On ARMA II Bugs

German site PC Games reports on bugginess in the German edition of ARMA II, Bohemia Interactive Studios' military shooter sequel slated for release in that country tomorrow. Word is a patch is being readied for release tomorrow along with the release, and here is what Bohemia Interactive CEO Marek Spanel says about the situation:
We realize that the campaign maybe doesn't stand to your expectations but we hope that all the improvements made for the first patch will already make it much closer to what you hoped it will be initially. I just played German version 1.00 today to try some of the situations you mentioned enjoyed it despite I found a problem here or there. I'm personally not humiliated by my team mates sometimes fighting better than I do, and if something goes wrong or unexpected this game is so complex that often there is a way to find another solution of your current mission. Also, what is quite unusual is that some things happen completely differently every time I try a mission. I think the bugs do not kill the open nature of the game and that sheer scope, amount of content or beautiful country of Chernarus will more than compensate for these issues.
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Re: On ARMA II Bugs
May 29, 2009, 01:24
Tomas
 
27.
Re: On ARMA II Bugs May 29, 2009, 01:24
May 29, 2009, 01:24
 Tomas
 
Seems like they had a hard release date.

I think you hit the nail on the head. I'm betting they had a hard budget or release date and their design had bitten off more than they could manage in that constraint. It's not by any means uncommon, but the good news is that they've shown in the past that they don't drop their support like many developers/publishers once the product hits the street. It does suck though...I agree with the comment about them needing to pull off a more or less solid release with ARMA 2 to really develop the cred that they needed. This will only hurt sales and future investment capital. However, again, I hope they do well enough and make enough sales to try again for ARMA 3. Hopefully at that point they'll be a bit more capable of pulling a game development in under budget/time constraint. It's hard...but they need to really tighten things up.
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