If you want say that GTA3 would have been better if it was made for (or as you alway say SKU) PC then yes, I'd agree, but what is the chance that if it was made for the PC and was even better, it still may have only made lest money therefore Rockstar would have seen it as a bigger risk and spent less on it development there by it suffering and not coming up to the standrad that it did. - Sorry worded poorly, not my strong point, hope you get the drift thought.
You don't seem to be adapting to the times there geezer, the Wii and the lightgun especially are old technology, we are speaking about new incarnations with true motion mapping instead of waggle presets or IR trickery.
You act like the mouse is pixel perfect when a human can just as easily make an imprecise movement with their wrist as their arm.
Those videos themselves are spotty on framerate and have noticeable glitches.
No, the point was that you don't look for anything but what you want to see.
I think it being an RTS made by Ensemble that was heavily promoted by Microsoft had a lot more to do with it given that most Halo fans are probably not big on the RTS genre.
And if there's one thing that can be counted on in life, it's greedy corporations.
. I am failing to see the problem, you point where you want to go, assuming the device interprets it correctly how would that be imprecise? It would only be imprecise if you wanted it to be. You act like the mouse is pixel perfect when a human can just as easily make an imprecise movement with their wrist as their arm. People get around this by tweaking their setup, buying a mouse comfortable to them, getting a better surface to use the mouse and so on. These peripherals will be no different, a matter of comfort and customization.
And you're sure of this... how? Have you ever played a shooter on the Wii? Hell, have you ever played a lightgun game? In both cases, mouse + keyboard = faster and more precise.
Okay. How would you select and command units using only motion controls? Would you point at the unit, then point to where he should go? I hope you realize how imprecise that is. You should also realize that waving your finger around a screen requires more motion than moving your wrist and clicking.
Except full motion controls requires a greater degree of motion to achieve the same results. It also has a much larger margin for error because the range of possible motion is much larger.
I'm not sure we actually watched the same Natal and Sony demos. In the ones I watched, there was lots of lag and inaccuracy and nothing even remotely close the speed and accuracy of mouse and keyboard.
Oh, my bad. I didn't realize that a game's age determined how viable it was as a benchmark for speed and accuracy.
Console RTSes have become more prevalent in recent years, I agree. And most of them have flopped. Halo Wars has done well for a console RTS but I (and pretty much anyone with common sense)
knows that having "Halo" in the title had a lot to do with that. You can claim it's inevitable all you want but nothing you've said supports that belief.
Sorry chuckles I'm pretty sure I could point at you in an FPS game just as accurately as I could move my mouse to you.
I don't recall anyone saying you needed to move your entire arm in a sweeping motion just to move a unit.
With motion, your body sends a signal to your arm, the device you're using interprets the data and feeds it to the operating system which in turn feeds it back out.
No, that's FPS. Motion is more than fast enough with these new technologies for both genres anyways.
They already did but you weren't watching apparently since it wasn't Quake 3, a 10 year old FPS title
Sony's demo had accurate and fast sword fighting, I'm pretty sure they can swing an FPS chuckles.
Alright, the RTS genre traditionally is poorly sold on the consoles, 2+mil is a runaway success given the size of the target market for it.
Console RTS will just become more prevalent as control schema advance, much to your dismay it seems given your ridiculous opposition.
Hold your hand out. Notice how it shakes ever so slightly? You can stop it from making big movement but the small movements are out of your control.
The point is to reduce the amount of movement you have to do to perform any given action.
The point is to reduce the amount of movement you have to do to perform any given action. With mouse and keyboard, movement is limited to your fingers and wrists.
Except games (particularly RTS) aren't designed for that kind of motion. They are designed around speed and precision.
Again, until somebody can demo motion controls with Q3 and match the speed and precision capable with mouse and keyboard, I'm not interested.
Apparently you didn't actually look at any of the numbers I showed you. From the numbers I've seen, it looks like it's sold a million at most and that sales aren't going to accelerate in the future. In today's market, a million isn't all that much and the RTS genre is still more profitable on the PC. When Halo Wars sells a few more million, lemme know. Until then, Halo Wars isn't going to change a thing.
You use human movements to move the mouse around, cutting out the middle man seems decidely faster to me.
That's a pretty weak argument. Unless you happen to have some limb deformity it is quite easy to stop your body from moving, about as easy as stopping to move the mouse.
I am very excited about the implications for all of the platforms, you just seem to be interested in crapping on what you deem to be a console technology.
It being an RTS on a console, it's already a runaway success story. It
I'm not really interested in specs. I want actual results. Motion controls are inherently imprecise because they are purely analog. Mice are analog too but to a far more limited extent. I can stop my mouse completely. I can't completely stop my body from moving. Mice are also used on a flat, stable surface, reducing the potential for unwanted movement. Finally, human movements are actually very clunky and slow. Mouse and keyboard minimize the amount of movement you have to do to overcome this problem.
At this point, I wouldn't be surprised if Halo Wars has yet to hit 2 million. If it doesn't show up on the May charts, I think it's safe to say that it won't. All signs are suggesting that Halo Wars won't even come close to the success of its shooter brethren.
Halo Wars is really the first console RTS to actually nail down a decent control scheme implementation.
You claim Halo was the reason FPS on consoles became huge, now Halo couldn't do the same for RTS? You sure do seem to contradict yourself a lot.
Uh yeah, I guess you missed the memo but Sony's controller is 1:1 mapping and the specs on Natal say it is pretty damned close.
Are you seriously going to sit there and argue that moving a unit across the screen with your body is somehow less speedier or efficient than finding it with your mouse, selecting it, moving it with the mouse?
Are there any current sales figures for Halo Wars? I read somewhere that was it was predicted to reach 2-3 million sales but I haven't actually seen any numbers confirming that.
In any case, I don't think Halo Wars, despite being the best-selling console RTS ever, is enough to turn strategy into a console genre. If you took the "Halo" out of "Halo Wars," it would have flopped like every other console RTS and publishers know this which is why we aren't seeing the market being flooded by console RTSes.
Bwahaha, right. Because motion controls have always been so precise and reliable. Motion controls are a gimmick and will only ever appeal to casual/non-gamers who don't care about speed or accuracy. Speed and accuracy are both essential to strategy games so I don't foresee motion controls doing too well with that genre.
I don't know much about the ins and outs of the videogame business, but I know enough about business in general to say pretty comfortably that if your business is set in such a way that selling a million units of your product does not net you a very handsome profit, then your business is based upon such idiocy as to preclude its continued operation.
1 million units is more than enough for publishers to take a plunge, I have no clue what universe you're from where every game needs to sell 5million copies to break even but it's not this one.
Stuff like Natal or the Sony motion controller could even turn out to be a superior control interface to the mouse for the RTS genre.