Cities XL MMO Details

Monte Cristo has released new Cities XL Details outlining subscription fees and other details about the persistent aspects of the upcoming urban planning game. The monthly fees are in Euros: one month is 7€, three months are 5€/month, and six months are 4.5€/month. Finances aside, here's a bit on persistent gameplay:
Multiplayer gameplay both in-game and on the web:

    • Trade resources with other players to develop economic strategies, specialise your cities, maximise your possibilities in a global economy
    • Work cooperatively to build Mega Structures – special buildings that enhance your city aesthetically and economically
    • Web-based city management -- check your trade contracts, receive alerts, adjust your decisions from any computer in the world

Persistent MMO world:

    • Each player receives five slots to build five persistent cities on different Planets
    • Contribute to the life and statistics of the Planets (economics, population, pollution…): what you do has an impact on the world

Community features and animations in-game and on the web:

    • Visit one another’s cities, see other players’ creations and content, chat with other players     • Create and participate in online events, discover virtual cities and real people
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Re: Cities XL MMO Details
May 26, 2009, 23:43
Exe
13.
Re: Cities XL MMO Details May 26, 2009, 23:43
May 26, 2009, 23:43
Exe
 
Why speak against this? Because I don't want publishers creating an offline single player game and then think they can charge me monthly for the multiplayer part. Full price for a game and then a monthly fee.. We have full MMO's for that. What happens when more companies decide that their games deserve the monthly fee treatment. 14.95 a month here for team fortress 3, 9.95 there for Red alert 4 multiplayer... This doesn't have mmo written all over it. It has multiplayer component. The more games that decide to follow this type of model, the more gamers will have to choose fewer games.
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    Re: Cities XL MMO Details
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