I didn't know that about the maps not being able to be served via the server. Seems kind of strange to me, I'm guessing they have their reasons. But it does do one thing...prevents a plathora of orange maps being spewed out from the community. As for it being beta...that means little. Red Orchestra SDK is still labeled as Beta. Google Mail has forever been labeled "beta". It's available in the Tools menu and not via the beta opt-in screen.
It's still unfinished and there is no way of actually adding any maps you design except manually to the server then forcing users to get them from a website or something similar.
I agreed, what more do you want me to say? They have a big update coming to address this in the next few weeks.
Believe it when I see it.
I've had it take me to an empty lobby once in 6 months. I've had it put me on a Co-op server twice and a Survival server once. Both of which only occurred after the Survival pack update. I'm sure they are working on it. Chet has said they have a list of things they are working on with regards to this and they will get released. Obviously I have more patience than most...seeing as none of these are game-ending. It takes about 2 seconds to click quit and select Versus>Quick Match again.
Of course you say that, it suits your argument. You even say it despite it being listed as a major bug on the steam forums and the community complaining frequently about the state of matchmaking. I don't know what else to say here, it's pretty well known that people dislike the matchmaker for obvious reasons but you can continue to deny it all you like I suppose.
What do you expect when you have the rabid fanbase bitching and whining a mere 4 or 5 months after the games release that there hasn't been any DLC yet. You expect too much.
Expecting them to fix longstanding release bugs 6 months after launch is not expecting too much. You're the one claiming we all want a smorgasbord of DLC. I'd be happy with just some fixes to start, we can worry about DLC later. They can't even seem to get that part right.
Considering how many maps there were, the changes to all the walls (what breaks, what doesn't) the coding changes, the new map, changing the 10 Versus maps, and testing all of this...yours and so many others expectations are far too high. So whatever your supposed Hammer experience is...it's not enough, because far more is required than just basic Hammer knowledge.
You can try to discredit me but you're not proving your point by saying "it takes a lot of work!" without anything to back that up. 90% of the content was recycled, most of the work required was map related. There is only a single new map featuring new entities and it's a Survival mode map.
The peoples problem...not Valve's. They have raised the bar pretty high for themselves. Even having done that, they still make mistakes. Unlike most companies, they generally react to those mistakes. No matter what they do, they are never going to make everyone happy all the time.
It's really Valve's problem if they care about their bottom line. A steam group formed last night to boycott L4D2, in a single day it's over 2000 members. There's still a lot of months to go. Everyone likes money, even Valve. They better move quickly.
I've kept a $50 game (being Call of Duty: World At War) just to play through once in Coop, and go back to the poorly supported Nazi Zombies every now and then. (very buggy and poorly implemented server/matchmaking/friends setup)
What matchmaking? There is none in WaW. The server functionality is quite solid, their dedicated servers are amazingly stable and functional, not to mention they have all the usual features server admins expect. The friends list isn't buggy, it's just quite basic and has no frills. They have added more zombie related content than L4D has since it's release so I wouldn't be so quick to ding that game. 2 DLC releases, two large zombie levels with unlockables and perks. The second features interactive terrain defenses and they both even feature unlockable terrain portions so you can choose which sections to defend. It's like L4D's co-op and survival mode wrapped into a single package with more features. Many people buy the game just for those portions. I wouldn't be shocked to see Treyarch release an actual zombie game at some point given it's success.
Point is, who the fuck cares? If you enjoy playing a game, what does it matter if it's free DLC or you have to pay for it?
It matters when you call it a sequel and charge full retail price for it. DLC is one thing, a sequel is another. They could have easily labeled this an expansion pack but they didn't because then they couldn't charge $50 for it. They could have also released actual DLC too but they didn't, not even paid DLC.
You say you put a "good 50 hours or more." into Left 4 Dead. Most people would call that pretty good value per dollar. Saying you didn't like it that much and moving on is one thing. Saying you won't buy a new product with the claim they owe you free DLC...that's quite ridiculous. But it's your choice. Forgive me if I think yours and others reasoning behind your entertainment decisions are quite ludicrous.
We've explained ourselves quite well, you just don't want to see our side of it. I can see how people would be satisfied with what they have in the game already and that's the difference between us. I can observe another person's perspective in a reasonable manner and you cannot. We're all "ludicrous" because we don't share your view. You're basically calling us freeloaders when some of us aren't even asking for much here.
You still haven't addressed the potential quality of the sequel either. You ignored quite a few of my points that you had no rebuttal too. How many other companies put together a full fledged sequel with more content than the original(their claim, not mine) in under a year? How many times has Valve done that in the past? People are worried they're getting the other half of L4D1 for the cost of a full priced game with good reason.
I won't be purchasing this game because that's how I speak to companies - with my wallet. You can slap whatever label on it you like but it doesn't change the fact that I was this games biggest fan a year ago and I'm unhappy now. I doubt I'm alone too judging by how many other posters responded similarly and how few are actually taking this positively.
Valve has a chance to make this right. Give people who own the original a discount or something. But it's very easy to go from plenty of good will with the community to EA-status quickly. I hope they don't toe that line too long.This comment was edited on Jun 2, 2009, 23:45.