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Op Ed

All Aspect Warfare developer blog #14 - The DRM Minefield.
The key to DRM for developers/publishers is that the longer it takes for hackers to break the game, the more chances you have of actually making some additional money on the game. There is no such thing as a casual pirate anymore. At least not since everyone discovered the Internet and Google. So DRM implementation is not about preventing uncle Tom from making a copy of your game for your cousin Harry. Tom doesn’t need to crack your game in order to make that copy for Harry when he can just go online and get it from someone who already has done the job for him. Heck, Harry can probably do it all by himself. Casual piracy is no farther than a trip to a search engine.

8. Re: Op Ed Jul 14, 2009, 14:03 Bludd
How can pirating a game be theft if you don't own the game even if you buy it? You buy a license? Great, I wanted to play a game but apparently I only own a license.

Also, pirating a game is not the same as stealing a Ferrari. For instance a developer can make millions of copies of a game in the same time it takes Ferrari to make a cylinder head for one of their engines.
Previous Post Next Post Reply Quote Edit Delete Report
    Date Subject Author
  1. Jul 14, 10:42 Re: Op Ed eRe4s3r
  2. Jul 14, 10:42 Re: Op Ed eunichron
  3. Jul 14, 11:25  Re: Op Ed  dsmart 
  4. Jul 14, 12:16   Re: Op Ed Jerykk
  9. Jul 14, 14:10   Re: Op Ed eRe4s3r
  11. Jul 14, 14:41    Re: Op Ed the_culture
  10. Jul 14, 14:13   Re: Op Ed Razor
  5. Jul 14, 12:47 Re: Op Ed Jim
  6. Jul 14, 13:10  Re: Op Ed  dsmart 
  7. Jul 14, 13:58 Weaksauce Razor
  12. Jul 14, 15:05  Re: Weaksauce Kxmode
  13. Jul 14, 16:34   Re: Weaksauce  dsmart 
  14. Jul 14, 17:18    Re: Weaksauce eRe4s3r
  15. Jul 14, 17:59    Re: Weaksauce Razor
  16. Jul 14, 18:45     Re: Weaksauce  dsmart 
  17. Jul 14, 19:17      Re: Weaksauce Razor
>> 8. Jul 14, 14:03 Re: Op Ed Bludd
  18. Jul 14, 23:17 Re: Op Ed zee
  19. Jul 15, 00:12  Re: Op Ed Jerykk


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