone else can come up with a better theory... then I am gonna run
with this. Sounds like he knows what he is talking about... anyone
care to challenge this? :) L8TRZ -N03L
|
January
14th 2000 |
So,
There is this movie...Crouching Tiger Hidden Dragon. I have to
admit, it is probably one of my all time favorite 'Kung Fu' flicks of
all time. Even though it is sub-titled, which can sometimes force
one to have to watch a movies a few times in order to get the entire
gist of the ordeal, this one was quite pleasant. If you haven't
already seen it, then I would highly recommend it. For those of
you who have seen it, I have a good question: If
Jen is the 'hidden dragon' who is the crouching tiger?
Until
next time! -N03L
|
December
20th 2000 |
Ok,
Now I get this email from Luke and Tom screaming and yelling at the top
of their keyboard lungs! Chrono Trigger PSX-2 they say! The
images of high-poly rendered chrono trigger characters start flowing
like a river of chocolate milk through my mind. The thought raises
the hair on the back of my neck. Yes... Squaresoft is looking to
the people of the community to determine if there is a market for Chrono
Trigger... if you never played Chrono Trigger then you have definitely
missed out on one of the better games of the 90's. So, if you are
a fanatical RPG future-fantasy buff like myself then you need to jot out
a quick email to Squaresoft and tell them that you would be interested
in something like this... even if you aren't really sure but you might
even consider it I would send them an email... Where do you send an
email to ? support@squaresoft.com So,
send it off... get them all pumped up... and maybe... just maybe ... we
will see one of the better games get even BETTER! Oh
yeah... have one of those Merry Type Christmas times with all that
present tearing, food filling, family gathering type stuff... and if I
don't get to the ol' .plan file before the new year. Everyone have
a good time... but for God's sake be smart about your 'partying' and
keep safe. Hmmm, and on another
note... there was a minor save game issue that I was just made aware of
concerning Daikatana and Wyndrax. It appears that there is a
possible 'time' that you can save the game on the Wyndrax level (right
before you get to him) that can get corrupted. This will cause the
game to crash if you try to fight him from a load game... and I say this
with extreme caution ... because I need to take a much closer look at
the problem. If I get a chance, after the New year, I will see
what can be done. For now, if you have been running into this
problem and have a save game before the Wyndrax level then load that and
try to play through the Wyndrax level without a save... hahaha... hey it
makes it that much more of a challenge! :) Until
next time! -N03L
|
October
5th 2000 |
Ok,
So there is this rumor going around that I am a tad bit paranoid.
This is completely ridiculous! If there is anyone out there who
seems to agree then let me know who you have been talking to... I need
to talk to them as well!
On another note, today has been a very good day. Switched over my
ISP and got almost twice the speed as my old ISP...and they even screwed
up the account information so I could only log in at 64k.
Tonight I get both channels... so if you happen to be playing Quake III
or UT and see a QIGONG running around stomping your head in... then it
is very possibly me.
Let's see, I am turning 31 years old tomorrow. It is really
funny... no seriously.... it is. You see, if you are younger than
me then sooner or later you will be hitting the same marker and will
think back to yourself and say "Wow, I am getting
older..." You really don't think much about it until you get
there. Either case, I am still going to keep the same 'kid'
approach with everything I do. I like being a kid.. it is just
down-right fun. Anyway, I think I
am going to do something crazy this weekend, but as of right now I
haven't figured out what it is. I was going to go Wake Boarding
but that is out due to the stupid A$$ weather (too cold). So, if
you live in the Dallas area and know of anything crazy happening this
weekend then send me an email and let me know... if you happen to be a
gorgeous chick with a good attitude then let me know... hell if you
happen to have a heart beat let me know. *grin* So,
with all of this said, I am back to working on the 'project'. Ya
ya ya... badda da da da... *boing* -N03L
|
September
27th 2000 |
It seems there has been a little confusion
with the patches and what they do fix and what they do not fix.
There was a little bit of confusion due to the fact that we released a
U.S. 1.0 to 1.1 patch and then realized that we might as well just release
the 1.0 to 1.2 for the foreign versions due to the latency between
releases. Thus, if you have the U.S. version then both the 1.0 to
1.1 and the 1.1 to 1.2 will contain all of the below fixes. If you
have any other version and you obtain a patch for it then all of the below
fixes will be in that one patch. (i.e. UK, Italian, French, German,
Spanish)
Daikatana
Patch
Fixes (<1.0 to 1.1 & 1.1 to 1.2 US> <1.0 to 1.2 all
others>)
Here's
the list of Bug Fixes and Additions to Daikatana that are contained in
this patch. To apply this
patch, you must have a FULL INSTALL of Daikatana in place.
============
BUG FIXES:
============
<All foreign versions 1.0 to 1.2 start
here>
<U.S. 1.1 to 1.2 only starts here>
Power of two texture
problems corrected on the following maps:
Introcine
E1dm2
E1dm2a
E1dm3
E2dm5
E3dm1
E2ctf2
E1dt1
E1dm1
World.dll crash when asking Sidekicks to
follow up a ladder is now fixed.
Game locks when the Page Up key is hit with the console down is now fixed.
Game crashes when loading an autosave is now fixed.
Special case e1m1c autosave crash is now fixed.
E4M6c final cinematic no longer has two superfly bodies.
Floating torches in E2-Cicle of Death now fixed.
E4m6A Sidekicks not showing up is now fixed.
q1Dm3 Teleporter does not work is now fixed.
q1Dm2 health kits placed in the floor now fixed.
Wyndrax unable to open bookcase now fixed.
Getting the 5th level free after going up to 4th level is now fixed.
Episode 2: Hade's Hammer disappearing when someone is killed using it is
now fixed.
E2M1c: In coop mode the door that was supposed to open by the horn now
actually opens.
E4M1a: In coop mode if both players die there was no way to finish the
map...now fixed.
E1M4a: Large vis error by the door at the end of the map is now fixed.
Gibs in episode 1 not displaying the proper textures is now fixed.
E4M4b: In coop mode the server limited the players to the pistol in the
shooting range is now fixed.
E4M4B: In coop mode the lift and grate were out of synch, this is now
fixed.
Item pickup displaying duplicate messages is now fixed.
When the console is set to 0 there was no server errors being displayed.
*fixed*
No way for the player to return to the main menu after selecting an
invalid server is now fixed.
E1M3A: missing texture in the floor is now fixed.
E2Dm1: missing texture at the rooftop near the hammer is now fixed.
Sidekicks now use hosportals and fountains.
Dedicated server requiring a CD no longer requires a CD.
Under Windows 2K, loading maps caused memory allocation errors. *fixed*
Graphics glitches if the player is in the menu while the level is loading
is now fixed.
After defeating Nharre, the grate to allow Superfly carrying mikiko never
opened... now it does.
Servers now have a configurable message of the day (MOTD).
Servers crashing in multiplayer if the player joining has no name. *fixed*
Spanish version freezing in e1m4c is now fixed.
Servers now have Cvars that allow map lists:
cvars:
maps_dm
maps_ctf
maps_deathtag
to set them from the console
line--> example:
> maps_dm "e1m1b e1dm1"
this will rotate the deathmatch maps between e1m1b and e1dm1.
E1M7A: Industructable fan prevents access to vents is now fixed.
With unlimited saves turned on screenshots were not showing up. *fixed*
Death taunts were not always correct. *fixed*
E2M4e: The iron gates did not close behind the players when they entered
the cerberus area. *fixed*
Mishima guards kept opening locked doors to get to the player. *fixed*
E2M5e: Clip error at door on level exit is now fixed.
E4M1B: Light floating in the air is fixed.
Episode 1 crash: Sidekicks crashing the game when issuing the command for
them to 'get' a hosportal is now fixed.
E1M1B: Slaughterskeets not coming out of their holes is now fixed.
Screen flashes like it is being lit improperly when the player gets hit is
now fixed.
<U.S. 1.1 to 1.2 only ends here>
<U.S. 1.0 to 1.1 only starts here>
* Multiple graphic cards are selectable within the game, including
Voodoo cards. If you are having
problems with Daikatana running slow with your Voodoo, after
applying this patch, run Daikatana, go to the VIDEO menu and at the
top of the screen you'll see
a pull-down menu. Pull it
down and select "Voodoo Mini ICD"
and click on Apply Changes.
*
Fixed sidekicks not spawning between level changes and savegames (where
you couldn't finish the game)
*
Added unlimited saves option. If
ON when starting a level, SaveGems will
not spawn. Save
function will no longer reference the save count when attempting
to save unless the option is turned back off.
*
Texture size problem with Voodoo cards
* All map bugs have been fixed
* All Windows 2000 bugs have been fixed (including level loading)
* Fixed sidekick speaking and pathing problems
* Froginators and RoboSkeets have been changed per skill level
* Removed CD copy protection check
* Demo recording and playback works( Use
the standard Quake II commands)
* Fixed crash when changing your name during a multiplayer game
* Fixed crash after a COOP game restore
* Fixed memory leaks
* You cannot save on moving platforms anymore (which caused a bug)
* Fixed multiplayer Mikiko Speed Boost bug (after dying, her Speed wasn't
setting correctly)
* Default value for RATE cvar is now 25000
* Cannot apply skill points to skills which are already at 5
* The autoload slot should no longer show up in the save menu
===============
NEW FEATURES:
===============
* User-typed messages appear in a larger typed font in the message history
* Added dedicated server "message of the day" cvar (motd).
This is echoed to clients
when they connect. The pipe
symbol '|' may be used to separate lines in
the message. Example: motd "Extreme Destruction Server | Prepare to
die!"
* Incorporated advanced joystick axis support
* Skin color in COOP now works
* You can toggle Deathmatch Taunts ("Took the Hardwood", etc.)
* In COOP mode, Boss monsters change their difficulty based on number of
players
* Added double click to multi-player join menu
* Added death mp3 files for killing by telefrag and daikatana
* Added CTF and DeathTag messages for flag/bomb capture.
You can toggle them in
the Options menu by choosing "CTF/DT hints".
* Incorporated new weapon selection menu to the multi-player menu,
allowing selection of
individual weapons, rather than slots.
* Episode 3 water is no longer freezing in deathmatc
* "Instagib" mod added for Deathmatch, CTF and DeathTag.
You randomly start with a different weapon when you respawn.
Each episode has two weapons to choose from.
They are:
E1: Ion Blaster, Sidewinder
E2: Venomous, Trident
E3: Bolter, Ballista
E4: Slugger, Kineticore
* Map rotation is now set with CVARs, depending on the type of multiplayer
mode you're in.
maps_dm "<map1> <map2> ..."
maps_ctf "<map1> <map2> ..."
maps_deathtag "<map1> <map2> ..."
(example: maps_dm "e1m1b e1dm1 e1dm1a")
=================
IMPORTANT NOTE:
=================
Your
savegames will NOT work after installing this patch.
To resume gameplay AS CLOSE to where you were, you'll need to play
that level over from the beginning. If
you're close to the beginning already, there's almost no difference.
If you are pretty far into the level, this means you'll have to
play over from the beginning of the level.
To do this, follow these steps:
(1) Make sure you have "+set cheats 1 +set console 1" set in the
Daikatana shortcut
properties.
(2) Run Daikatana and find your most recent savegame.
Remember the name of the
level.
(3) You will need to load up that level directly by typing "map
<name>" where <name>
matches the list below:
e1m1a
- Marsh
e1m2a - Sewer System
e1m3a - Solitary
e1m4a - Crematorium
e1m5a - Processing
e1m6a - Icelab
e1m7a - The Vault
e2m1a - Lemnos Isle
e2m2a - Catacomb
e2m3a - Athens
e2m4a - Acropolis
e2m5a - Lair of Medusa
e3m1a - Plague Village
e3m2a - Passage
e3m3a - Dungeon
e3m4a - Wyndrax Tower
e3m5a - Crypt of Nharre
e3m6a - Gharroth's Throne
e4m1a - Alcatraz
e4m2a - Beneath the Rock
e4m3a - Tower of Crime
e4m4a - Mishima Labs
e4m5a - Mishima's Hideout
e4m6a - SEAL Training Facility
You
will start with the proper sidekicks in tow and have no inventory (which
is normal). The last thing
you need to do is give yourself the proper weapons.
You must use the cheat "weapon_give_#" where # is the
number of the weapon you wish to give yourself (the value is from 1 to 6).
This chart will tell you which weapons you need to give yourself
based on which map you're cheating to:
e1m2,
e2m2, e3m2, e4m2: 1-2
e1m3, e2m3, e3m3, e4m3: 1-3
e1m4, e2m4, e3m4, e4m4: 1-4
e1m5, e2m5, e3m5, e4m5: 1-5
e1m6, e3m6, e4m6: 1-6
e1m7: 1-6
For
example, if you were resuming play on Wyndrax Tower, you would type (at
the console):
"weapon_give_1;weapon_give_2;weapon_give_3;weapon_give_4" and
press Enter. Then you'll be
back as close as possible to where you left off, weapon-wise.
<U.S. 1.0 to 1.1 only ends here>
<All foreign versions 1.0 to 1.2 end here>
So that is about as comprehensive a list as
it will come. These are all of the fixes. There are some
memory allocation corrections for windows 2000, but all in all the above
list is the skinny... the deal... its the jig. If you have questions
or problems finding things relating to the patches please feel free to
email me.
*boing*
-N03L
|
September
25th 2000 |
Anyone who has worked on Unreal or done any
modifications feel free to write to me and let me know what you have
done. I am always up for discussion as to what are better methods to
doing something or reading other people's opinions.
Ok, now for my political rants and
raves. I thought of an idea that might help us come to a middle
grounds with the whole FDA testing process and death row/prisons. Why don't
we just turn people who are on death row into cases for the FDA to be
able to run tests on new products under question? Along these same
lines, we all know the infamous white lab rat-mice who showed signs of
cancer when being exposed to saccharin products (i.e Sweet & Low,
etc...) , so we come to find out that only the lab rat-mice react to it in the
manner that they did and that it does not have the same effects on
humans. Why don't we just bypass this whole rat thing and start
running tests on food products through the prisons? Not only would
food processing companies get a plethora of test cases, but our cost to
supplying goods like food, clothing, soaps, etc.. would be cut down.
The companies could use this as a tax write off and the prisons could
redirect the funds towards helping rehabilitate prisoners. I know
this sounds cruel, but then again most people that are in prisons are
there because they did something completely wrong and they are paying the
price for it...or are they? You see, we pay the taxes thus we pay
for them to hang out in prison. If we are paying to have them there
then why can't they do something in return as favor towards a society who
is paying to keep them alive? If they use themselves as test platforms for new products
(etc..) then they can not only make amends for their illegal activities
but they could possibly help someone who isn't a thief or a murderer
live a longer healthier life.
I don't think this is the ultimate plan,
but I do think we need to start looking at other more radical solutions to
our current everyday sociological problems. I realize these methods
sound radical and almost 'nazi', however there are problems that we are
coming to in the near future that I don't think most Americans
realize. Most Americans feel that we should try preserving life at
whatever cost possible. Even if the one life has taken several lives
from its own actions we still find people wanting to preserve that one
life. The only 'pro' I can see from this attitude is
'pro-murder'. Sure, in effect what we are doing is no better than
the person's crime itself if we support death row or even the theory
introduced above, but the other way to look at it is all of the lives that
will be saved by sacrificing the one.
If anyone has any thoughts on this I am
open for discussion (when I have time so if you don't get a reply it
probably means I am a little busy).
L8TRZ
-N03L
|
July
25th 2000 |
I have been working on the foreign version of the patches. We are
next to complete on these as they need to be tested and approved.
Once this is done they should be posted for download. Along these
same lines, the 1.1 English version to the 1.2 English version patch
should come out around the same time... perhaps a little earlier due to
the fact that the differences between 1.1 to 1.2 are so minor it shouldn't
take as long to test.
Now for the dirty stuff! >:)
Ok, ION Austin is a party group. No
let me re-state this... ION Austin is a bunch of animals that you can hold
a highly intelligent conversation with... uh... that is if you are not too
blasted to understand them. Yes, this all can mean one thing: I went
to the ION Austin party and was very much impressed. Not only did I
get to see Warren sing, but I also got a chance to kick it with Satan's
Cheerleaders. Those girlZ are a nasty bunch... and I do mean that in
a very good way.
Ok, so I am not going to give away a URL,
but I imagine that sooner or later Killcreek is gonna send out the URL to
her collection of 'pictures' from the party. I would like to take
this time to post a disclaimer about a particular picture of me...
yes it is that big. :P
With all of that said, I would like to
thank the Austin team for not only one of the most kick ass games but for
one hell of a good time... and I do mean I had a good time! Hey, it
isn't every day that you get to Wake board all day, hang out on a house
boat, kick it at a bar with Satan's Cheerleaders, and then finally end the
evening with a small little party over at Chris Robert's 'little house'...
OMG it is HUGE! (if you ever go there watch out for attack trained
cats with no tails... MEOW!)
Oh yeah... Russ.. next time you try to jump
your boat off of a rock make sure there is WATER on the other side... it
helps. :) (Really though... we are all glad you didn't kill
yourself... )
GWOG... too bad we didn't get more time to
chat but the bar keeps were busy filling me with shots... ;)
BAR KEEP MORE WINE!
L8TRZ
-N03L
|
|
June
26th 2000 |
Where should I start?
Things to do with a Mike Wilson
when you have him held captive for a can of Spam and a Half Eaten Twinkie:
"I'm in dallas, where can
I make the drop? One can o' spam and one 1/2 eaten twinkie,
that's the deal right?"
*rubs hands together and grins*
Guess he has some Mike Wilson fetish?
"Take away all of his movies of
pigs &$@!* guys, freak porn, and strange death
photos."
This guy must have known him real well... hmmm.
"Have him publish only sport hunting
games."
Hell...I kind of like taking a gun to Bambi's head.
"Put his cage ( I imagine he is
in a gimp cage, right? ) in John Romero's office with the old 'John Romero
will make you his bitch' add. Have an admission
fee to see this."
Hmmm, I see we must like Pulp Fiction?
"Strip him naked and leave him in
Greenville. Still in the cage."
Same person, must have a fetish for cages and guys with long hair?
"Keep him, fund raising is in
process..."
Did I mention that Mike and I were gonna split
this? >:)
"Chain him to a wall and make Hilda
the 230lb nun teach Mike the proper use of the Lord's name."
I wasn't to sure what to think
about this one... *yikes*
"Let him go man! How else will
we have crawfish boils!?"
Good point...
So, after much debate, I have decided to
let him go... yes it was a tough choice, but I think in the end we all
know that it was the best thing to do...besides think of all the free
Crawfish I will be getting out of the deal! It beats the hell out of
Spam and a half eaten Twinkie!
So anyways on the other side of town...
I got a great chance to wake board this
weekend. I might have to add that I had a complete and total
blast! Wake boarding is one of those sports that once you start it
kind of digs its claws into your spine until you can't stop thinking about
it. Anywho, I did much better this last time. Once I can start
catching good air I might have some pictures taken and post them up!
I should get some of Mark Fletcher so you can see his Silver Surfer style
jumping, but I will let him decide if he wants the public to see him... he
is kinda shy like that.
Everything else is going great and is right
on track. Until next time...
-N03L
|
|
June
21st 2000 |
I'm in dallas, where can I make the drop? One can o' spam
and one 1/2 eaten
twinkie, that's the deal right?
/me rubs hands together and grins
Okies then,
As most of you know by now, I have
kid-napped Mike Wilson. I am currently holding him hostage for a can
of Spam and a half eaten Twinkie... hey I would even take money, but that
would constitute different terms. We can work this two ways, someone
can give me a couple hundred million dollars and I promise not to let him
loose onto our community again...or I can get my Spam and my half eaten
Twinkie and Mike can go free.. Either way, I would be interested to
hear from people as to what I should do with him...while he is at my mercy.
Muahahahahahahahahaha! >:)
Until Next time,
-N03L
|
|
June
19th 2000 |
First off, I would like to say:
http://jihad.50megs.com/
Enough said...
As far as this weekend, I would like to
thank Adrian C. for his warm open hospitality... we all had a great time
and well I haven't gotten out too much lately so I would like to say
thanks again:
Thanks! ;)
On another note, I am going to start
investing in pain killers of one form or another... got up on a wake board
this weekend thanks to Mark Fletcher's kick ass boat and both Mark and
Bill's good advice. However, I think yesterday and today I have come
to realize the actual amount of pressure exerted upon one's arms when
being pulled up out of the water... my arms are toasted. It is like
a challenge to type and stuff... grrr. Welp, just means I need to
work out more...*sigh* but I will tell you what, getting up on a wake
board is a pretty kick-ass feeling!
Anyway, 'things' are progressing very well
and everything looks right on track.
Until Next time,
-N03L
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June
2nd 2000 (part II) |
Ok ok...
Perhaps my little 'blurb' on the Mark Fletcher thing
was taken the wrong way. While I know there are TONS of people out
there that are extremely great level designers, programmers, and artists
which have all helped in creating the Doom2 community, I also know that
there is one angle that a lot of people forget when they think of the
Doom2 community. This would be the people who played the game to the
point of perfection. You know, how Thresh started his virtual
athlete career( He would also be a good source to pull from). For
those of you who relate Thresh to Quake his real virtual athlete career
started with the Deathmatch 95 tournament in Redmond Washington at
the Microsoft campus grounds where he beat Merlock.
So, my point being that if they want to capture the
true Doom feel they should also pull from the very best Doom 'competitors'
in the community. The best, just proven at the last Doom Deathmatch
contest, is obviously Mark Fletcher, and I would bet that Mark (although I
don't speak for him directly) would be more than happy to show any poor
sod what playing Doom or Doom2 is all about. He is, by far, the
absolute best player in the community and has the best idea of what the
next generation Doom should feel and play like from a player's
perspective.
In any case, there are tons of people who I am sure
will all be very willing and ready to help id Software re-capture that
something special that Doom contains and still does contain to this very
day.
-N03L
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|
June
2nd 2000 |
Today is a good day...it is
Friday...although I am quite sore from my Kung Fu class last night( I
would bet that Shawn is feeling the same way). Yes, I am
attempting to recover my body muscle tissue after the 7 day a week, 14
hour a day, 9 month death schedule. It is amazing what kind of
freaked out stances our instructor can get us into. Last night was a
transfer from the Arrow stance to the Cat stance.
As far as the Doom 2000 thing... I sure do
hope John C. plans on picking Mark Fletcher's brain COMPLETELY while
making the game. Mark is, and I am sure that the community will
agree, THE MAN to go to if you want to make the next generation Doom
2000. I think the rest of the Doom community will definitely say
that while Quake and all of the predecessors are great games, none ever
matched the quick 'twitch' play of Doom or Doom2.
On a final note, I would like to send out a
major thanks to Bioware for making MDK 2. I just had to say
that I have been playing that game on the Dreamcast for almost a month now
(perhaps a little longer) and have had a complete blast! You guys
did a great job! If you haven't played MDK 2, and you like hard core
action, cool puzzles, and whacked out humor... then you are gonna spring
w00d with MDK 2.
-N03L
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|
May
24th 2000 |
Well now,
Daikatana has hit the shelves! Along
with this comes the inevitable... the dreaded patch. However, never
fear too much regarding this. ChalreZ, Shawn, and of course myself
have been working on fixes for things that we have come to discover since
the demo release on the code side, and I know the mappers have been adding
some fixes and a few extra goodies to make the patch that much more
welcome when it is released.
As far as Shawn and Charles are concerned,
I know they have both been working in their 'areas' as I have been working
on AI, World, and of course Sidekick related issues. Some of the
windows 2000 issues that have been solved are relating to level
transitions and I know Shawn is working on one particular load game issue
under Win2k. So, if you are running 2000 and have had some crashes
when transitioning from one level to the next, don't freak too much... the
fix is coming soon. As for things
relating to the Sidekicks, well one of the additions that I have added is
the ability for them to use those nifty health trees, medical kits
(episode 4), and of course the various forms of the hosportal (in episode
2 it is the fountain of life).
On another note, things have been quite a
change in pace and I think everyone is just 'adjusting' back to a normal
schedule. It is times like these that make me understand the whole
game developer's cycle and why there are times of complete chaos and then
there are times of nice peaceful bliss. Either way, it is one
fantastic ride.
I am sure there will be a good handful of
bugs sent our way once Daikatana gets into full circulation. As for
when the patch is going to be released? Can't say... because it is
really a matter of how many more bugs pop up between now and the next few
weeks.
Also, I would like to send out a special
thanks to the entire Daikatana community for being so patient in waiting
for Daikatana. I hope that we have made all of your waiting worth
while. Enjoy!
-N03L
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Disclaimer
Everything you Read here is my own opinion and in no way, shape, or form
represents the opinion of ION Storm or any other associated entity. |
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