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Name: Dave Kirsch
Email: zoid@idsoftware.com
Description: Ports
Project:
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Jun 03/99
Recent changes I've been making:
- New vmsg and vmsg_team client to server and server to client command.
This is the same as say and say_team, except it takes the name of a sound
file to play along with the message.
- Major additions to the client menu system for new team messaging menus
for pre-recorded model sayings. The menu system stuffs vmsg commands to
perform its work.
- Fixed it so that a player is only killed when switching teams, not
to/from spectator mode.
- CTF team spawn points are in, team_CTF_redplayer and team_CTF_blueplayer.
They are only used at game start, subsequent spawns are in deathmatch
starts. Plans to have team only bits on dm starts as well?
- Added two new system functions, Sys_DefaultCDPath() and
Sys_DefaultBasePath(). These establish the default base and cd path
directories. Under Windows, they are both set to current dir by default.
In Unix, they are set to argv[0]'s path and $HOME/.q3a/
respectively. This allows storing the q3config.cfg in $HOME/.q3a/baseq3
under Unix for per-user execution and settings.
- If a double signal fault occurs in Linux, exit immediately.
- stubs for Linux SMP.
- Reworked the Linux sound drivers based on recommendations by the 4Front
guys. Added support for 48KHz output and reorganized the sound driver
setup and initialization sequence.
- added NET_Sleep(msec) call in server code to allow proper CPU throttling.
Wakes up on packet or stdin under Unix.
/// Zoid.
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