It's not that drifting isn't liked by some people, it is.
It just that it doesn't need to be tagged on to every game to try and sell the game to 'drifters' and upset the other customers (demographic of soon ex-customers that don't like having to drift while driving).
The problem is EA and the minds behind NFS are trying to have every little racing buzz feature so that they can sell as many copies off the shelves. Trying to please the most racing demographics possible in a single game ends up really pleasing few with the final package. While it will sell off the shelf at first, eventually people will realize what EA is doing and that the games really not that great.
You end up with an amalgamation of racing features instead of an ultimate racing game (what NFS was many years ago).
An IP that has lost itself and is still wildly floundering around trying to find itself.
It's hard to convince a publisher to stop playing sales and focus on making the best games because undiscriminating gamers keep buying what they are fed.
This comment was edited on Jul 11, 2009, 17:08.