General Discussion Cities Skyline Bluesnoobs

View : : :
16 Replies. 1 pages. Viewing page 1.
Newer [  1  ] Older
16.
 
Re: :o
Mar 22, 2015, 17:33
Quboid
 
16.
Re: :o Mar 22, 2015, 17:33
Mar 22, 2015, 17:33
 Quboid
 
I haven't tested it yet but Toggle Traffic Lights.

And there was much rejoicing.

Edit: OK, quick test. It can used to cheat as the AI can navigate junctions like driverless cars in a science fiction film but used with discretion, you can fix a few places where lights really shouldn't be placed.

This comment was edited on Mar 22, 2015, 17:55.
Avatar 10439
15.
 
Re: :o
Mar 22, 2015, 04:16
15.
Re: :o Mar 22, 2015, 04:16
Mar 22, 2015, 04:16
 
Always keep your people train in their own loops and never connect to main. If you want to connect to outside, build a 2nd station (get rural station mod ,P) to connect to outside in a tighter statio configuration, and never connect it to ANY of your own internal rail networks.

Keep outside and inside separate for people transport
Avatar 54727
14.
 
Re: :o
Mar 22, 2015, 02:12
14.
Re: :o Mar 22, 2015, 02:12
Mar 22, 2015, 02:12
 
Free tip: Dont put cargo and public train stops too close togeather - I ended up with a 20+ train backlog on the rail due to poor rail networking. They got in such a knot I had to remove the track then redo it just to get them unknoted. (City is about 103K people now - still my first city - should have been aborted )

Very fun game - loving it.
13.
 
:o
Mar 22, 2015, 01:59
13.
:o Mar 22, 2015, 01:59
Mar 22, 2015, 01:59
 
This guide has now become absolutely insanely good. Where before it was more of a "hey, look at my pretty city with no traffic issues!" he now goes brutally in-depth into a lot of the systems.

I learned a lot from spending ~ 2 hours reading the whole thing. Definitely worth it if you're having traffic issues. (Or, in my case, no concept of how public transport should work.)
Avatar 15604
12.
 
No subject
Mar 20, 2015, 21:10
12.
No subject Mar 20, 2015, 21:10
Mar 20, 2015, 21:10
 
Here is a link to the Cities Skylines Soar thread. Lots of good points in their with more to come.

Remember when roading/pathing, page up/down are your friends
11.
 
No subject
Mar 19, 2015, 03:45
11.
No subject Mar 19, 2015, 03:45
Mar 19, 2015, 03:45
 
Heh I got to 76k and only now used those "pointers" (restricting heavy traffic is genius, but sadly not possible in my giant BLOB of a city..

Just 1 image
http://imgur.com/Bbyzmnc

Btw, I think the game is very very pretty at times.. when you have enough custom buildings installed that the repetition breaks up
Avatar 54727
10.
 
No subject
Mar 19, 2015, 01:05
10.
No subject Mar 19, 2015, 01:05
Mar 19, 2015, 01:05
 
Kosumo wrote on Mar 16, 2015, 18:32:
About to start with mass transport (trains and the likes) any pointers?

Build it early, and build a LOT of it. But be careful that you don't make all the bus lines stop at the same stops. They will block traffic if they have to wait for one another, and it'll cause monstrous traffic jams. (I had one snarl go roughly 5 miles back on the highway...)

Also, make pedestrian walkways between your residential and work areas. Apparently cims are more than happy to walk 8 miles to work, and every one of them that walks is one fewer that takes a car.

Here's a cool little traffic guide.

He doesn't really give much in-depth info, but the pics are cool and can give some pointers.

Avatar 15604
9.
 
No subject
Mar 16, 2015, 18:32
9.
No subject Mar 16, 2015, 18:32
Mar 16, 2015, 18:32
 
It fixed my problem so I'm happy with the getto I named it "Cutter Town" (p.s. I legalised Drugs in this distict to make up for lack of education)

About to start with mass transport (trains and the likes) any pointers?
8.
 
No subject
Mar 16, 2015, 16:45
8.
No subject Mar 16, 2015, 16:45
Mar 16, 2015, 16:45
 
Dacron wrote on Mar 16, 2015, 15:19:
And Creston is building ghettos lol

Hey, whatever my city needs to keep growing.
Avatar 15604
7.
 
No subject
Mar 16, 2015, 15:19
7.
No subject Mar 16, 2015, 15:19
Mar 16, 2015, 15:19
 
And Creston is building ghettos lol
Currently setting a record for most edited posts, 1 reply at a time.
6.
 
Re: Cities Skyline Bluesnoobs
Mar 15, 2015, 19:34
6.
Re: Cities Skyline Bluesnoobs Mar 15, 2015, 19:34
Mar 15, 2015, 19:34
 
I've actually just had to deal with that in one of my own cities, where ~ 90% of my industry got abandoned, demand cratered for about a year, and it's only finally begun to get back up to usual.

I think it happens when you educate your citizens too much. People with a high school / university education don't want to work in filthy industry, and while there can be a little overlap, the majority of people simply won't work in industry once they reach a certain education level.

The fix I've found is to build a separate housing area (ie, a Projects) where you provide all the facilities as usual, except for NO EDUCATION whatsoever. While this doesn't keep all the smart people out of this area, it does guarantee that the uneducated people that move in tend to stay uneducated, thus guaranteeing a steady influx of unschooled workers for your crappy industries.

(Btw, it's perfectly fine to eventually just let shitty industry die out and put everyone in offices, if you prefer. But if you do that, you can't really make use of the resources on the map.)
Avatar 15604
5.
 
Re: Cities Skyline Bluesnoobs
Mar 15, 2015, 18:04
5.
Re: Cities Skyline Bluesnoobs Mar 15, 2015, 18:04
Mar 15, 2015, 18:04
 
Thanks, help heaps.

Question, why do so many of my industral builds turn to abandond so often? (about 7000 people, about 1/6th industry)
4.
 
Re: Cities Skyline Bluesnoobs
Mar 14, 2015, 02:28
4.
Re: Cities Skyline Bluesnoobs Mar 14, 2015, 02:28
Mar 14, 2015, 02:28
 
Power gets transferred from building to building on its own. So ten houses in a row where the first house is powered, all ten will have power. Essentially every thing that's powered has a bubble around it that sticks out a few grid squares, and if that bubble hits another building that needs power, it'll envelop that building and extend the bubble. The bubble is visible when you open the electricity panel.

So you really only need to draw power lines to stuff that's more than ~ 6 grid squares away from something else. (for example, the bubble can't cross a double freeway, though it'll cross every other road.)

While it may be tempting to just plonk a windmill down next to something that's far away and needs power (water inlets and drains are good examples), it's actually a lot cheaper to just pull power lines to it.

Note that once your city expands, the bubble will take over from your power lines in certain places, and you can then safely bulldoze those power lines without causing your city to blackout.

Really about the only thing that can be tricky is that it may be tempting to lay out a new grid for zoning and to immediately put down like 500 by 500 grid squares with zones, only to then watch the people randomly plop down buildings all around the area and thus being without power since they are too far away from each other. Then you have to pull power lines towards them, and the power lines break up the zones you put down. It's better to see where your bubble or power lines connect, and then slowly zone from that connection point and wait for the zones to get built, so the bubble can grow accordingly.

As for power generation, I tend to go 1 wind turbine (cuz they're cheap to put down) for the initial start, maybe a 2nd one, then several coal plants in a row. I don't typically bother with oil plants, as by the time they become available you can also put down the advanced wind turbine which seems to be the most efficient in Cost/MW as long as you have huge wind areas (dark spots on the placement map) so they can generate 20MW. Then once your money really starts coming in you'll want to put down like 4 or 5 Incinerators to deal with the garbage, and that's another 60 MW of power.

Avatar 15604
3.
 
Re: Cities Skyline Bluesnoobs
Mar 14, 2015, 01:46
3.
Re: Cities Skyline Bluesnoobs Mar 14, 2015, 01:46
Mar 14, 2015, 01:46
 
Any tips on how power works and best set up?

Waters easy, run under streets but powers diffent.
2.
 
Re: Cities Skyline Bluesnoobs
Mar 14, 2015, 00:09
2.
Re: Cities Skyline Bluesnoobs Mar 14, 2015, 00:09
Mar 14, 2015, 00:09
 
I'll repost this here:

Nighthawk wrote on Mar 13, 2015, 21:07:
I picked it up because I like city building games, but I suck at them, so I haven't done well.
The game is decent and fun though...will be more once I figure out how to stabilize my finances.

Here are a few tips:

- Set taxes to 13% for everything. This will lower demand by a little, but it's more than offset by the massively increased revenue (it's thousands of Euros a week). 13% is the sweet spot. Everyone starts bitching at 14%.

- At the start, when you've just built a new building, lower its budget to ~ 60% or so. Healthcare you can easily lower to 50%. You don't need 8 ambulances driving around to pick up 1 sick person. Just keep an eye on the important things (power and water), because they will pretty quickly need adjusting. Most other stuff can easily be left at 60% until you're at about 5000 people, and then just shift them back up by ~ 10% for every 1000 extra people or so.

- Don't build something the second it becomes available. For example, don't plonk down a police station right when it's there. Wait until it becomes absolutely necessary, THEN pay for it. This is especially true for the cemetery, which you won't need for a LONG time after it becomes available. People will tell you when someone is dead, THEN you build one.

- In the same vein, don't build roads you don't need. It's nice to put down that 14km long 6 lane one-way boulevard so you know where you're planning to expand to, but every cell of that road costs like half a buck a week. It adds up quick. If you really MUST draw roads in advance to help with your planning, put down a shitty gravel road.

- Stay FARRRRRRRRRRRRRRRRRRRRRRRRR away from policies at the start. It may look cheap, but they can cost massive amounts of money (in my Seattle game, activating the "stay in school!" policy cost me like 2000 Euros a week in income...) You can worry about these things when you're making 15K a week.

- While civil service buildings have a radius, they do work outside of the radius too, so don't feel as if you need to have perfectly overlapping spheres of fire and police protection, as you don't. A cop WILL travel far outside his sphere of influence. The only time this becomes an issue is if your city is totally gridlocked, because then they can't travel to get there in time either.

- Don't worry about green power and all the other fancy stuff. Buy the cheap, dirty, efficient shit. You can replace it with pretty solar power plants etc later.

- Finally, take out the loans when they become available. However, when the second loan becomes available, take it and immediately pay off the first with it. The second loan is a lot cheaper in weekly payments.

Money really isn't too much of an issue in this game if you just go by those simple tips (really, the big one is just raise taxes to 13%. Everything else is ancillary.)

If you have any questions, let us know.

This comment was edited on Mar 14, 2015, 00:17.
Avatar 15604
1.
 
Cities Skyline Bluesnoobs
Mar 13, 2015, 22:50
1.
Cities Skyline Bluesnoobs Mar 13, 2015, 22:50
Mar 13, 2015, 22:50
 
Started a help thread for us Cities:Skyline newbie players if anyone can help.
16 Replies. 1 pages. Viewing page 1.
Newer [  1  ] Older