The very last page...
Does it scare you when you see Crysis... or, I don't know. What's the biggest competitor in the game engine market? Is it id's stuff, or is it another company?
TS: Today, it's Crysis. Because Crysis is doing some things on high-end PCs that we're not doing ourselves. That's a tricky case though, because we could do vastly more than we're currently doing if we focused on supporting dual high-end video cards, which have about 10 times the graphics horsepower of a console today.
The thing is, that market is about 2% the size of the overall next-generation game market -- PS3, Xbox 360, and mainstream PC. So there's a real hard business decision: if you go the route that Crytek goes, you can beat us in certain areas in graphics, but you're really sacrificing the larger market.
Because you can't run that engine on the PS3 and that sort of thing.
TS: Yeah. And some of the things they're doing are just conceptually incompatible with that level of performance. Wherever you have an order of magnitude performance difference, you can't really scale.
We can scale down in performance by a factor of three by going to a low resolution, dropping some textures, and things like that. But to scale by a factor of 10 -- you can't design a game with 10 times the detail and then scale it back to something that looks decent on the consoles. You'd end up looking much worse than a console game that was just designed for the console specs. So they have real scalability difficulties there.