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Name: William Mull
Email: wmull@mail.ravensoft.com
Description: Website Admin
Project: General
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[Wed., July 14, 1999]
Michaël Ryssen has just released GLHeretic V0.7, featuring dynamic (and
colored) lighting! Check out this screenshot! This new version of GLHeretic
also supports MD2 files, as does his GLDoom! The problem is that there
are currently no MD2 models for Heretic. So, if anyone knows where to
find such models, or is brave enough to build MD2 monsters for GLHeretic,
please contact Michaël Ryssen.
If you are interested and able to help test the final version of HexenWorld
(finally!) next week (Monday and Tuesday, July 19th and 20th), please
send Rick Johnson an email. For more info, check Rick's latest .plan
update.
ICQ (everyone has that, right?) has a user-made Sound Scheme based on
Heretic II. Head to this page for installation info! There's also a great new
user-made Heretic II DM map currently playing over on the 5 Assed
Monkey (love that name ;) server (204.0.130.113:28910).
A few people from the Wisconsin State Journal will be visiting the Raven
Software offices, doing a feature article for their 'Rhythm' section. It will
probably cover a lot about the company and the people who work here, as
well as our work on Star Trek: Voyager - Elite Force and Soldier of
Fortune. Check Kenn Hoekstra's .plan soon for more info about that.
Check out the new SoF screenshot over on GA-Source. The image
features the female raider, who is a member of a terrorist organization you're
trying to take down in the game.
Latest word on the Soldier of Fortune Demo is that yes, we will be putting
out a demo at some point, but we can't give a specific date or info on how
much or what will be included in the demo. Things are looking really good,
and we're on schedule. I'll post more info as it becomes available, but in the
meantime if you'd like to comment, head to the SoF Forums.
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[Tues., July 13, 1999]
Voodoo Extreme has posted a couple of new Star Trek: Voyager - Elite
Force screenshots.
Check out the 3DGameGeek interview with Rick Johnson, Lead
Programmer on Soldier of Fortune.
Speaking of which, we've posted two new Soldier of Fortune screenshots
over on our site for your enjoyment. And just to let you guys know ahead of
time, we're currently working on a killer new SoF AVI for you guys! Can't
say at this point when we'll release it, or where, but it will show more than
the first AVI we released! SoFNews.com has a couple of new SoF shots
as well.
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[Mon., July 12, 1999]
Scott Rice, Art Lead on Soldier of Fortune - an awesome artist, person,
and friend to all of us here at Raven, just announced his upcoming
departure in order to attend film school in Austin, TX. Check out his finger
update. Best of luck, Scott, we'll miss you! :-)
For the complete bio on John F. Mullins, Raven's
exclusive Soldier of Fortune consultant - this man has definitely walked the
walk! - check out the Soldier of Fortune Articles section.
That two page preview of Soldier of Fortune in the latest issue of
Next-Gen magazine is sweet! Be sure to check it out first chance you get!
Ear On Games has a review of Heretic II's sonic wonderments.
Congrats to Christopher (Gwynhala) Burke, who just released the first new
Heretic II player model to use his Motion Capture utilities! Head to
HereticII.com for details on that, so you can start making your own
custom Heretic II models!
Les auteurs Bob Love et Kenn Hoekstra are considering starting an online
Sci-Fi/Fantasy Webzine. If you're interested in submitting your articles of
fiction for publication, send them an email.
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[Sat., July 10, 1999]
Just in case you can't get enough Raven Software news, check out
AGN3D's 3D FPS popularity poll, and vote for Soldier of Fortune,
we need you! :-)
There's an interview with Jeremy Statz, one of our awesome level
designers here at Raven, talking about his work on
Star Trek: Voyager - Elite Force.
John Scott talks to Avault about S3TC video card support in
Soldier of Fortune, offering some screenshots and card comparisons.
Eric Turman does as good of a job describing his CHIMAERA
(Control Hierarchy with Intrinsically Modular Adaptive
Entities for Raven Animation) as any I've seen. :-)
FGN has a two-part SoF preview as well.
Head to Soldier-of-Fortune.com's official Soldier of Fortune Forum
and let us know your thoughts on our upcoming game.
Visit Raven Software's network of sites for all Raven's news and info
that's fit to print!
Have a great weekend :-)
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[Fri., July 9, 1999]
Just got back from vacation - a road trip across country with my girlfriend.
Just to summarize, I flew to LA, where Laure met me at the airport.
We drove straight down to San Diego and stayed for 2 days - went to the San
Diego Zoo and the Wild Animal Park. Drove up to Las Vegas - seen one casino,
you've seen them all (smokey, gaudy, and loud). I must say, Nevada has the
ugliest desert of them all. When we crossed into Utah, it's as if the color
was suddenly turned on. People are NICE in Utah. Our first stop in Colorado,
we made a point to check out Red Rocks, that gorgeous natural ampitheater
where U2 did that great live album. Boulder, CO is by far the most incredible
town, absolutely loved it! We stayed there for 2 days, and it was the highlight
of our entire trip. As it happens, President Clinton was visiting Rapid City,
South Dakota at the same time we were driving through. The town was packed,
for the above and whatever other reason, so we didn't have a chance to see
Mount Rushmore. There weren't any vacancies anywhere around there, so we had
to keep driving. We finally found a vacancy at 3am, in the exciting metropolis
capitol of Pierre (where the exciting thing for people to do seems to be
driving to Rapid City to see Mount Rushmore and the Dinosaur Museum). Our drive
through Minnesota was about as exciting scenically as South Dakota. And finally
back home to Madison, WI! Had a WONDERFUL trip! Great to be back, finally to
have my girlfriend here with me, and to be back at work here at Raven! Took LOTS
of pictures, don't know if I'll post them online (haven't seen them yet)! As you
can imagine, after being gone for a whole week, it's been quite a job getting
caught up with email, etc. all morning! Speaking of which . . . gotta go, more
later! :-)
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[Thurs., June 24, 1999]
Just wanted to reiterate what Brian Raffel here at Raven already said
in his .plan today, and announce that Raven Software is nine years
old today! It's quite an achievement - and I can contend, everyone here
actually gets along really well! Onward and upward, to even better days
here at Raven Software than the first 3105 have been!
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[Wed., June 23, 1999]
The initial "Coming Soon" page on www.eliteforce.net & www.hazardteam.com
(both domains are for the same site) has gone live, alerting the masses
to look for our official Star Trek: Voyager - Elite Force site, which
we'll be unveiling in the near future! w00 h00, again!
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[Tues., June 22, 1999]
The brand spankin' newly redesigned Ravensoft.com site is finally
online! w00 h00! Thanks very much to everyone who helped make the site a
reality! Watch for more great things to come! :-)
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[Sat., June 12, 1999]
Just a quick update to say that today is my birthday :-)
Myself and some friends from work here at Raven are going someplace
good to eat (as yet undetermined), and then to see The Spy Who Shagged Me
(yeah, bay-bee!). Thanks to my loved ones and friends, for all the kindness
and joy you've brought to my life, and for thinking of me on this day.
Everyone, have a safe and happy weekend, and have fun in my honor! :-Þ
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[Mon., May 17, 1999]
Back from E3! Had a wonderful, harried time jousting between Raven's two
booths where our games were showing. People got to see Star Trek: Voyager
- Elite Force for the first time. Even in this early stage of development,
I really enjoyed demoing the game and watching everyone's reactions.
Soldier of Fortune was shown by appointment only, but that didn't keep
people from talking about the game, as these articles can attest:
I'll try to keep an updated list of all the E3 wrap-up reviews SoF has
garnered on the Soldier of Fortune site, so keep checking!
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[Sat., May 8, 1999]
As I attempt to truss the remaining unfinished business here at work, before I leave
for that deadly beautiful land of my former residence (namesake of that
awesome ironic Frank Black song) and the manic splendor that is E3, please
allow me to educe just this helpful quick reminder . . . Don't miss the excellent,
third (and last) installment of loonygames' comprehensive History of Raven Software,
covering Spectre (Raven's cancelled 3D engine), Heretic II, Soldier of Fortune,
and Star Trek: Voyager. Have yourselves a great restful weekend, enjoy your week
following, and I shall see you soon!
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[Thurs., May 6, 1999]
In honor of this week's massive History of Raven Software, loonygames cracks
open some of Raven's Classic Games and gives them a fresh look. This article
covers CyClones, Black Crypt, Hexen, Take No Prisoners, and MageSlayer. So head
to loonygames and get ready to get nostalgic!
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[Wed., May 5, 1999]
Just a real quick reminder to check loonygames for the three-part Definitive History
of Raven, which started on Monday, Pt.2 continues today, and Pt.3 will finish
up this massive documentary in good stead on Friday, so look for it!
Also, I leave this Sunday for Los Angeles and E3 (Electronic Entertainment Expo),
and will return the following Sunday, so to those friends and associates I won't
see during my stay in LA, I'll have Net access, so you can still reach me via email.
Have a great week!
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[Mon., May 3, 1999]
Be sure to check out Inside Raven Software, which is a week-long feature over
on loonygames. This definitive history of Raven Software goes all the way back
from Black Crypt, to Soldier of Fortune, and everything in between. Comments
from eleven Raven employees are included, along with tons of never before heard
information about current projects (Soldier of Fortune and Star Trek: Voyager),
and even some projects never revealed before now. This is one humongous
article, spread out over Monday, Wednesday and Friday, so head back to
loonygames all this week for the unabridged History of Raven!
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[Thurs., Mar. 18, 1999]
My buddy Jason "loonyboi" Bergman's here for a big piece on Raven for
loonygames. So I've been busily trying to arrange all of his
interviews. It's been great fun having him here, both from a work
standpoint, and for after hours Q1 & DK demo deathmatching fodder! Not to mention
loony's burgeoning kick-ass Tekken 3 skillz, which were giving me
some problems! He seems to be making the transition to 3D fighting games
amazingly well! ;)
But, I got my revenge and then some, last night when we deathmatched the
just released Heretic II Expansion Pack! (Nice transition, eh?)
Head to HereticII.com and download the Heretic II EP, and the six all-new EP DM Maps! Lovin' it!
If you can't download the files right away,
be sure to try the mirrors. The response has been overwhelmingly great so far,
let me know what you think!
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[Mon., Mar. 8, 1999]
One of the evolving features / trends that's come about on HereticII.com, is a
growing list of Resource Shrines. What are these, you may ask? Well, they
just sort of came about of their own accord. They're what I call particular
hosted sites that offer definitive help, knowledge, and / or file resources.
They're precipitated by, and dedicated towards a particular need in the
community. In the same way Shrines provide necessary resources on your journey
through Parthoris within Heretic II, these help to build up the community and
make it better, which is what we're all about. I'd like to extend an invitation
to anyone else out there who has an idea for a Heretic II Resource Shrine.
Put together a temporary site online (note: please don't send me a ZIP of your
site! ;-), and send me an email with the URL to take a look at it, and I just
might host it. Thanks, much!
Resource Shrines
Cults - The Shrine
Walkthrough - The Spirit Shrine
Skins - The Ghost Shrine
Maps - HereticII Atlas
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[Wed., Mar. 3, 1999]
I've been very much in transition, both at work and at home, since I first
transferred here to Raven, almost four weeks ago. For the first two weeks, the
apartment I moved into had been undergoing renovations in both the kitchen and
bathroom, but the end result is definitely worth all the mess and disturbance
it caused during that time. Likewise, the new area here at the Raven offices
is finally coming to fruition, and I'll be getting all settled in to my very
first real office later today! w00 h00!
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[Tues., Mar. 2, 1999]
We know the natives are getting restless, so we thought we'd give you a word of
assurance.
Right now, the EP is done. Jake (The Gent) Simpson has finished with the coding
that I observed him working on first-hand yesterday. The EP has been turned
over to QA for one, hopefully final session of bug inspection. But this won't
be a week-long QA thing - although, obviously no one involved is about to
release a buggy EP, which is why this process has gone on as long as it has.
But as you can tell, things are wrapping up, and you should be playing the EP
VERY soon now!
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[Mon., Mar. 1, 1999]
Hi, my name is William Mull. I'm known online as Phoebus, and my friends and
family call me Bill. In the future, I'll be using my .plan file to help keep you
informed on all the projects we're working on here at Raven. But for whoever's
interested, I'll begin with a quick summary of how I came to work for Raven
Software.
I worked for a year and a half as Activision's Online Production Coordinator.
Three weeks ago today, in fact, I transferred to Madison, WI to work full-time as
Raven Software's Website Administrator. It has been quite a journey from the
time I first discovered computers, which lead to the spark that changed my life,
the first time I played Wolf3D, and when I first successfully connected via modem
with my buddy in Doom. Which lead me to discover Heretic and Hexen when
those games were released. At the time, of course, I had no idea that I would
eventually find myself here at Raven, working for the developers of the games I
truly love the most.
After receiving my undergrad degree in English at the University of Georgia, I
decided to get my Master's in something to do with computers, and decided on
Instructional Technology. Although I earned my Master's degree with honors, I had
already come to the conclusion around the halfway point, that what I really
wanted to do didn't directly involve my course of study in the least. But it did lead
to me teaching myself HTML and becoming consumed with the computer gaming
scene. All of this came at a the right time for me, having played bass guitar in
the late 80's in the local music scene in Athens, GA (Seven Simons, Kilkenny Cats,
and Lotus Eaters). I look back fondly to that ten year period of my life, with lots
of great memories and no regrets. But, I realized that I didn't want to pursue the
proverbial "Rock and Roll Dream" anymore, right around the time I first
discovered computers.
I've been involved with Raven for quite a while now, ever since Hexen II was first
announced on the Net. At that time, I was running my first website, Cult of
Phoebus. Raven asked me to redesign their site, and I become their webmaster,
which was my first big break in the gaming industry. My next website,
HexenWorld, was very much a labor of love. Along with Bakshra, Richard
Connery, Upaboveit, Filth, and other online peers from those very early days of
the fledgling and often-troubled Hexen II scene, I've had the unique pleasure of
helping build from scratch and nurture an entire community.
In addition to helping to develop websites for all of Activision's games, I
continued working on my own to improve Raven's online presence. I have always
been connected and devoted to Raven. When they asked me if I'd be willing to
transfer to Wisconsin and become their Website Administrator - a new position
here, created for and by me - it didn't take me very long to reply in the
affirmative. Now that I'm here, although I'm still getting settled in, I have come
to realize that this is the creative environment I've always dreamed of working in.
If you'd like to get in touch with me, or check out what I've been working on
lately, here is my email auto-sig., which should give you a good idea of the sites
I'm now officially working on for Raven Software:
William (Phoebus) Mull
Web Site Administrator
Raven Software
wmull@mail.ravensoft.com
Raven Software Network
http://www.ravensoft.com
http://www.Soldier-of-Fortune.com
http://www.Raven-Games.com
http://www.HereticII.com
http://www.HexenWorld.com
Thanks to everyone in the community I've come to know and love. Your loyalty
has greatly benefitted myself, the games, and Raven as a company. And I'm very
glad to be here to tell you that. Stay tuned for more great things to come!
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