Big Download contacted Atari about the
absence of multiplayer
support in the PC edition of Ghostbusters, and Atari passed along a
statement from Dan Irish, CEO
Threewave Software,
who created the game's console multiplayer component. The obvious reason
for this is that the console editions were a higher priority, but at least he
comes out and admits that. Here's that bit:
Multiplayer for the PC version
of Ghostbusters is something that Threewave and Terminal Reality always wanted
to do. However, our focus was on making the console version the best that they
could be - an experience that allows multiple players to re-live and re-fight
many of the themes from the movies. When we looked at the resources necessary to
pull off multiplayer on the consoles and the PC, it became a question of what
could we do and still be excellent in our execution.