On ARMA II Bugs

German site PC Games reports on bugginess in the German edition of ARMA II, Bohemia Interactive Studios' military shooter sequel slated for release in that country tomorrow. Word is a patch is being readied for release tomorrow along with the release, and here is what Bohemia Interactive CEO Marek Spanel says about the situation:
We realize that the campaign maybe doesn't stand to your expectations but we hope that all the improvements made for the first patch will already make it much closer to what you hoped it will be initially. I just played German version 1.00 today to try some of the situations you mentioned enjoyed it despite I found a problem here or there. I'm personally not humiliated by my team mates sometimes fighting better than I do, and if something goes wrong or unexpected this game is so complex that often there is a way to find another solution of your current mission. Also, what is quite unusual is that some things happen completely differently every time I try a mission. I think the bugs do not kill the open nature of the game and that sheer scope, amount of content or beautiful country of Chernarus will more than compensate for these issues.
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1.
 
Re: On ARMA II Bugs
May 28, 2009, 21:58
1.
Re: On ARMA II Bugs May 28, 2009, 21:58
May 28, 2009, 21:58
 
I expected to hear this game had a bunch of bugs, that really a bummer. However I'm still BUYING this game when it's released purely because I love these types of games & developers just dont make them enough for me.

I think the bugs do not kill the open nature of the game and that sheer scope, amount of content or beautiful country of Chernarus will more than compensate for these issues.

Sounds like a cool game still, does anyone know the U.S. drop date?
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2.
 
Re: On ARMA II Bugs
May 28, 2009, 22:02
2.
Re: On ARMA II Bugs May 28, 2009, 22:02
May 28, 2009, 22:02
 
Bugs or otherwise, at least the devs talk to the community and try to fix things.

I can't wait to pick this one up.
3.
 
Re: On ARMA II Bugs
May 28, 2009, 22:16
3.
Re: On ARMA II Bugs May 28, 2009, 22:16
May 28, 2009, 22:16
 
I'm sorry but if you read that entire post, the dev is so obviously spinning and making excuses for the broken single player and other bugs. The mag says in their interview:
PC Games: We had grave issues with the review copy (retail copies). The singleplayer campaign was nearly not playable because of a multitude of problems. Often we reached a checkpoint an nothing happened, enemies didn't shoot at us, or objectives got solved/failed without us even knowing of it. What went wrong? Did no Beta-Tester find these problems? How was it possible that such a buggy, not-ready version got into the mastering lab
anyway?
Those descriptions are the descriptions of a broken game. And the guy who answers the question spins the reality. Maybe it's not the dev's fault but come on. This is blatant spinning and I can't believe some people don't see it. The dev is making excuses for the release state of their game before it's available to buy. Isn't that kind of unprecedented?

Well at least the germans will beta test the game and the one that's released in NA will be better for it. But let's call a spade a spade.

This comment was edited on May 28, 2009, 22:17.
4.
 
Re: On ARMA II Bugs
May 28, 2009, 22:17
4.
Re: On ARMA II Bugs May 28, 2009, 22:17
May 28, 2009, 22:17
 
A buggy arma game? Who would've thought?!?! Honestly, this is no surprise, seeing as the first one without the patches was a mess.
5.
 
Re: On ARMA II Bugs
May 28, 2009, 22:36
5.
Re: On ARMA II Bugs May 28, 2009, 22:36
May 28, 2009, 22:36
 
Bohemia Interactive confuse me. Flashpoint was buggy, but unique, and it sold well regardless. The bug-ridden release of ARMA then established a pattern that no developer wants to have associated with them.

They needed ARMA2 to be a reasonably solid release in order to break that pattern, and (here's the bizarre part) my understanding was that they were in the relatively rare position of having the financial luxury to be able to take their time.

Think what another six months of solid QA work might have achieved for both the short and long term. (i.e. for this game, and for their reputation as a developer, and consequently all their future games).

ARMA2 will probably end up being fantastic, but people do remember when the same people keep on burning them. How many of their fans are they alienating by doing this? How many of them will just give up on buying BI's games on release, and pick them up on sale a year down the track instead?

Maybe I'm mistaken, and they needed to get it out there sooner rather than later, but IF that one review is accurate (and I'm not saying it definitely is; they might be over-reacting), then BI are shooting themselves in the foot here.

Awaiting additional reviews with interest...

This comment was edited on May 28, 2009, 23:01.
6.
 
Re: On ARMA II Bugs
May 28, 2009, 22:37
6.
Re: On ARMA II Bugs May 28, 2009, 22:37
May 28, 2009, 22:37
 
Seems like they had a hard release date. You know, the bean counters and investors need their returns. I'm still buying the game asap because they do eventually get around to patching it.

I'm more interested in the multiplayer though. Is that just as buggy? Maybe so. Hopefully there will be mods to tighten up the battlefield size to focus the action due to the 64 player limit.

Hopefully this time they'll fix all the bugs in six months and not two years+ like ArmA 1.
Perpetual debt is slavery.
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7.
 
Re: On ARMA II Bugs
May 28, 2009, 22:46
7.
Re: On ARMA II Bugs May 28, 2009, 22:46
May 28, 2009, 22:46
 
For the past week I've been seeing talk that the German release will be rough and more buggy than the subsequent releases.

It may end up being that BF:BC 2 with Project Reality 2 will be the next game most of us play for the best experience. hah
Perpetual debt is slavery.
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8.
 
Re: On ARMA II Bugs
May 28, 2009, 22:56
8.
Re: On ARMA II Bugs May 28, 2009, 22:56
May 28, 2009, 22:56
 
Trying to spin your way out of an incomplete game on the eve of its release shows a complete lack of character and a total disregard for your paying customers.

this guy should worry less about the AI humiliating him and a little more on what the fanbase thinks.
----------------------------------------------------------------------
"Both the “left” and the “right” pretend they have the answer, but they are mere flippers on the same thalidomide baby, and the truth is that neither side has a clue."

- Jim Goad
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9.
 
Re: On ARMA II Bugs
May 28, 2009, 23:12
RP
9.
Re: On ARMA II Bugs May 28, 2009, 23:12
May 28, 2009, 23:12
RP
 
Saw ARMA 1 on a store shelf some years ago, remembered all the discussions about the bugs, put it back, and moved on. Apparently that game was sufficiently patched, which is respectable given the number of studios that leave games unpatched, but who knows how many players had written off the game by that point. Demigod will probably suffer the same fate. Stardock/GPG could make multiplayer flawless, but the zero-day buzz focused on the game's networking problems.

Videogaming is a buyer's market. With 1000+ PC games to purchase from digital distribution sites alone, please let me know why I should spend money on your buggy product. What I'm trying to say is that a few extra months of QA and non-idealized beta tests help in the long run. With so many choices, you can't expect the average videogamer to tolerate paid beta tests...
10.
 
Re: On ARMA II Bugs
May 28, 2009, 23:15
10.
Re: On ARMA II Bugs May 28, 2009, 23:15
May 28, 2009, 23:15
 
I'm very interested in this game, but frankly the people that are planning to knowingly buy a broken game are NOT helping matters. That sends a message that has been sent too many times, for too long.
11.
 
Re: On ARMA II Bugs
May 28, 2009, 23:20
11.
Re: On ARMA II Bugs May 28, 2009, 23:20
May 28, 2009, 23:20
 
arghhh...was waiting for this one. ah well, plenty of time to wait for the price to drop and the patches to be made.

hello bargain-bin beauty.

^m^
12.
 
Re: On ARMA II Bugs
May 28, 2009, 23:23
12.
Re: On ARMA II Bugs May 28, 2009, 23:23
May 28, 2009, 23:23
 
Yeah guys keep buying KNOWN buggy games OVER and OVER and OVER, let the devs know how much you'll pay for incomplete software.

And people think EA is bad.
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13.
 
Re: On ARMA II Bugs
May 28, 2009, 23:26
DDI
13.
Re: On ARMA II Bugs May 28, 2009, 23:26
May 28, 2009, 23:26
DDI
 
I think the rub is this was released EARLY!
14.
 
Re: On ARMA II Bugs
May 28, 2009, 23:59
Prez
 
14.
Re: On ARMA II Bugs May 28, 2009, 23:59
May 28, 2009, 23:59
 Prez
 
It is a given that a BI game will ship incomplete. Luckily for those of us who hate buggy games but love BI's combat simulators, there are enough ultra-tolerant, extremely forgiving "grin and bear it" types who buy the game on release to ensure the continued support that will turn this into a working game in several weeks. I'll pick it up then, and probably enjoy the hell out of it.

EDIT:
I'd much rather have 100 games like STALKER than another Call Of Duty.

This. 1000 times this.

This comment was edited on May 29, 2009, 00:00.
“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
- Mahatma Gandhi
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15.
 
Re: On ARMA II Bugs
May 28, 2009, 23:59
15.
Re: On ARMA II Bugs May 28, 2009, 23:59
May 28, 2009, 23:59
 
Yeah guys keep buying KNOWN buggy games OVER and OVER and OVER, let the devs know how much you'll pay for incomplete software.
You say that but look at Clear Sky - it was slated for being hugely buggy but my experience with it was overwhelmingly positive. And I've seen people complain about Oblivion being bad before the patches but I sank over 100hrs and didn't have any issues. It's always a careful balancing act between supporting developers or not when a game has a strong premise but certain issues - by not supporting them you risk losing a type of game that you really enjoy. I'd much rather have 100 games like STALKER than another Call Of Duty.
"The price of freedom is eternal vigilance."
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16.
 
Re: On ARMA II Bugs
May 29, 2009, 00:07
16.
Re: On ARMA II Bugs May 29, 2009, 00:07
May 29, 2009, 00:07
 
I'm assuming some of you have no idea about the depth of this game? Or the size of the studio? Let's try to keep things in perspective. I'm not saying to let them slide but the size and scope of this game is huge. The editor itself sounds like a dream come true... if it's actually as good as they say. Give them a chance. Nobody is making this kind of game for tactical shooter fans. Nothing else comes even close lately.

A Large NA Studio released a little game called F3 a while back. Well, I still can't play it without it crashing to desktop randomly. The last two tries were a fresh install, even removed my X-Fi because they are blaming it for the crashes, using on-board sound, and the latest patch. Fresh out of the hell that is the beginning of the game it crashes within minutes. It's been like that since day one and they have done nothing to fix it.

So I'm willing to give a little credit where credit is due. BIS at least supports their games with continued patches unlike others who seem to focus mainly on the next way to charge you (DLC)... while leaving the core game bugged.

This comment was edited on May 29, 2009, 00:24.
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17.
 
Re: On ARMA II Bugs
May 29, 2009, 00:18
17.
Re: On ARMA II Bugs May 29, 2009, 00:18
May 29, 2009, 00:18
 
theyarecomingforyou and Paranoid Jack have very good points. True it's not very fun to get a buggy game but we need to support the developers and publishers and vote with our money for what games we want.

We also need to insist and use sane methods to get the game(s) fixed/patched asap. BiS has a track record for buggy releases but also for patching slowly but competently. Each ArmA 1 patch improved the game noticeably.
Perpetual debt is slavery.
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18.
 
Re: On ARMA II Bugs
May 29, 2009, 00:21
Prez
 
18.
Re: On ARMA II Bugs May 29, 2009, 00:21
May 29, 2009, 00:21
 Prez
 
Point taken, Paranoid.
“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
- Mahatma Gandhi
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19.
 
Re: On ARMA II Bugs
May 29, 2009, 00:25
19.
Re: On ARMA II Bugs May 29, 2009, 00:25
May 29, 2009, 00:25
 
I never finished the OFP single player, and only played a few missions of the ArmA single player. The mission editor, user created missions and multiplayer are where I've had the most fun with both of those games. I expect a similar experience with ArmA II.
"You can either want something to be true, or you can want the truth. Pick one." - Mr. Diety
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20.
 
Re: On ARMA II Bugs
May 29, 2009, 00:35
20.
Re: On ARMA II Bugs May 29, 2009, 00:35
May 29, 2009, 00:35
 
No surprise AT ALL.

Even ArmA 1 with the latest 1.16 beta patch (and every other patch before it) still leaves the game so bugged out it's hard to play. The game loves crashing on me and gets worse when I try to make the game better by using user made addons. Plus the performance is horrible. I can play Crysis at 1680 res with everything MAXED and it runs perfect with large view distances and all. Not ArmA. Even with everything at "normal" setting it's still slow as crap. From what I've been hearing on the BIS forums, ArmA 2 is no better on performance. Again, not surprising.

I honestly don't expect much improvement with patches over time. In fact, I almost expect it to get worse as OFP and ArmA has been that way. At least for me.

I'll try a demo but if it doesn't wow me (I'm 99% it won't) then I'll pass and think about it again once it's like $20 or less and a lot of user mods have come out.
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