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User: cliff
Unread: 1
Plan:
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Home Page: www.cliffyb.com (seldom updated)
email: cliff@epicgames.com (rarely answered)
Cat-Scan Contest: www.cat-scan.com (always illegal)
Tales From The Hellmouth: www.hellmouth.org
This Map Owns: www.planetunreal.com/cliffyb
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Scientists revealed today that 90% of the average developer lifespan is spent downloading porn.
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WARNING: Obligatory Marketing Oriented Update Ahead!
The Make Something Unreal Contest is back and in full swing!
Today, January 4th 2000, the Make Something Unreal Contest is now accepting submissions for the Best UT Deathmatch Level/Map category! You have until January 18th to get your submissions in for a chance win a share of the $7,000 being given away in this category alone!
Not submitting an entry? You can still take part! Register yourself as a judge so you can vote on all the submissions and also have a chance of winning Voodoo3 graphics cards, Aureal sound cards and more in our monthly random drawings!
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If you're running a UT competition I'd strongly suggest using these settings:
Official Epic Games Tourney Settings
One on One
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Weapons Stay- OFF
Game Speed- DEFAULT
NO TRANSLOCATOR
NO BOTS (duh)
Game Setting- HARDCORE
Mutators- NO REDEEMER, NO POWERUPS
Frag Limit- 20
Time Limit- 10
Suggested 1 on 1 Maps (my personal opinion)
-------------------------------------------
Liandri
Codex
Grinder
Turbine
Malevolence (to be released in upcoming free Bonus Pack)
Oh, and if you haven't downloaded the free CTF maps that Digital Extremes created then you're seriously missing out.
www.digitalextremes.com
These are 2 top notch maps created by 2 of UT's best level designers and they're above and beyond commercial quality.
I'd love to see more servers running these maps online!!!
Shit I'd love to see more servers! Yeah!
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[PIMP HAT ON]
Brandon Reinhart is maxing and relaxing in NYC with Pseudo online. Check it out! I mean, the guy flew up there and dealt with all sorts of crazy flight delays to please his fans. :)
http://www.allgames.com/gametime
Also, Phase 2 is beginning soon of the "Make Something Unreal" Contest. Make cool stuff for UT and make cash!
www.unrealcontest.com
Who'd have thought?
Next up we have an online beating that Epic and DE handed out to our publishers GT Interactive in UNREAL TOURNAMENT to be aired on the 22nd on Pseudo.
BOW DOWN!
Oh, and dig this:
http://ifraggedcliffyb.homepage.com/
(Sheah, like anyone can frag me.)
[PIMP HAT OFF]
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I enjoy perusing the forums where UT gamers get to
voice their opinions. I consider it part of my job as well.
However, I feel the need to clarify some confusion that
I've noticed in regards to the maps that we chose to ship
with in UT.
Give me a chance to address some of these concerns, and
use my plan file for Good.
1. "Just because you make a spaceship or a boat doesn't
mean it plays well!"
You seem more Old School. I'd suggest playing the
following maps then:
DM-Zeto
DM-Deck16][
DM-Grinder
DM-Codex
DM-Curse][
DM-Turbine
DM-Liandri
DM-Pressure
DM-Tempest
These are maps that were made just for the gameplay, the
architecture is dictated by the gameplay. These maps are
more traditional, mazey DM.
2. "These maps are bland! I don't want a cramped mazey
bland area; been there done that! Show me something new!"
I'd suggest playing the following maps then:
DM-Gothic
DM-Hyperblast
DM-KGalleon
DM-Peak
DM-Barricade
DM-Phobos
DM-Morpheus
DM-Conveyor
The Unreal Engine handles interior and exterior
spaces extremely well and maps like Peak and
Hyperblast really take advantage of this. These
maps are original, you get to frag in really
exquisite environments. Sure, they may not be
the ones you play in a tourney, but they sure
have that "wow" factor.
3. "These CTF maps aren't symmetrical! These
CTF maps are too tight!"
The issue of symmetry is something we really
beat ourselves up over when making the UT maps.
At the end of the day we went with a mixed
selection; some maps were symmetrical while
others weren't. The asymmetrical maps required
a ton of testing and we feel that they're pretty
well balanced. For instance, in CTF-Command the
blue base has a slow lift and long ramp to get
to the flag, but there's a back entrance you can
access fairly easily if you're good with the
translocator. In CTF-November there's a long
winding staircase to the blue base, but once you
get the flag you can just drop right out of it.
In the red base there's a long pipe leading to
the flag that you have to run through to get in
and out of the base.
If you'd prefer more open CTF maps then I'd suggest:
CTF-Face and CTF-LavaGiant
These maps also play extremely well in low-gravity
mode. Remember, dodging is very useful in low-grav.
You can zip around maps easily using it.
Oh, also, server admins: Please don't run TURBO
assault servers. It kind of kills the point of the
game where you can destroy the assault target in 8
seconds flat. :P
One of the reasons we wound up with over 50 maps in
UT (besides having some really hard working level
designers) is because we wanted to make sure we
appealed to the broadest audience possible. Some
people like the gimmicky maps, others like the more
traditional DM maps, others prefer to fight in realistic
locations. It's all there! If you don't like playing
one kind of map then give the game a minute as the server
will cycle to one you probably dig.
Hard to please all of the people some of the time or some
of the people all of the time.
p.s. Dig this:
www.cliffyb.com/hockey.jpg
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Something is really distressing me when I browse the server
list in Ubrowser in UT.
Many server admins think that just because a map shipped
with the game that it is ok for dozens of players to play
at once.
Deathmatch maps like "Fractal," "Oblivion," and "Stalwart" are TINY and
are meant for one on one, no more. When you run a server with
a 32 player limit and add these maps to your cycle list you're
just ruining the play experience for those who are trying to
find a good local server.
CTF maps like "Niven" are meant for 2 on 2 or 3 on 3 CTF,
nothing more. They're not even in the default map list, this
is for a REASON!
So, please, don't cycle these maps unless you're keeping your
max players very low.
Thanks
------------------------
http://www.unreality.dk/showpic.asp?pic=shotoftheday_big.jpg
A lot of people have asked me where I got my p1mp necklace.
Clay from QVT made it for me, custom job!
We're considering having Clay make more depending on demand.
[I thought it never rained in Dallas BTW.]
---------
Updated UT demo is out.
http://www.fileplanet.com/index.asp?file=29108
PATCH from last version:
http://www.fileplanet.com/index.asp?file=29107
In addition to oodles of misc. improvements,
(new pulse skin, menu changes, optimizations, etc...)
Steve has also increased the player's drawscale
slightly as well as their ambient brightness.
Notice how much easier players are to see now.
In other news, check out the addition to my office:
http://www.cliffyb.com/inferno.jpg
Burn baby burn! Disco inferno!
Also...
http://www.cdnow.com/cgi-bin/mserver/SID=1213847350/pagename=/RP/CDN/FIND/album.html/ArtistID=MENZEL*IDINA/itemid=582373
Idina Menzel...great stuff. She played Maureen in "Rent"
on Broadway and boy can that girl carry a tune.
------------------------------------
I don't know whether or not I'm more excited or disturbed by the fact
that Blue and Loonyboi are ahead of me in NGworldstats.
http://ut.ngworldstats.com
------------------------------------
Yes, you too can run an Unreal Tournament Demo Server!
http://unreal.epicgames.com/DemoServers.htm
We're bottlenecking on servers out there... the servers that are up are
spilling over with gibbage... host a game! Be a l33t UT p1mp! Help us
out! I'll let you touch my shiny shirt at e3 next year! =)
For those of you who are curious- you can adjust the gamespeed to crank
up the action in UT. You can also adjust the amount of Air Control...
These features are great to add variety to your game!
--------
Okay, here are a few gameplay related notes on the demo that should help
you whup ass like I do around here. :)
Weapons
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-Translocator
This is on by default in CTF and Domination. If you want, you
can turn it on for deathmatch when you start a server or a practice
session. You can use it to get to hard to reach spots, telefragging
opponents, or you can just leave it in a spot you want to return to
later. Once you translocate, you can switch back to your previously
selected weapon by doing the following: When you hit ALT FIRE to
translocate, keep it held down. While it is held, you'll translocate,
then hit regular fire again. You'll switch back to your last weapon
right away.
-Impact Hammer
The Melee weapon. The regular fire charges up as you hold it.
Simply keep the button held and walk up to and touch someone (while
still holding the button, it takes 2-3 seconds to get to a full
charge.) This will cause serious damage. If they're wounded or are
lacking armour, chances are you'll kill 'em. You can use the regular
fire to "impact jump" to higher areas at the risk of some damage.
Simply charge the tool, look down, jump and release.
The alt fire can deflect non-trace (hitscan) projectiles if
you time it right. It also damages foes but is more useful for
defense rather than offense.
-Enforcer(s)
It is a handgun. (duh) Regular fire is slower but more accurate,
alt fire is less accurate but faster. You can get 2 of them for John
Woo action. They suddenly become VERY useful at that point.
-Shock Rifle
Similar to the ASMD- the gun is INSTANT HIT, even though the
effect sears the air after the shot fires through. Regular fire does a
good amount of damage and imparts a LOT of momentum on foes. If you are
playing DM-MORPHEUS, it is very useful for knocking people off the
skyscrapers. Alt-fire shoots slower moving plasma balls. You can combo
this like in Unreal1 by shooting the alt fire blob with the regular fire.
-Minigun
Regular fire- more accurate, slower, alt fire- less accurate,
faster. Eats up a lot of ammo. Pretty useful when you have the Damage
Amp. ("Udamage.")
-Pulse Gun
Regular fire- fast firing plasma balls. Very strong, but you
have to lead your targets. Alt fire- Lighting shaft of plasma. Has a
limited range but is very useful, especially with the Udamage. It is
like a knife through butter when you have the Udamage and use the
altfire.
-Rocket Launcher
Regular fire- fires rockets, hold button for up to 6, at which
point it auto-releases. Alt fire lobs grenades, you can hold the
button on this mode as well. IMPORTANT- If you are one of those who do
not like this feature, you can turn it off now under
OPTIONS-PREFERENCES-INPUT. However, bear in mind that those who learn
and get used to the way the gun works will probably smear you. If you
keep your crosshair on a foe then it will turn red and a beep will
sound. Your rocket(s) are now homing, so let em fly. Finally, if you
start loading up regular rockets and you hit the alt fire button while
you're doing this your rockets will be released in a tight pattern
instead of fanning out.
Gameplay
--------
-Dodging defaults to on. You can easily turn it off. I'd suggest
getting used to it. It took me a couple of months during Unreal1's
development, and now that I'm used to it I don't fall into lava or
dodge accidentally. I use it well and I'm able to escape attacks quickly.
Bear in mind that dodging in low gravity will give you great momentum,
it is an easy way to zip around. Also, Dodging forward will make you
flip forward.
-Feigndeath is bind-able in the regular menus. When you are faking,
your name will not show up on other people's HUD's when they have their
crosshairs on you. Oh, and remember, feigning death with the shieldbelt
on is just dumb.
-Throw weapon is very useful in team games. You can bind this in the
menus as well. When you hit this key you'll throw your current weapon
out... use it to hook up your buddies with guns. It also has other
interesting functions- one time in a firefight Alan was coming after me
and I threw my gun into his hand (the Flak Cannon, it has a longer
weapon switch time than many of the other guns) and I was able to blast
him while he was confused and switching. It was like an action movie
where one guy throws his gun to the other guy, says "catch" and shoots
him. :)
-Weapon Prioritization is in the main menus and is very easy to
navigate. Just drag your fav gun to the top, and the gun you like the
least to the bottom. You can prioritize the translocator and impact
hammer as well. I'd suggest making use of the SWITCH BEST WEAPON binding
option, as this will switch to your highest priority weapon in your
priority list when you press it. Very useful. [This is also another
way to put the translocator away once you teleport.]
MAPS
----
-Map cycle lists
The default deathmatch map cycle list cycles Phobos and Turbine.
Morpheus is a wide open low grav map that may not run as well as
the other 2 maps online, and if you want to cycle it you'll need to
modify the map list when you're starting your server/practice session.
Phobos
-Jump boots are extremely useful in this space station map.
-The central courtyard is one big clusterfuck, and if you go for the
hidden shieldbelt down there you'll need those boots to high tail it
to a higher level.
-There are another pair of jump boots out near the armour/health
vials/minigun, and you can use those to jump up on the outside of the
space station and surprise foes.
-Also, remember that you can "lift jump" in UT. It works like this-
when riding a lift, and it is almost at the top, hit JUMP and you'll
catch a lot of extra air.
-If someone is controlling the tower in Phobos where the Damage Amp
is, you can lift jump over them and spray down hot lead as you're
falling towards them, they'll never know what hit them.
-Phobos CAN be played one on one, but you may spend a fair amount
of time hunting.
Turbine
-The Amp can only be accessed by impact jumping. Yes, the bots will
go for it. :)
-There is a great camper spot up high somewhere near the highest
minigun/health/armour.
-The shieldbelt is hidden behind a shootable wall in this map.
-Make sure you use audio cues in this map. They'll give away your
foes' locations all over the place. :)
-Turbine can be played one on one without feeling too large.
Morpheus
-The Shock Rifle's regular fire is damned useful on this map. You
can knock people off the buildings easily.
-Beware of combo-move monkeys on this map that hang out in the
middle level.
-Impact jumping will give you a hell of a vertical edge on your
foes. Try impact jumping and unloading rockets like mad on your
foes as you're coming down.
-Pulse gun is very useful on this map. The alt fire will work
wonders on a floating target.
-Morpheus can be played one on one without feeling too large.
That's about it for now. Make sure you play with the mutators;
low grav instagib CTF is pretty nuts. :)
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WE'RE ALL GONNA DIE!!!
hee hee
In other news, check this out:
http://members.tripod.com/a-c-s/
Let's spam this poll in favour of the contest!
Also, in UT demo news... the cool people over at
Gamekey have set up an alert system for the demo.
http://www.filekey.com/key.php?filekey=utpredemo1
------------------------------
On Monday I'm speaking at the GDC Raleigh.
If you're in the area and have 90 bucks to spare, the GDC roadshows are
worth checking out.
http://www.gdconf.com/1999/roadtrips/raleigh.htm
Also...
http://www.cliffyb.com/trophy.jpg
How damned cool is that?
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http://www.cliffyb.com/decals.jpg
Can you say "MCNASTY?"
I think you can.
-----------------------------
Dan Sarkar, artist supreme, created this little "motivational" image
for all you developers out there.
http://www.cliffyb.com/violence.jpg
Enjoy.
=)
----------------------------------------
I'd like to welcome James Green to the Epic team!
James is a great modeler/animator/artist who has cool hair and a cool
attitude.
Plus, he hates the sunlight just like the rest of us. He'll fit in well
at Epic.
You can check out his previous work at:
http://www.perilith.com/james/
ROCK!
--------------------------------
I never played the first System Shock, but I really enjoyed the second
one. Some great storytelling, pacing, and detail in it. Like Brandon,
I disliked the end as well. No one should try organic levels until we
have tons of polys/nurbs/real curves/etc... :)
Anyways, I had to mention that Tracie Spencer is a talented foxy lady.
Her CD is rockful.
In other news, finding someone to marry you who won't put all sorts of
religious crap in your ceremony in the South is like trying to find a
needle in a haystack.
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