ARMA II Patch

The ARMA II Website has a new version 1.02 patch for Bohemia Interactive's military shooter sequel that's now available in Europe (thanks Spike). Here's the list of changes in the patch, which can be applied to either previous version:
- Improved AI driving skills
- Lowered enemy AI skills for regular and recruit difficulty levels
- Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls
- Fixed multiplayer session NAT negotiation
- Improved game stability (various crash opportunities fixed)
- Multiple save slots supported
- Improved terrain shape beyond map borders
- Various campaign and localization fixes and improvements
- Modules (F7) support added in the Mission Editor
- Added option to disable various post-process effects (bloom, blur etc.)
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31 Replies. 2 pages. Viewing page 1.
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1.
 
Re: ARMA II Patch
Jun 20, 2009, 01:01
1.
Re: ARMA II Patch Jun 20, 2009, 01:01
Jun 20, 2009, 01:01
 
Hopefully steam release will already have this in release version.
"On 2646.215 I myself attacked & destroyed TCS Tiger's Claw in my Jalthi heavy fighter"
Bakhtosh Redclaw Nar Kiranka
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2.
 
Re: ARMA II Patch
Jun 20, 2009, 01:02
2.
Re: ARMA II Patch Jun 20, 2009, 01:02
Jun 20, 2009, 01:02
 
Nice.. Bloom can be performance hit so that's welcome and blur is annoying when FPS is below 30.

Thanks BiS! Please continue to improve the game. There's a huge potential with it.
Perpetual debt is slavery.
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Re: ARMA II Patch
Jun 20, 2009, 01:18
3.
Re: ARMA II Patch Jun 20, 2009, 01:18
Jun 20, 2009, 01:18
 
2 patches for Arma2 and they still haven't finished the final patch for Arma1. It has been over 6 months already.
4.
 
Re: ARMA II Patch
Jun 20, 2009, 03:58
4.
Re: ARMA II Patch Jun 20, 2009, 03:58
Jun 20, 2009, 03:58
 
As expected, very nice support from these guys once again for an awesome real PC game. Cant wait till my TrackIR5 arrives.
I have given up on waiting for BIS to come back to their senses and do a real ArmA 2 successor.
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5.
 
Re: ARMA II Patch
Jun 20, 2009, 06:34
5.
Re: ARMA II Patch Jun 20, 2009, 06:34
Jun 20, 2009, 06:34
 
I just don't get it, they keep releasing bug filled games, one after another, people keep buying them, even though the previous game is a mess, and turn around and tell them 'good job'.

*scratches his head*

I wonder what happened to the folks at Taldren.
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Re: ARMA II Patch
Jun 20, 2009, 07:27
6.
Re: ARMA II Patch Jun 20, 2009, 07:27
Jun 20, 2009, 07:27
 
It annoys me too that the release of constant patches is always perceived as a good thing. When a studio keeps rushing out buggy games that take 2 years to near a polished state, this is not cause for a pat on the back.

What frustrates me with BIS is the major bugs in this title launch read just like OFP and ArmA's. I guess thats what happens when a game engine is rehashed for its 3rd outing. I would love to see the state of their source code after 3 titles, expansion packs, and 10 years of endless bug fix patchery. For me a no sale, despite my temptation I confess. Hoping OFP:DR makes for a better *game* even if it is less sim'y. I'm not convinced both is possible.
7.
 
Re: ARMA II Patch
Jun 20, 2009, 08:26
7.
Re: ARMA II Patch Jun 20, 2009, 08:26
Jun 20, 2009, 08:26
 
I love the tactical FPS genre. It's the genre that over and over proves my pessimism right. Expect the worst, get the worst. Awesome.
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8.
 
Re: ARMA II Patch
Jun 20, 2009, 08:27
8.
Re: ARMA II Patch Jun 20, 2009, 08:27
Jun 20, 2009, 08:27
 
It's not such a mystery, really. People play games to be entertained. A game with potential in a genre you enjoy is less rare than a game at full potential in a genre you enjoy these days, what with all the shovelware on every platform that's poorly designed, poorly coded or both. Something with potential will get patience from its core audience because they have few other options, and a developer releasing a buggy game but patching it afterwards ultimately ends them up with a game at its full potential.

Basically, lots of gamers have a whole helluvalot of patience for the specific games they want, and when the developer is actively fixing problems, they're willing to exercise that patience for the idea that polish will come, even if it's not on release day like it should be.
NOT THE BEES! NOT THE BEES THEY'RE IN MY EYES AARRGRHGHGGAFHGHFGHFG!
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9.
 
Re: ARMA II Patch
Jun 20, 2009, 08:52
9.
Re: ARMA II Patch Jun 20, 2009, 08:52
Jun 20, 2009, 08:52
 
I just don't get it, they keep releasing bug filled games, one after another, people keep buying them, even though the previous game is a mess, and turn around and tell them 'good job'.

There is a huge collection of rabid fanboys that think BIS can do absolutely no wrong. I know it sounds like a cliche but it is so true. I assume many players were young when Operation Flashpoint came out and now that they are older people feel nostalgic towards BIS.

ARMA1 still is not working properly. It takes BIS 6 months to a year to release a buggy patch that does more harm than good to make the game stable. They run open beta tests on patches in the community and then completely ignore the results and release final versions of the patch with new UNTESTED features that takes them another year to fix!

There are tons of people who work on missions and addons and never actually seem to play the game. All they really are in love with is making things for Arma. What is amazing is almost none of these creations are used by the community. Only a tiny fraction ever get used.

Arma1 is abandoned and the fanboys line up to be screwed again by BIS.

This comment was edited on Jun 20, 2009, 09:13.
10.
 
Re: ARMA II Patch
Jun 20, 2009, 09:14
Prez
 
10.
Re: ARMA II Patch Jun 20, 2009, 09:14
Jun 20, 2009, 09:14
 Prez
 
Basically, lots of gamers have a whole helluvalot of patience for the specific games they want, and when the developer is actively fixing problems, they're willing to exercise that patience for the idea that polish will come, even if it's not on release day like it should be.

Exactly. I'm willing to forgive BIS for a lot more than the average developer for this reason.
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11.
 
Demo?
Jun 20, 2009, 11:13
Ant
 
11.
Demo? Jun 20, 2009, 11:13
Jun 20, 2009, 11:13
 Ant
 
Will there be a playable demo? I don't recall the first game having one.
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12.
 
Re: Demo?
Jun 20, 2009, 11:48
12.
Re: Demo? Jun 20, 2009, 11:48
Jun 20, 2009, 11:48
 
Will there be a playable demo? I don't recall the first game having one.

I'm pretty sure Arma 1 had a demo. I also seem to remember having to spend almost an hour just learning the basic key bindings. I can't remember another FPS game other than Op Flash having such a complex and extensive key binding system. Confused
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"Both the “left” and the “right” pretend they have the answer, but they are mere flippers on the same thalidomide baby, and the truth is that neither side has a clue."

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13.
 
Re: Demo?
Jun 20, 2009, 11:52
Ant
 
13.
Re: Demo? Jun 20, 2009, 11:52
Jun 20, 2009, 11:52
 Ant
 
Where was the playable demo, Hump?
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14.
 
Re: Demo?
Jun 20, 2009, 12:21
14.
Re: Demo? Jun 20, 2009, 12:21
Jun 20, 2009, 12:21
 
Slippery Jim is completely right. Which is too bad really. The fanboys you see on BIS's forums makes me sick TBH.

I do like the fixes in this latest patch though (not that I can try them out). Having multiple saves is a good addition as having one save in OFP and ArmA sucked. I just wonder if the HDR implementation is done any better in ArmA 2. In ArmA 1 is was such a horrible implementation.

There was a demo for ArmA 1 but it was a pretty crappy put together one. The ArmA 2 demo, which should be out next week, sounds to be a lot better since it'll be 2GB worth on content. Plus it comes with the editor so it does have a lot more value than every other game's demos at least. Then again, looking at BIS's track record with bugs that may not matter much.
15.
 
Re: Demo?
Jun 20, 2009, 12:40
15.
Re: Demo? Jun 20, 2009, 12:40
Jun 20, 2009, 12:40
 
Taldren broke up. Was working some shitty 3rd person action game and went to some e3 or other show and it tanked because the game was really shitty and it never saw the light of day. Then I think the president eric bethke moved to korea or something like that to make shitty dinky games for cell phones or something like that.

http://xbox.ign.com/articles/527/527469p1.html

This comment was edited on Jun 20, 2009, 12:50.
16.
 
Re: ARMA II Patch
Jun 20, 2009, 12:43
16.
Re: ARMA II Patch Jun 20, 2009, 12:43
Jun 20, 2009, 12:43
 
Has anyone actually played this game or is all the bugginess speculation derived from the couple of reviews that are out for it?
17.
 
Re: ARMA II Patch
Jun 20, 2009, 13:31
17.
Re: ARMA II Patch Jun 20, 2009, 13:31
Jun 20, 2009, 13:31
18.
 
Re: ARMA II Patch
Jun 20, 2009, 13:42
18.
Re: ARMA II Patch Jun 20, 2009, 13:42
Jun 20, 2009, 13:42
 
I got the international digital DL at nexway (http://arma2.nexway.com/index2.html?Langue=en_GB&REF=671796) - and I can say, its pretty damn cool so far. Graphically its incredible and I havent run into one bug yet.
19.
 
Re: ARMA II Patch
Jun 20, 2009, 14:01
19.
Re: ARMA II Patch Jun 20, 2009, 14:01
Jun 20, 2009, 14:01
 
So does this patch let you run over the chickens? Or are those mobile tank traps still stopping the AI?

20.
 
Re: ARMA II Patch
Jun 20, 2009, 14:23
20.
Re: ARMA II Patch Jun 20, 2009, 14:23
Jun 20, 2009, 14:23
 
LOL at bugs. I am one of those suckers that know what I am getting and will defend it. OFP+ARMA still bring me so much happiness despite it all. I already have Halo 3, Crysis and Stalker. Arcade stuff is covered really well, GOOD deep/complex games which were all the rage back in the day (X-Com, Tie Fighter, Master of Orion/Magic etc) are dead apart from this series.
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