Two Worlds II Announced

TopWare Interactive and Reality Pump announce Two Worlds II, an RPG sequel planned for release for Windows, Mac, and consoles this winter. The Two Worlds II Website is online, here are a few screenshots, and here's the announcement:
Karlsruhe, 3rd July 2009 – in the coming winter, the role-playing world of Antaloor will once again open its portals to PC, Mac and Next-Gen consoles. Following the fantastic worldwide sales success of the game’s famous predecessor, TopWare Interactive will once again open a radically new chapter in the fantasy world of Reality Pump.

“Two Worlds II” presents a totally new gamer experience, one in which 2 years of intensive development has enabled quantum leaps in all spheres: completely overhauled AI and balancing standards, experienced authors, the active combat system and the brand-new engine all combine to provide an unforgettable experience where excitement, sheer enjoyment and graphics rule. “Two Worlds II” simply sets new technical benchmarks in the RPG genre, thanks not least to its seemingly unlimited number of dynamic light sources, micro-detail Parallax Mapping, 24 Bit HDR Post Processing, Space Ambient Occlusion and Human Eye Accommodation.

The story of “Two Worlds II” is staged a couple of years after Part 1 - and it will lead you into hitherto unexplored parts of Eastern Antaloor where you'll find many brand-new locations packed full of atmosphere - from dusty deserts to awe-inspiring temples.

Alexandra Constandache, the Executive Producer of TWII commented, “We intentionally opted for a completely independent game with radical new technology. This was the only way to ensure that we harness the enormous potential and experience gained from the making of the first “Two Worlds” project - and make full use of the further technical development of internal Reality Pump tools that has been on-going since the first “Two Worlds” was developed. This new release window gives us enough time to systematically implement both our own requirements and the feedback of the “Two World” fans, enabling us to create a breathtaking RPG experience.”

AND - we'll shortly be bringing out the next version of your hotly-awaited ““Two Worlds” magazine, the “Antaloor Post” - and in it we'll tell you all about the latest developments direct from the developers at Reality Pump! If you want to be on the inside track when it comes to having inside info about Antaloor, go to www.twoworlds2.com and register for the newsletter - you won't regret it!
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36 Replies. 2 pages. Viewing page 1.
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36.
 
Re: Two Worlds II Announced
Jul 5, 2009, 05:18
36.
Re: Two Worlds II Announced Jul 5, 2009, 05:18
Jul 5, 2009, 05:18
 
It wasn't Oblivion: No shit. The best description that has been repeated that I started long ago is "an updated Diablo".
No, that's not the complaint a lot of people have. The complaint is that it tried to be Oblivion and failed miserably.

Can't hit anything on mounts: I can. Wasn't that hard to master.
Sure it's *possible* to hit something on a mount. The sad part is, even with the damage bonus for hitting something from a mount, it's quicker (not to mention about 10x easier) to dismount, kill it on foot, and remount than to try to kill it from the mount. And that's still not getting at the fact that this game has the worst mount controls I've ever seen, in any game.

There's a reason it's selling for $2.90. Basically, if you've already finished every other hack n slash CRPG out there and you still have spare time and just have to have more, this one might be worth the $2.90 for you. Otherwise, don't bother. Unless there's some major improvements in the next one, it also won't be worth the money.
35.
 
Re: Two Worlds II Announced
Jul 4, 2009, 07:37
35.
Re: Two Worlds II Announced Jul 4, 2009, 07:37
Jul 4, 2009, 07:37
 
Two Worlds: Part II is even a better title for the game...

This comment was edited on Jul 4, 2009, 07:38.
Avatar 47206
34.
 
Re: Two Worlds II Announced
Jul 4, 2009, 05:59
34.
Re: Two Worlds II Announced Jul 4, 2009, 05:59
Jul 4, 2009, 05:59
 
Played this after Oblivion.

Not nearly as polished as Oblivion, horribly cliched, had to laugh at my character during the cutscenes (looking like he wanted to pee), but after lowering my expectations and adding a few mods (particularly slowing down the schizo weather), I enjoyed this quite a bit for what it was. Love openworld games personally.

Looking forward to a sequel.
33.
 
Re: Two Worlds II Announced
Jul 4, 2009, 00:52
33.
Re: Two Worlds II Announced Jul 4, 2009, 00:52
Jul 4, 2009, 00:52
 
Two Worlds sucked ass. I tried twice to get into it and never made it past like an hour either time. Still, it is better than Gothic 3, but what isn't.

I was frustrated early on, takes a while to get into it. About 3-4 hours and I was hooked. Good story, fun game.

Oh well, to each his own.
32.
 
Re: Two Worlds II Announced
Jul 4, 2009, 00:44
32.
Re: Two Worlds II Announced Jul 4, 2009, 00:44
Jul 4, 2009, 00:44
 
Cool. Very excited about this one.

Complaints I see:

It wasn't Oblivion: No shit. The best description that has been repeated that I started long ago is "an updated Diablo".

Can't hit anything on mounts: I can. Wasn't that hard to master. On console? F this game on Console. First time ever the frame rate made me sick. PC? Looks great, runs great. Only mount complaint I have is you don't know when the SOB is going to die...so again, save often. I use them for travels, but mostly for storage points, so I gathered all the mounts up and put them in 1 location by a large castle with the best merchants and a warp point.

To open: I love how open it is. Couldn't be played any other way. If it wasn't 100% open, people would bitch that it isn't open enough.

Any complaint from anyone who played it on console, is probably valid.
Game has a great save system, save whenever you do something bc you don't know how powerful that enemy is....easy to walk into a CF and die instantly.

FYI the game is 2.90 from Gogamer right now, and you can get Overlord 1 for 7.90. Also Overlord 2 is on sale.

Obviously the game did well enough for a sequel. I look forward to more of a co-op storyline. Multi player was really only a vs situation.

Most of the complaints people have on the game (sans console) can easily be fixed with the numerous mods out there. For $2.90 (I paid $6.12 or something on clearance) you can't go wrong for a fun hack and slash with PG elements and spells.

This comment was edited on Jul 4, 2009, 00:46.
31.
 
Re: Two Worlds II Announced
Jul 3, 2009, 20:20
31.
Re: Two Worlds II Announced Jul 3, 2009, 20:20
Jul 3, 2009, 20:20
 
I enjoyed Bioshock, even though it failed to live up to System Shock. I would have liked it to focus more on the horror, less on the action because the action was fairly mediocre. The ambience was great, though.
Avatar 20715
30.
 
Re: Two Worlds II Announced
Jul 3, 2009, 20:13
30.
Re: Two Worlds II Announced Jul 3, 2009, 20:13
Jul 3, 2009, 20:13
 
Yeah I'm gonna join in with the folks waving the "too damn cheesy and unpolished" flag for TW.

As for Bioshock, the atmosphere was absolutely amazing but the gameplay isn't so much. The respawning bad guy thing doesn't work for me anymore and the shooter mechanics sucked. So I call Bioshock an average game. I liked Dark Messiah a more frankly as I think it did the genre better even though it's no flawless gem either.
Avatar 49717
29.
 
Re: Two Worlds II Announced
Jul 3, 2009, 19:17
29.
Re: Two Worlds II Announced Jul 3, 2009, 19:17
Jul 3, 2009, 19:17
 
I loved Bioshock. The story, writing, and evnironment in particular had me en-'raptured'. I would spend an hour just wandering around lookign out windows and checking out the artwork and stuff. I'm definitely looking foward to part deux. I suppose it's because it brought out the Jules Verne in me, living under the sea and all that.

Oblivion was a decent sandbox game with RPG elements, but you could say that GTA does that even better in that respect. A CRPG - IMO - is a lot more focused. Gothic, now there was a real CRPG.
28.
 
Re: Two Worlds II Announced
Jul 3, 2009, 19:09
PHJF
 
28.
Re: Two Worlds II Announced Jul 3, 2009, 19:09
Jul 3, 2009, 19:09
 PHJF
 
Overrated is not overhyped.
Steam + PSN: PHJF
Avatar 17251
27.
 
Re: Two Worlds II Announced
Jul 3, 2009, 18:48
27.
Re: Two Worlds II Announced Jul 3, 2009, 18:48
Jul 3, 2009, 18:48
 
Ya, Bioshock has to be one of the most overrated games of all time. It was good, that's it.

No that award belongs to Spore..

Bioshock was a System Shock wannabe with Console Underwear on..

Shame really, it could have been much better than good... And I did finish it for the record... twice... now it gathers dust on my shelf.
26.
 
Re: Two Worlds II Announced
Jul 3, 2009, 18:31
26.
Re: Two Worlds II Announced Jul 3, 2009, 18:31
Jul 3, 2009, 18:31
 
Transformers also was a box office sweep, raking in millions. I guess by your assessment that movie will win the Academy Awards this year

Thats funny... Seeing the Acadamy Awards are picked by some old hoots in a room.

A majority of those awards for Oblivion were readers choice awards.. y'know voted by people who PLAYED the game. Not some old hoots in a room who have no clue.. Besides the Acadamy awards have already been done for this year. Transformers may be nominiated for some Visual Effects catagory or someother for NEXT years awards, Thats about it...

And even in this thread there are far more people who hate the game than love it. Again that must be rigged too, by your assessment of my assessment.

You are doing a great job of making yourself look silly so I'll stop and let you dig your hole deeper.. and really, do block it this time, you Plants Vs Zombies hater..

This comment was edited on Jul 3, 2009, 18:45.
25.
 
Re: Two Worlds II Announced
Jul 3, 2009, 18:30
25.
Re: Two Worlds II Announced Jul 3, 2009, 18:30
Jul 3, 2009, 18:30
 
i never played this one, i thought it was supposed to be mainly a 3D action game with RPG features ala diablo
24.
 
Re: Two Worlds II Announced
Jul 3, 2009, 18:05
24.
Re: Two Worlds II Announced Jul 3, 2009, 18:05
Jul 3, 2009, 18:05
 
Two Worlds II

Doesn't that make four worlds?

-tAE-
Avatar 473
23.
 
Re: Two Worlds II Announced
Jul 3, 2009, 17:52
23.
Re: Two Worlds II Announced Jul 3, 2009, 17:52
Jul 3, 2009, 17:52
 
I think I managed to stay interested in this game for all of... twelve minutes before alt-f4'ing it..
I just couldn't get into it.

Too soon after Oblivion I think...
Maybe I should give it another go.
Avatar 13202
22.
 
Re: bioshock
Jul 3, 2009, 17:44
22.
Re: bioshock Jul 3, 2009, 17:44
Jul 3, 2009, 17:44
 
i finished it, and im not even sure why - i suppose it was short enough to just blow thru it.. plus i wanted to see how they were going to handle the *oooooooooooooooh!* "moral choices" ending

but that ending was worth less than a piss stain

the game was, eh - an ok shooter, but it got old so quick.. plus im a !HATER! of art deco, so that didnt help
21.
 
Re: Two Worlds II Announced
Jul 3, 2009, 17:41
21.
Re: Two Worlds II Announced Jul 3, 2009, 17:41
Jul 3, 2009, 17:41
 
Don't you dare hate on Plants vs. Zombies...

Love dat game.
Avatar 17249
20.
 
Re: Two Worlds II Announced
Jul 3, 2009, 17:01
PHJF
 
20.
Re: Two Worlds II Announced Jul 3, 2009, 17:01
Jul 3, 2009, 17:01
 PHJF
 
I just have yet to meet someone that finished it.

I finished it, but then again I'm a sucker for ayn rand.
Steam + PSN: PHJF
Avatar 17251
19.
 
Re: Two Worlds II Announced
Jul 3, 2009, 16:54
19.
Re: Two Worlds II Announced Jul 3, 2009, 16:54
Jul 3, 2009, 16:54
 
Bioshock gets mega awards for being rather unique in the scenario, not the gameplay so much. It is a good game, I just have yet to meet someone that finished it.

18.
 
Re: Two Worlds II Announced
Jul 3, 2009, 16:52
18.
Re: Two Worlds II Announced Jul 3, 2009, 16:52
Jul 3, 2009, 16:52
 
I guess Bioshock just isn't for everyone. I thoroughly enjoyed it all the way through to the end.
17.
 
Re: Two Worlds II Announced
Jul 3, 2009, 16:49
17.
Re: Two Worlds II Announced Jul 3, 2009, 16:49
Jul 3, 2009, 16:49
 
Ya, Bioshock has to be one of the most overrated games of all time. It was good, that's it.

And what is with Plants vs. Zombies getting the "Second Coming of Christ" gaming award? Fuck man, played it for 12-15 rounds and said "Ok, and why is this game so fucking great?"

Delete.

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