Blood Bowl Patch

Another new patch for Blood Bowl is now available to update the fantasy-themed sports game to version 1.0.1.3. There's no word on what the new patch does. The download is available The Patches Scrolls.
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Re: Blood Bowl Patch
Jul 4, 2009, 11:20
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Re: Blood Bowl Patch Jul 4, 2009, 11:20
Jul 4, 2009, 11:20
 
Every time I read about this I think “Mutant League Football” and get all nostalgic.

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Re: Blood Bowl Patch
Jul 3, 2009, 17:34
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Re: Blood Bowl Patch Jul 3, 2009, 17:34
Jul 3, 2009, 17:34
 
Thanks for the patch notes, Flatline. I was looking for those.

In regards to the load time, just be thankful it is only at the beginning of the match and most matches can last close to 2 hours.

I'm loving the game, and I've played far more than I care to admit today!
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Re: Blood Bowl Patch
Jul 3, 2009, 15:42
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Re: Blood Bowl Patch Jul 3, 2009, 15:42
Jul 3, 2009, 15:42
 
I'm enjoying this game, but I *hate* that they patch things and then don't tell you what they patch.

The Devs really need to improve communication skills. I appreciate the frequent patches, this game really needs it, but they're "mystery" patches.

#1 on my patch request list is shortening of the load times. It takes longer to load an actual playing game of blood bowl (about 1.5-2 minutes on my rig) than it does it get into Crysis.

EDIT:

Go to their forum. They post the patch changes there.


Patch notes:
* Optimization of stadium #6 available in the tutorial and optimization of the campaign #1 that needed more resources than usual for some configurations.
* Dirty words filter applied on Teams and Players names.
* Saves loading process corrected to prevent corrupted saves files.
* Timeout after invitations will last 20s more to provide time to players to join a party.
* Getting a 6 during a Pass roll will always result in a perfect pass.
* When « Get the Ref » occurs in the first half, players with Secret Weapon are not sent off by the referee at the second half.
* When the Fanatic pushes a player who’s already lying on the floor, one move is consumed.
* Horns skill now correctly works.
* Problem when combining Multiple Block and Guard is now solved.
* The ball may now be caught by the team which benefit from the “Blitz” kick-off event.
* In some cases, at the end of a match in which a non-critical synchronisation problem occurred, statistics were not always registered. This is fixed, the match will now count.

This comment was edited on Jul 3, 2009, 15:45.
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