Multiplayer for the PC version of Ghostbusters is something that Threewave and Terminal Reality always wanted to do. However, our focus was on making the console version the best that they could be - an experience that allows multiple players to re-live and re-fight many of the themes from the movies. When we looked at the resources necessary to pull off multiplayer on the consoles and the PC, it became a question of what could we do and still be excellent in our execution.
Hahah, as if console gamers know what the FUCK Ghost Busters is? Shit, only people over 35 know what GB is and they sure as fuck don't use consoles.
Hahah, as if console gamers know what the FUCK Ghost Busters is? Shit, only people over 35 know what GB is and they sure as fuck don't use consoles.
What's that I hear? (DONG)
Oh yea, the PC Gaming death knell!
Bought it on steam, burning it as I type for my xbox
the company that single handedly caused the video game crash of 1984?
Atari now does not equal Atari then. Atari now is Infogrames, a French company that bought the rights to the name because Atari means more to American gamers than Infogrames does.
Hey Dan Irish remember when Threewave made their bones on PC games like Quake? Without PC gaming Threewave wouldn't exist. Thanks for all the love, buddy! They could've worked on PC version at the same time as consoles and I'm sure it wouldn't of took up that much more time. What a prick.
They cut the price in half to make up for a lack of multiplayer.