On Alan Wake 2 PC

A post to a thread called "Can we get a straight answer about the PC version?" on the Alan Wake Community Forums has a response to concerns on that topic from Remedy Entertainment's Markus Maki. The vagueness of his response is not very reassuring for PC gamers concerned they won't get to play Remedy's upcoming psychological thriller (which Remedy says is the first season of a bigger story), on their chosen platform:
Hey all,

I'm a PC gamer at heart (have a Core i7, Radeon 4890, 5.1 audio setup at home) so I do appreciate your concerns.

Unfortunately all I can say at this point is that we're focusing all our efforts on the 360 version and will be making comments in regards to the PC at a later in time.
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Re: On Alan Wake 2 PC
Jul 10, 2009, 10:12
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Re: On Alan Wake 2 PC Jul 10, 2009, 10:12
Jul 10, 2009, 10:12
 
Few problems with that list. Raven has been a console developer for a while. The last PC shooter they made was Quake 4. Everything since has been designed for consoles, including the upcoming Wolfenstein and Singularity.

Wolfenstein is PC and 360. And, honestly, I havent seen Activision pimping wolf in nearly as many console mags as PC mags / sites. I don't blame them for making their Marvel games for the console (see below); really that type of game does nothing for me.

Dual (or triple) ports can't be generalized as bad, either. CoD4 and Fallout3 are excellent, no matter the platform. And (in defense of the 360) Battlefield: Bad Company was a helluva fun game.

Can't speak to singularity: It's Raven, so it won't suck, but I have no idea as to if it's 360 exclusive or not. If it's not, I'm sure both versions will rock.

id has publicly announced that they are focusing on consoles now too.

Yeah, but let's be fair about that statement here--when John says that, he means "we're handling the console versions internally," not, "we're abandoning the PC community, so long and thanks for all the fish." It's no secret that he was less than thrilled by how some of the more recent id IP has been ported by outside teams. I'm sure the Zenimax deal was at least in part due to this---they won't have a publisher dictating ports, port rights, and timing as the ARE the publisher now.

Novalogic hasn't made any good games in a long, long time.

Agreed, however: Delta Force 2 Extreme is about to come out, and they've stated the successor to JointOps will be out next summer.

Any way you look at it, PC gaming is nowhere near as strong as it was in the 90's.

Actually, the numbers haven't gone down, just the fraction of the base. Statistics are funny that way. Also, plain and simple, as many have said here: consoles are an easy audience to develop for (from a production standpoint): no hassles with hardware issues, driver conflicts, etc. And any dev team that sends out a console port with significant bugs (read crash) should be thrown to the lions because of just those reasons.

I also stand by my statement: I'd rather get fewer, better games than allot of crap I have to filter through, be they PC exclusive, or ports from a console.

I can't believe I'm quoting this magazine, but check out the article on Page 48 of Maximum PC's July issue. They make allot of good points on why now is actually the best time to be gaming on a PC. The indy crowd (PCs are still more accessible than consoles to the up-and-coming developers), MMOs, and the maturization of digital distribution and DRM on services like Steam being primary examples.

I'll admit it...Sometimes I long for a good game of QW...then I realize how much of a pain in the ass it was to find (never mind run) a QW server compared to what we have now. It's like a hot girlfriend from the past with an attitude...you'll always remember it fondly, but won't necessarily want to go back

^D^
"Never start a fight, but always finish it."
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