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Petri Järvilehto
Remedy | Max Payne Producer | Oct 26 1998, 15:22:05 (ET) | petri@remedy.fi
Username: petri In real life: Petri Jarvilehto


Plan:
[261098]

This is insane. Futuremark is now releasing 3DMark (it'll be
available at www.3dmark.com at 4 pm pacific time), and our
servers are starting to get maxed out. I mean, we're trying
to tell everyone when it's available, but still we're already
getting so much hits our web-server is begging for mercy even
though 3DMark is not out yet... and the hit-count is still climbing.

Still, the work the guys have put into the demo and to the
benchmark has been awesome, and they deserve all the credit for
the work well done. If you like 3dmark, send them e-mail (the
address is info@futuremarkcorp.com) and tell your opinion, (or
even better, register the full version, I'm sure they'd appreciate
that even more :-). Also, some of the Max Payne development team
guys (especially Henkka, Samppa and Jake) spent their weekends
working on some the art and code for 3DMark, in addition to
pulling their weight on Max Payne.

Anyways, if you want to measure your 3D speed, check out some
of the MAX-FX stuff, or just see a pretty darn cool demo,
download 3DMark and let the Futuremark guys know what you think :)

Cheers,

Petri

[151098]

Gosh,

The Futuremark guys (finally) came out of their den (they've been
using the conference room for 5 days now, wrapping up the 3D Mark
demo) and told that they would let us (the Max Payne team) to see
what they've been up to (they're using MAX-FX in some parts of the
demo, so we've naturally been bugging them to let us see how the
whole thing turns out).

All of us rushed to the conference room, we turned out the lights
and turned on the volume and let the show begin.

...and it's freakin' awesome. I mean, most of us have a background in
the demoscene, and we know where demos are at the moment, but seeing
3D Mark run on a 400 P2 with TNT was totally amazing. It's good.
It's darn good. Dunno how much impact this will have on the demo-scene,
but hopefully it might draw them out kicking and screaming into the
age of 3d acceleration.

Anyways, that's all for now, we're off to another brainstorm on Max Payne
final content and design.


[131098]

Hi all,

Just to clear up some confusion. In a recent article it was mentioned
that Max Payne requires a 3D accelerator, a direct quote was: "with
a 3dfx compatible card". I've been getting quite many questions on
this regard, and to set the thing straight, MAX-FX is running now
on DirectX6.0 and we support pretty much all DX6.0 compatible 3d cards.
To run Max Payne properly you'll need a card that is at least as
powerful as 3DFX generation 1 card, and if you have a faster accelerator,
you'll end up getting more visual detail.

And some miscellaneous notes:

1) We're not doing any more interviews for the time being. Talking
with people is certainly good fun and all, but it's also pretty easy
to get distracted with all the press etc. We're now going to close
all the doors, turn off the lights, crank up the volume and do some
heavy duty game developing for the next 4-5 months... We'll tell
more about the game when we're closer to the release, ok? :-)

2) We're very close to getting the new mapper to join us shortly...
it's been taking longer than expected to get all the practical
matters solved out (work permits, place to live etc.), but Marty
is going to fly from Australia in a week or two.

3) Lately we've been doing huge planning sessions, nailing down the
final content for the game as well as planning out the implementation
of that content. It's been a pretty good (though exhausting) 3 weeks,
and we're now confident that the vision we have on the gameplay is
something that we can deliver.
Remedy...
Markus Mäki 06/30
Petri Järvilehto 10/26
Samuli Sivähuoko 10/22
 

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