While I applaud the extra effort Capcom is putting into its ports, it's doing two things very wrong:
1) Don't port a game months after its been released on consoles if you want the port to sell well. Many people are impatient and if they really want to play a game, they aren't going to wait for the PC port even if it's the best version. And no, you don't need the extra time to polish the PC version. You can do that during development. That's why it's called multiplatform development. Instead of waiting until after the console versions are done, work on the PC version at the same time. Consecutive releases do wonders for sales.
2) Don't use DRM. Customers don't like it, it doesn't stop piracy and it only decreases the chance of somebody buying a delayed console port. If Ubisoft and EA can stop using DRM, I'm pretty sure you can too.
EDIT: Looks like SF4 will use disc-check SecuRom instead of DRM SecuROM. That's much better. Really though, publishers should just get rid of copy-protection altogether. It's completely worthless. Without copy-protection, you remove a big variable from the already busy tech support issues. You save money too. You also make customers happy, as they are no longer inconvenienced by disc-checks, CD-keys, activations, install limits, install revokes, etc. Convenience is a huge selling point and copy-protection only works against it.
This comment was edited on Jun 30, 2009, 02:10.