My guess would be you're referring to the L4D SDK BetaAnd, your guess would be wrong. I am referring to the fact that none of Valve's Source engine multiplayer games except for HL2 Deathmatch have real SDK's because none of them include actual source code to the games. A real SDK is what is provided by other companies like Epic, id, Monolith, Crytek, etc. for their games. This is why you don't and won't see any real mods for games like DOD:S and TF2 because they would have to be written from scratch or using only the example HL2:DM code as a base which would be a major undertaking. While minor "mods" based upon reverse-engineered hacks which hook into the Source engine like the Metamod are possible, there are real limits to what can be accomplished through such hacks. In contrast anyone who wants to make a real mod of a game like ET:QW, Q4, FEAR, Farcry, Crysis Warhead, or UT3 can do so with relative ease since their SDK's include at least the real gameplay source code.
you obviously have no idea how much work goes into releasing a public SDK such as thorough documentation and redesigning of tools to allow people who aren't professional designers to create their own contentYou obviously have no idea what constitutes a real SDK nor do you know how to use one or have ever used one obviously. Few if any game SDK's (including the one SDK from Valve) have redesigned tools or thorough documentation. The tools and code are the same as what the developers used. What is provided is usually simply a subset of the total tools and code available for the game. The official documentation is also usually sparse or non-existent and most documentation comes from unofficial sources and community-based wikis. Epic does a better job than anyone else at providing modders with access to its official documentation, but even Epic doesn't provide access to everything that licensees get. While Valve's SDK documentation is far from thorough, where its misnamed SDK is really lacking is in the source code area. The only reason that Valve gets away with calling its editing tools an "SDK" is because it has a legion of fanboys like you who are either too ignorant to know any better or who are unwilling to point out that their emperor has no clothes.
Ubisoft in their infinite wisdom decided against releasing a SDK other than a map editor.So, you're saying that Ubisoft pulled a "Valve." At least Ubisoft doesn't have the gall to still call its map editor an "SDK" when it contains no code to the game like Valve does.
Remember the days when it was an unwritten law that all games could be modded on the PC?Yes, and I also remember when an SDK meant you got at least some source code to the game not just a map editor and some modeling utilties and plug-ins.
The malaria thing is dumb (if I am THAT sick, why not get treated or take a small break from destroying the world,) but was such a small thing compared to the other flaws.
Ubisoft in their infinite wisdom decided against releasing a SDK other than a map editor. So as of right now and the foreseeable future we won't be seeing any user made enhancements to the mediocre game play mechanics this otherwise stunningly beautiful game offers.
Also, why the hell does everyone talk so fast? It's like they did the voice work a week before, realized the lip-syncing was all screwed up, but didn't have the time to fix it and told the actors to just work around it.It's a get out clause, but they explained that as pure mania, identical too that which is experienced by those in a warzone. Everyone is so stressed, worked up and mentally damaged, it's hard to concentrate and speak properly.
All in all, I really enjoyed the game though, I LOVED the engine, loved the open landscapes, loved the billion ways a firefight could play out, loved doing drive-by's on fortified positions, loved sneaking around with a silent sniper rifle, loved burning the shit out of mercs, loved the level design.
I really want to see them make a sequel and fix the more annoying parts, I think it would be my favorite shooter of all time.
Creston
All in all, I really enjoyed the game though, I LOVED the engine, loved the open landscapes, loved the billion ways a firefight could play out, loved doing drive-by's on fortified positions, loved sneaking around with a silent sniper rifle, loved burning the shit out of mercs, loved the level design.Yeah. Now I can't help but imagine a sequence where your buddy drives you about and you have to man the turret, possibly with a couple of other buddies in another vehicle doing the same... awesomeness.
I really want to see them make a sequel and fix the more annoying parts, I think it would be my favorite shooter of all time.
My biggest other beef was that everyone hated you. If I'm working for the UPF, shouldn't the UPF guys let me through their checkpoints?Yeah. Simply having the guy say "you're on your own for this one" didn't cut it.
There's room for a lot of improvement in the game, but I liked the core idea of it. I hope they make another.Absolutely. They've nailed the engine, combat AI and firefights... now they just need to nail the rest. The theme was brilliant - desert, jungle, water. And they should definitely add more bus stops as they were a great way to navigate... they just couldn't get you to half the map. I'd much rather do most of the game on foot and rely on buses than have car / jeep patrols to deal with just as an excuse to let you have a vehicle.
My biggest other beef was that everyone hated you. If I'm working for the UPF, shouldn't the UPF guys let me through their checkpoints?