ARMA II Patch

The Bohemia Interactive Forums announce the release of a new version 1.02 build 58134 patch for ARMA II (thanks I Love Slippery Jim), even though a version 1.02 patch was already released a week ago for the military shooter sequel (which seems to defy the whole concept behind version numbers). As described here, the new patch is to implement full support for anti-aliasing:
* our main reason to release an updated 1.02 version is newly implemented full support for anti-aliasing in this build that we believe increases visual quality significantly without any major performance impact

* this patch is compatible with all previously released versions (1.00, 1.01 and 1.02)

* all versions 1.02 remain compatible in multiplayer and also savegames from various versions 1.02 are compatible so the transition process to this updated version 1.02, build 58134 should be as seamless as possible for all users
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25.
 
Re: ARMA II Patch
Jun 26, 2009, 16:48
25.
Re: ARMA II Patch Jun 26, 2009, 16:48
Jun 26, 2009, 16:48
 
A few things, if you installed the older 1.2 patch you'll get a message saying the 1.2 patch is already installed when you run this one (it'll also patch very quickly). The new patch will still be applied, you'll see the full screen anti-aliasing option enabled. Even on low it greatly increases image quality.

This new patch brings copies UP TO the same rev as the steam version (including steam demo). These are hot fixes they where able to squeeze into the Steam version, and are now offered to the rest of us without waiting for a 1.3 patch.

If you have an uber rig you can set the 3-D render resolution higher then your display resolution and you now have Super-Sampling Anti-Aliasing :p Probably something to use up the road unless you're running the game on a fast system on a lower res monitor.

There's a mod that greatly reduces the robotic radio-chatter. Check out the mods section. There's another that makes everyone's aim less pinpoint accurate. Firefights now last much longer, and are more forgiving about your poking your head around a corner for a few seconds (though you'll still get hit well enough).

To use a mod, create a folder like @mods then within that folder create another folder called AddOns. Place any .pbo's into the AddOns folder and add -mod=@mods (or whatever name you go with) to your launch shortcut.
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 Re: ARMA II Patch
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