Why No Ghostbusters PC MP

Big Download contacted Atari about the absence of multiplayer support in the PC edition of Ghostbusters, and Atari passed along a statement from Dan Irish, CEO Threewave Software, who created the game's console multiplayer component. The obvious reason for this is that the console editions were a higher priority, but at least he comes out and admits that. Here's that bit:
Multiplayer for the PC version of Ghostbusters is something that Threewave and Terminal Reality always wanted to do. However, our focus was on making the console version the best that they could be - an experience that allows multiple players to re-live and re-fight many of the themes from the movies. When we looked at the resources necessary to pull off multiplayer on the consoles and the PC, it became a question of what could we do and still be excellent in our execution.
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Re: Why No Ghostbusters PC MP
Jun 17, 2009, 22:57
20.
Re: Why No Ghostbusters PC MP Jun 17, 2009, 22:57
Jun 17, 2009, 22:57
 
Hey Dan Irish remember when Threewave made their bones on PC games like Quake? Without PC gaming Threewave wouldn't exist. Thanks for all the love, buddy! They could've worked on PC version at the same time as consoles and I'm sure it wouldn't of took up that much more time. What a prick.

I'm pretty sure Threewave didn't have any say in the matter. Things like this always revolve around the publisher. Threewave likely said "Hey, we can get PC multiplayer in but we'll need to hire more programmers and testers. Or the PC version will need to be delayed a few weeks." At which point, Atari likely said "Fuck it. Cut the PC multiplayer. We'll just sell the PC version for less than the other versions."

They cut the price in half to make up for a lack of multiplayer.

Not exactly. PC games always sell for at least $10 less than console games. Ports of games appearing on many platforms usually sell for $20 less. I'm betting the original idea was to sell the PC version for $39.95.

This comment was edited on Jun 17, 2009, 23:00.
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