All I play is single and coop nowadays, as I can't stand the trolls and cheaters in multiplayer. I have a group of friends I play with twice a week.
Lately we're playing GTA5 (missions and racing, which can be friend invite only), and there are also simple ways to glitch yourself into a public game by yourself, and then invite friends only (literally takes 7 seconds for me glitch a game using the resource monitor in Task Manager - just Google it, and make sure your NAT is strict so strangers don't rejoin. This in no way affects normal gameplay on a public server if you leave it on strict, despite the game's warnings). I haven't really gotten into the single player game, but most of my friends have completed it.
Deep Rock Galactic is a really fun coop FPS/role playing game, and my passion lately. Unlike many games, sessions with randos are a pleasure. I have yet to come across a toxic player. The game is fully playable without enabling in game voip, if you don't want to talk to people. The game has ways of signaling callouts on your hud without needing to talk.
If you're into racing and/or demolition derby, Wreckfest is a lot of fun, and we play it every week with 4-6 players, and bot cars mixed in. The physics are very good. There's also an excellent 'Very Track Pack' addon in the Steam community mods you can subscribe to that adds several dozen new tracks.
If you haven't tried them yet, there are literally hundreds of custom campaigns for L4D2 that we've played (several times now) that have greatly extended the life of the game. All available from either 3rd party mod sites, or on Steam community.
World War Z is pretty close to what L4D3 would be. Lot's of elements of L4D2 in there. Anyone who's a L4D2 player will be able to jump right in. My L4D2 crowd played it for a while when we got bored of L4D2. The hoard waves are incredible.
Call of Duty Advanced Warfare Zombies coop is absolutely the most fun I've ever had playing COD zombies. In particular the last two maps are very fun and replayable. We played that a long time together before getting bored. Jumping around in exoskeletons is blast.
Killing Floor 2 is my play every figgin' day coop game. I have 2000+ hours in it according to Steam. Fun with friends or random peeps. Great and under appreciated zombie game, with TF2 type classes and half the fun is ranking your classes up. You buy weapons between rounds like in CS:GO. I won't say you won't run into an occasional toxic player, but since there's no teammate damage, the worst he can do is be uncooperative, and you can mute him or vote to kick. Also another game that really doesn't require ingame VoIP to be turned on if you don't want it. I love the variety of weapons, and their physics. There are also lots of good custom maps, and modded servers. I host a KF2 server with custom maps, and half of them are low gravity maps which is a lot of fun. For a change of pace, Tamari servers run a mod that fixes some minor annoyances in the game, like a better HUD, better voting, a flash light battery that doesn't need to be recharged, you drop all your weapons instead of just the equipped one when you die, and a tracker to find your dropped weapons between rounds if you get killed, with additional difficulty to offset the other mods.
For single player FPS. I finally played Prey all the way through (think Bioshock in space) and I loved the immersive story. I loved Metro 2033 Redux and it's sequel, Last light Redux. I have Metro Exodus, but haven't really gotten immersed in it yet and put it aside for a while. It looks good, but like some books, it sometimes takes me a while to get involved with a game. I just started Control, and I like it so far. Looks stunning on a 3080.
For a more Zen like experience, I spent a LOT of time with Astroneer last year, and Mudrunner had me for a while.
Right now I am obsessed with Hardspace: Shipbreaker. Been playing it for three days for five hour stretches. Definitely a time sink. Still in early release, but a very functional game and quite playable. The physics are very well done. They even model every component to fracture if you inadvertently cut it or there's an explosion.
Here's a video I posted yesterday, hoping to show someone how the game worked, and I accidently let the cutting sparks hit a volatile cannister. Mayhem ensues. I survived with enough health to survey the damage. The resulting debris field was amazing, and each piece can still be manipulated and recycled, although worth less than the intact components. It was not a good shift:)https://youtu.be/MKDCTO2NHVM
Hope this helps.This comment was edited on Jan 17, 2021, 15:37.
- "Great spirits have always encountered violent opposition from mediocre minds." - Albert Einstein