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*** Ritual Entertainment's Finger Server
User name: markd
Plan modified: Thu Sep 30 09:35:48 1999
09/30/99
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Sin Movie!
==========
Yesterday we received a small package from our good friends ADVFilms
containing the latest trailer of the Sin Anime. I can't tell you how cool it
was for the entire Sin team to sit in the TV room and watch the carnage unfold
on the screen. There is nothing quite like Anime when it comes to futuristic
battles with hot animated babes and guys heads being blown apart. Even
though the crowd was well tempered by other Anime like Akira and
Urotsukidoji, there were a few scenes in the trailer that had everyone in the
room going, "Ooooh!" in unison, so you know it has to be good.
The movie is due out in the November/December timeframe and has a few twists
of its own compared to the original game. Blade, having been gunned down as
an innocent bystander years ago, is now half man, half machine. You won't
have any trouble picking him out though, because he still looks like Blade and
kicks some major Ass. Of course Elexis is still his chief nemesis, but now
she is joined by a very sexy looking "companion"/"assistant." I think you know
what that means. Here is the biggest shocker of them all, JC is a girl.
That's right, the original JC gets picked off early in the film (no cheers
from the crowd please ;) ) and his cousin, also called JC stands next to
Blade, out for revenge.
As we get closer, we will be sure to update you but if you are into Anime, I
highly recommend checking out http://www.advfilms.com/ for all your Anime
needs.
08/16/99
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Sin Version 1.06
================
Version 1.06 is out the door and can be found on www.ritualistic.com. For
those of you who already have version 1.05, you should use the 1.04->1.06
patch. The difference betwen the 1.05->1.06 and the 1.04->1.06 was less than
10k and since they were functionally equivalent, I decided to release just the
one patch.
The new version includes a new deathmatch map from Zor called Spool as well as
speech synthesis support.
07/26/99
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SINCTF News
===========
I fixed the invisibility bug (I think) in Sin. The new version is running at
sinctf and debugctf. If anyone can still cheat, please let me know directly.
Version 1.06 should be ready to roll, as long as this bug has been squashed.
05/27/99
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I am not pale damn-it!
05/20/99
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Camera system in version 1.05
=============================
If you want to play around with the camera system, add these to your config.
This is a pretty good setup for working with cameras.
bind INS "cam add"
bind DEL "cam delete"
bind PGDN "cam prev"
bind PGUP "cam next"
bind HOME "cam loop"
bind END "cam stop"
There was no real reason for the camera system other than that it was cool,
and that it would help out in someone's internal side project. Enjoy.
05/19/99
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Sin Version 1.05
================
It should be up on our ftp site shortly, and from there it will probably get
mirrored to your favorite website.
General
- An in game camera system has been added similar to the one we were showing
at E3.
- Extensive 3DNOW! optimizations have been made to the renderer
- demos work again
CTF
- ctf_forcejoin now works correctly.
- dropped weapons no longer allow you to carry too much ammo
- the quantum destabilizer is no longer such an unbalanced weapon in CTF.
E3
==
Thanks to everyone who came and saw the demo we were giving of FAKK 2. It is
nice to know that even though our industry is in a moral crisis, people still
enjoy a FANTASY based on sex, drugs and rock and roll. The competition looked
awesome (as always). Vampire, Anacronox, Voyager and Oni all made me want to
rush back to Dallas so I could continue working. ;)
Mark D
Ritual Entertainment
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