Trine Demo, Dates

A playable demo is now available for Trine, Frozenbyte's upcoming fantasy-themed action/platformer, so if you're not tryin' Trine, then you're not trying. The demo features the ability to play the tutorial and the game's first-level as any of Trine's three playable characters. The 461 MB download can be found on AtomicGamer, ComputerGames.ro, FileFront, and Gamer's Hell. Those sites are reporting a July 3 release date for Trine, which is presumably in Europe, as SouthPeak Interactive announced today it has signed on as the game's North American publisher, setting the game's release as the more general "Summer 2009." Here's a bit of the game's description:
In Trineā„¢, players work together to create and use objects to solve challenging physics-based puzzles and defeat dangerous enemies. Set in a kingdom on the verge of chaos, a warrior, a wizard, and a thief are bound by a powerful artifact known as "the Trine". Together, they must battle the forces of space, energy, and motion to put an end to the reign of the dark sorcerer that rules the kingdom.

Featuring three-player cooperative play, each character has specific talents to invent new solutions to puzzles and original ways to defeat enemies. The Wizard can use magic to create objects and new paths, the Thief can use her agility and accuracy to quickly deal with enemies, and the Warrior unleashes pure destruction everywhere he travels.
View : : :
15.
 
Nicely done!
Jun 26, 2009, 06:09
15.
Nicely done! Jun 26, 2009, 06:09
Jun 26, 2009, 06:09
 
Gorgeous game, plenty of personality, fun puzzles and abilities. If you have any appreciation of the action/platformer genre left, I highly suggest checking this out. I know I'm going to be picking it up. And I'm definitely curious to see how it plays Co-Op, but it was perfectly fine single player, at least in the one demo level we got.

If I have a real complaint, it's the Thief character. It takes about two seconds to "charge" her bow to minimize arrow drop over distance, and while it helps, the arrow still drops a considerable amount over the one screen-length... long enough to occasionally make aiming annoying. If you don't charge the bow, the arrow just sorta flops out. And it didn't seem like it packed much punch. So you have a weapon that has a slow firing rate and is not particularly devastating. The end result was that it was almost always preferable, in single player, to use the Knight and just advance with shield up to get in range of archer-enemies, rather than try to take them out from range. It may be that the Thief really only comes into her own in Co-Op when the Knight will be there to provide cover, we'll see. Or maybe when she levels up some more. Or maybe I just suck with the Thief, but I found Billy McBoxmaker, the Wizard, to be easier to use in combat than the Thief.

As far as performance, I run at 1680x1050, I set the detail to "ultra high" or whatever on the launcher, and it ran without a hitch on my 2.4 ghz dual core, 8800GT 512, 4 gigs ram, running Windows 7 RC, so no complaints here.
Date
Subject
Author
1.
Jun 25, 2009Jun 25 2009
2.
Jun 25, 2009Jun 25 2009
3.
Jun 25, 2009Jun 25 2009
4.
Jun 25, 2009Jun 25 2009
5.
Jun 25, 2009Jun 25 2009
6.
Jun 25, 2009Jun 25 2009
7.
Jun 25, 2009Jun 25 2009
     Wow
9.
Jun 25, 2009Jun 25 2009
11.
Jun 25, 2009Jun 25 2009
12.
Jun 26, 2009Jun 26 2009
13.
Jun 26, 2009Jun 26 2009
14.
Jun 26, 2009Jun 26 2009
8.
Jun 25, 2009Jun 25 2009
10.
Jun 25, 2009Jun 25 2009
 15.
Jun 26, 2009Jun 26 2009
Nicely done!
16.
Jun 26, 2009Jun 26 2009
17.
Jun 26, 2009Jun 26 2009
18.
Jun 26, 2009Jun 26 2009
19.
Jun 28, 2009Jun 28 2009
20.
Jul 13, 2009Jul 13 2009