ARMA II Patch

The ARMA II Website has a new version 1.02 patch for Bohemia Interactive's military shooter sequel that's now available in Europe (thanks Spike). Here's the list of changes in the patch, which can be applied to either previous version:
- Improved AI driving skills
- Lowered enemy AI skills for regular and recruit difficulty levels
- Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls
- Fixed multiplayer session NAT negotiation
- Improved game stability (various crash opportunities fixed)
- Multiple save slots supported
- Improved terrain shape beyond map borders
- Various campaign and localization fixes and improvements
- Modules (F7) support added in the Mission Editor
- Added option to disable various post-process effects (bloom, blur etc.)
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22.
 
Re: ARMA II Patch
Jun 20, 2009, 16:52
22.
Re: ARMA II Patch Jun 20, 2009, 16:52
Jun 20, 2009, 16:52
 
No, SlipperyJim you are NOT right. ArmA1 runs fine and has been for the last year for a majority of players. We all know assumption is the mother of all fuckups and here, you're clearly the test case.

Being part of a community that plays ArmA1+ACE but not a fanboy to BIS, ArmA1 is THE most engaging infantry/combined arms simulator out there. Nothing even comes close to replicating what they have brought out. The game really can't be shown it's true colors in public servers or Single Player games, but communities there are some amazing communities like Tactical Gamer and others really help bring the game to an amazing level of atmosphere without being milsim. You wonder why they have a large install base? Modding. Modding alone has allowed some awesome shit to be created and strung/improved upon with each game release.

You say ArmA1 is not working properly, but for the majority of the users, it is. Maybe not for you, but it's a much smaller percentage of problems with ArmA1 than you make it out to be.

1.16 beta might as well be official and your bullshit complaining to any ArmA1 veteran who uses 1.16 comes off as a Thrashing Reviewer who spent 5 minutes with a bad experience and only reads the negativity in the forums as truth and pats on the back as fanboyism.

No, the game itself isn't the most amazing quality (Animations, Voice Acting, physics) but the communities and people that spring up around it make it more amazing than ever intended by BIS. OFP was evidence of this with WGL and it continued on to ArmA1 where it really blossomed with ACE. ArmA2 brings that theater to a whole new level with the realistic countrysides and ACE/WGL like features. Seeing as the ACE team is developing ACE2 for ArmA2, this will help ensure a long lasting tradition of awesome support for games LIKE THIS by the community.

Most of the quality addons made ARE used by the community and stuck in compilation packs that supplement the gameplay. True some/lots of people make some lesser quality addons that no one really cares about or they might use them in their microcommunities or clans, but that really shouldn't be posted as a bullet point against the game itself or BIS.

As far as BIS having problems, they clearly lack resources or programmers who are willing to invest in rewriting their animation and their radio/dialog system. From what I hear, VBS1/2 made by their subsidiary (BIA) has implemented some awesome features that BIS isn't willing to look into implementing anytime soon, which is a huge shame and a complete fucking mistake.

ArmA1 was more or less a stop gap for ArmA2, which really eats donkey balls considering ArmA1 at first release was 100x worse than OFP+WGL. It's similar with ArmA2 but they've improved a lot of details in the game itself over ArmA1+Latest Patches that make the game completely worthy of the cost. So they released 2 patches before the US release even hits Steam, boo fucking hoo. So it got released early to Germany and Russia.. Big fucking deal? At least they actually support the games they make rather than just moving on as most bigger development/publishing companies have done. No it's not ideal, but they're more like an independent studio rather than someone backed by a single publisher.

You get what you put into the game and if you don't want to experience the game to it's fullest, you most certainly don't have to as it's not for everyone. But you shit on them because they have a loyal following but buggy releases?? It sounds like you WANT to like them for what they've done, but can't and continuously get infuriated by their track record and the people people who defend them. I'll agree with you that their track record sucks for first releases.. even OFP had bugs on release that people forgot about when Resistance came out and covered their nostalgia with rose colored glasses.

If anything, to people who are interested in the game, roll with the communities I said above and give it a shot.. you might find the diamond in the rough like the rest of us have.

This might come off as fanboism to you, but really, I think BIS could improve their first releases and agree with you on that, but they really don't deserve any lashing equal to the BS you spout considering they're doing moderately successful with a niche genre.

This comment was edited on Jun 21, 2009, 03:57.
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