Cities XL MMO Details

Monte Cristo has released new Cities XL Details outlining subscription fees and other details about the persistent aspects of the upcoming urban planning game. The monthly fees are in Euros: one month is 7€, three months are 5€/month, and six months are 4.5€/month. Finances aside, here's a bit on persistent gameplay:
Multiplayer gameplay both in-game and on the web:

    • Trade resources with other players to develop economic strategies, specialise your cities, maximise your possibilities in a global economy
    • Work cooperatively to build Mega Structures – special buildings that enhance your city aesthetically and economically
    • Web-based city management -- check your trade contracts, receive alerts, adjust your decisions from any computer in the world

Persistent MMO world:

    • Each player receives five slots to build five persistent cities on different Planets
    • Contribute to the life and statistics of the Planets (economics, population, pollution…): what you do has an impact on the world

Community features and animations in-game and on the web:

    • Visit one another’s cities, see other players’ creations and content, chat with other players     • Create and participate in online events, discover virtual cities and real people
View : : :
15 Replies. 1 pages. Viewing page 1.
Newer [  1  ] Older
15.
 
Re: Cities XL MMO Details
May 27, 2009, 11:18
Verno
 
15.
Re: Cities XL MMO Details May 27, 2009, 11:18
May 27, 2009, 11:18
 Verno
 
Helps if you read the article Jerykk. This isn't only an MMO game. The MMO components are optional. If you want to just play the game without them then you buy the boxed software. If you want the persistent aspects then you pay the monthly fees. This kind of development should be lauded, you get to choose what you want.

In general you pay monthly fees for ongoing content and maintenance fees. The customer decides if that's worth it or not. If a product doesn't warrant monthly fees, don't pay them. If you like it then pay for it while it's fun and stop when it isn't. Too many people view monthly fees as a contract or something, you are not beholden to the company to keep paying.
Playing: Risk of Rain 2, Jedi Fallen Order, Last of Us II
Watching: Tenet, Peninsula, The Pale Door
Avatar 51617
14.
 
Re: Cities XL MMO Details
May 27, 2009, 01:03
14.
Re: Cities XL MMO Details May 27, 2009, 01:03
May 27, 2009, 01:03
 
Why is paying monthly so bad anyways? Are people so weak willed that they can't hit a cancel button on their sub? Play it for two months and when it gets boring, stop paying. OH MY GOD MONTHLY FEE!!!!

The problem is that you have already paid the initial price of the game. You don't have to pay a monthly fee for any other multiplayer games. Why should you pay for an MMO?
Avatar 20715
13.
 
Re: Cities XL MMO Details
May 26, 2009, 23:43
Exe
13.
Re: Cities XL MMO Details May 26, 2009, 23:43
May 26, 2009, 23:43
Exe
 
Why speak against this? Because I don't want publishers creating an offline single player game and then think they can charge me monthly for the multiplayer part. Full price for a game and then a monthly fee.. We have full MMO's for that. What happens when more companies decide that their games deserve the monthly fee treatment. 14.95 a month here for team fortress 3, 9.95 there for Red alert 4 multiplayer... This doesn't have mmo written all over it. It has multiplayer component. The more games that decide to follow this type of model, the more gamers will have to choose fewer games.
12.
 
Re: Cities XL MMO Details
May 26, 2009, 23:21
Kxmode
 
12.
Re: Cities XL MMO Details May 26, 2009, 23:21
May 26, 2009, 23:21
 Kxmode
 
Ever play SimCity Talisorn?
"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf
Avatar 18786
11.
 
Re: Cities XL MMO Details
May 26, 2009, 18:20
11.
Re: Cities XL MMO Details May 26, 2009, 18:20
May 26, 2009, 18:20
 
Please tell this MMO has Tornado, Hurricane, Godzilla, and Space Alien buttons!
It's French, so I'd say you have "Workers Strike" and "Attack of the Giant Croissant" buttons instead.
Avatar 19028
10.
 
Re: Cities XL MMO Details
May 26, 2009, 16:20
Kxmode
 
10.
Re: Cities XL MMO Details May 26, 2009, 16:20
May 26, 2009, 16:20
 Kxmode
 
Please tell this MMO has Tornado, Hurricane, Godzilla, and Space Alien buttons!
"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf
Avatar 18786
9.
 
Re: Cities XL MMO Details
May 26, 2009, 16:03
Verno
 
9.
Re: Cities XL MMO Details May 26, 2009, 16:03
May 26, 2009, 16:03
 Verno
 
Why is paying monthly so bad anyways? Are people so weak willed that they can't hit a cancel button on their sub? Play it for two months and when it gets boring, stop paying. OH MY GOD MONTHLY FEE!!!!
Playing: Risk of Rain 2, Jedi Fallen Order, Last of Us II
Watching: Tenet, Peninsula, The Pale Door
Avatar 51617
8.
 
Re: Cities XL MMO Details
May 26, 2009, 15:43
RP
8.
Re: Cities XL MMO Details May 26, 2009, 15:43
May 26, 2009, 15:43
RP
 
If you numskulls actually read anything about the game, you'd know that their goal, first and foremost, is to make a compelling single-player city builder. Think of Civ IV. Most people probably play offline against the AI and enjoy themselves. But there's a decent multiplayer mode if you want to use it. Civ IV's single-player isn't really compromised by virtue of having multiplayer.

Cities XL will also have modules you can purchase to expand certain elements of the base game. One of them allows you to manage a ski resort as you would in a tycoon game. The difference is that the ski resort resides within your city. If you don't care about ski resort management, you don't have to purchase that module.
7.
 
Re: Cities XL MMO Details
May 26, 2009, 15:24
PHJF
 
7.
Re: Cities XL MMO Details May 26, 2009, 15:24
May 26, 2009, 15:24
 PHJF
 
Why Cities XL? Did they really have 40 Cities games before this one?
Steam + PSN: PHJF
Avatar 17251
6.
 
Re: Cities XL MMO Details
May 26, 2009, 15:22
6.
Re: Cities XL MMO Details May 26, 2009, 15:22
May 26, 2009, 15:22
 
The first question you should be asking yourself on your precious whiteboard is if you actually know a single thing about the design and planning process they undertook during development of Cities XL.
5.
 
Re: Cities XL MMO Details
May 26, 2009, 15:17
5.
Re: Cities XL MMO Details May 26, 2009, 15:17
May 26, 2009, 15:17
 
So someone actually thought about this, sat down and fleshed it out, pitched it to an investor(s)/publisher and then went ahead and developed it? No where along the line did anyone question that Sim City with a monthly fee might not be a real good idea?

This should have been quashed long before the first whiteboard.


I don't always drink carbonated Mexican rat piss, but when I do, I prefer Dos Equis.
4.
 
Re: Cities XL MMO Details
May 26, 2009, 14:20
4.
Re: Cities XL MMO Details May 26, 2009, 14:20
May 26, 2009, 14:20
 
This game is shaping up to be mighty swell.
3.
 
Re: Cities XL MMO Details
May 26, 2009, 12:19
3.
Re: Cities XL MMO Details May 26, 2009, 12:19
May 26, 2009, 12:19
 
This would be worth it if the economic aspect was deep enough, but somehow I suspect this is just a glorified friends list.
2.
 
Re: Cities XL MMO Details
May 26, 2009, 12:04
2.
Re: Cities XL MMO Details May 26, 2009, 12:04
May 26, 2009, 12:04
 
The MMO aspects of the game are optional, so because you obviously don't want to, you obviously don't have to.
1.
 
Re: Cities XL MMO Details
May 26, 2009, 11:28
Exe
1.
Re: Cities XL MMO Details May 26, 2009, 11:28
May 26, 2009, 11:28
Exe
 
You want to pay monthly to play Sim City???
15 Replies. 1 pages. Viewing page 1.
Newer [  1  ] Older