My only complaint about the game itself is that 99% of the population is just walking mana potions without anything to say or do. It makes the game feel too much like GTA and not enough like an RPG. The excellent radio bits, at the expense of ‘human’ storytellers, make the “GTA with vampires” theme more annoying to me.
But that's really the case for any RPG. Baldur's Gate had townspeople who wandered around or populated taverns, Planescape and Fallout had the same, KOTOR, and so on. Most won't respond or just have generic responses. In Bloodlines, the people who wandered around stopped and had cellphone conversations, lit cigarettes, took a whiz behind dumpsters, etc. to provide background while you went around (like any RPG) to speak with the ones you needed to speak with.
And even so, Bloodlines has a pretty large array of speaking roles:
18 speaking characters in Chinatown, 31 more in Downtown, 9 in the Giovanni Mansion, 19 more in Hollywood, 3 in the Warrens, 32 in Santa Monica, plus some generic ones here and there. Which is quite a list all told - particularly when a considerable number of these had multiple speaking roles to move a plot of quest along.
Planescape would probably have the longest speaking roles for non-essential characters - the lectures you could attend in the Festhall come to mind. But even then, Planescape was heavily crowded with non-speaking generic passersby.
This comment was edited on Jul 4, 2009, 13:38.