*** Ion Storm's Finger Server
User name: romero
Plan modified: Wed Jul 26 23:50:54 2000
July 27, 2000
decided to start posting all .plan-related stuff over on my site now. http://www.johnromero.com.
The site continues to develop...
July 17, 2000
damn, that JeffK
is hilarious! I guess some people can't take a joke.
May 5, 2000
again, it's time to wish Wolfenstein 3D a Happy 8th Birthday! I was going
to copy last year's .plan update about it, but decided against it. This
should be good enough.
Happy Birthday to Adrian Carmack who was born on Wolfenstein's birthday.........uhhh,
April 26, 2000
you're having trouble getting Daikatana to run with the Diamond Viper II (S3
Savage 2000 processor), the new Viper 2 95005 drivers released Monday fix your
April 22, 2000
per the readme.txt in the Daikatana Demo: My god, it's finally
finished. And I thought working on a game for 1.5 years was
long....wow. I wish everyone would take a nice, objective look at the game
and not base their criticisms on hype, but on play value and what we've worked
to achieve: a really fun single-player experience. We did not develop
Daikatana to take on Quake 3 or UT, but we put multiplayer in the game because I
really like my single-player games multiplayerable. Is that a new
have been a few technical issues with the demo that you can fix or workaround
with the following information:
Multiplayer is laggy or extremely choppy.
The server should have its CONNECT RATE turned up to T1/LAN (in
the Multiplayer Menu). Make sure your client connect rate is turned up as
Daikatana doesn't work with a Voodoo2.
There are two fixes for this: (1) edit your config file (in the DATA
subdirectory) and change "opengl32" to "3dfxgl" or
"3dfxvgl", (2) download and install the miniGL driver from
Running the DKDEMO.EXE on Windows 2000 gives you an error (Insert
Use WINZIP to extract the DKDEMO.EXE file, then run the SETUP.EXE
program to install the demo
The game pauses for a long time when you're playing multiplayer (seems like a
This is a bug in the demo only that occurs when you are attempting to
connect to the Catacomb level (Greek time period). Just wait 20
seconds and you'll connect.
The game is too dark
Check out the README.TXT file, it has some useful tips.
far, these cover 99% of the problems that people are having. I'd like to
say thanks to everyone who has been emailing me their raves and congrats --
thanks a lot, you guys make it all worth it.
December 10, 1999
was six short years ago, down to the hour. I remember staying up the last
30 hours doing exhaustive testing before Jay Wilbur uploaded the shareware
version of DOOM to the University of Wisconsin's FTP site. We couldn't get
in -- too many people were sitting on the site, waiting for our upload.
The target directory was full of bogus files with names like "when.is.it.coming"
and "hurry.up.id", but finally we got the sysop to up the connect
limit to 250 and we barely got in. After that upload, things changed.
remember the crazy lockup bug we had the day before -- if DOOM sat running for
too long, it would just lock up. Turned out to be a value that was being
incremented by the 140-tic-per-second timer function that was wrapping around
(it takes a very long time for a LONG to wrap, even at
140-tics-per-second, but this one was uninitialized so it took even less
time). So, we finished it up and sent it out, just knowing everyone would
have a lot of fun with it. Happy Birthday, DOOM.
forgot to mention three birthdays in the past few months, the birthdays of Spear
of Destiny (Wolfenstein retail) on September 18th (7 years old), DOOM II on
October 10th (5 years old) and Hexen on October 31st (4 years old). Got
about three more birthdays coming up this month, too! And one new arrival
in the next couple weeks... :)
Congrats to the guys at id for producing perhaps the most beautiful and polished
game I've ever seen.