- Taking on a village with only a single squad of marines.
Heh, Marines are known for their valor, I suppose, but even this stretches a bit beyond their means
The size of that village would have made it a company level operation at the very least... hell, given the scope of the entire mission it probably would have been a brigade level operation in total.
Nah, the Marines don't typically operate in brigade-sized elements except for expeditionary missions. Even then, this kind of mission would be about perfect for a battalion-sized element with several detached companies assigned individual missions.
Obviously there are limitations within the engine, but the engine has been proven to be able to handle up to 1000-1500 AI units before, which would quite easily accommodate a typical infantry brigade.
That would be cool. Especially if you could participate in the same operation as different kinds of soldiers (infantry, special forces, tanker, etc).
- Communication sucks balls. Real world communication is instantaneous. It takes about 10 seconds to call for fire support in a real situation.
Yeah, it's that fast if you're in training and have the perfect environment for communications (IE, general line of sight, low terrain features, etc). After it's called in, it could be another minute before it gets relayed to the artillery officer and coordinates adjusted. It's fast, but hardly instantaneous.
Also going back to what I said about the robotic voice acting... And nobody calls out "Enemy... Man... Far... Front..." it's "Contact left" "Contact right" "Contact 8 o'clock/4 o'clock" etc. Seriously, get some real voice actors and script writers to make it sound believable.
Alright...making the player memorize hand/arm signals would probably not be the best idea. I didn't think the robotic voices were that big a deal, certainly not enough to be a detractor, but you're right, that kind of information wouldn't be called over the network between squad members.This comment was edited on Jun 25, 2009, 18:51.